Hello guys!
I faced a problem with building...
My device suddenly updated to iOS 15.4.1, my Xcode was 13.2 and I had to update it to the latest version (13.3.1) to build the app. After the update, I had a few problems which were successfully solved but one of them stopped me for a few hours. The problem is with Bridging Headers or Swift Compiler, I really don't know what I did badly, and what causes problems.
On several forums I often read that is important to set:
Build Settings > Build Options > Build Libraries for Distribution
But in any case it doesn't work, on yes:
error: using bridging headers with module interfaces is unsupported
on no:
(line with import framework SWXMLHash) /Users/blablabla/SSLModel.swift:9:8: error: module compiled with Swift 5.5.1 cannot be imported by the Swift 5.6 compiler: /Users/blablabla2/Build/Products/Debug-iphoneos/SWXMLHash.framework/Modules/SWXMLHash.swiftmodule/arm64-apple-ios.swiftmodule
import SWXMLHash
It will be important that I use Carthage.
What should I do?
Clone all 10 frameworks that I use and re-build them with a new Xcode which includes compiler 5.6? That may be a bad solution... Any answers on similar topics don't help..
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In scope of one of our project we've faced an issue with constant crashes when integrating C++ library in Swift code using Swift/C++ interoperability.
Investigating the root causes of the issue we've discovered that with new version of Swift bug was introduced.
Long story short: for strings bigger than 27 symbols memory is feed incorrectly that causes the crashes.
By creating this post I wanted to draw community's attention to the problem and promote it to be solved quicker as for now it is not addressed.
I'm seeing somewhat regular crash reports from my app which appear to be deep in the Swift libraries. They're happening in the same spot, so I'm apt to believe something is likely getting deallocated behind the scenes - but I don't really know how to guard against it.
Here's the specific crash thread:
0 libsystem_kernel.dylib 0x00000001d51261dc __pthread_kill + 8 (:-1)
1 libsystem_pthread.dylib 0x000000020eaa8b40 pthread_kill + 268 (pthread.c:1721)
2 libsystem_c.dylib 0x000000018c5592d0 abort + 124 (abort.c:122)
3 libsystem_malloc.dylib 0x0000000194d14cfc malloc_vreport + 892 (malloc_printf.c:251)
4 libsystem_malloc.dylib 0x0000000194d14974 malloc_report + 64 (malloc_printf.c:290)
5 libsystem_malloc.dylib 0x0000000194d0e8b4 ___BUG_IN_CLIENT_OF_LIBMALLOC_POINTER_BEING_FREED_WAS_NOT_ALLOCATED + 32 (malloc_common.c:227)
6 Foundation 0x0000000183229f40 __DataStorage.__deallocating_deinit + 104 (Data.swift:563)
7 libswiftCore.dylib 0x0000000182f556c8 _swift_release_dealloc + 56 (HeapObject.cpp:847)
8 libswiftCore.dylib 0x0000000182f5663c bool swift::RefCounts<swift::RefCountBitsT<(swift::RefCountInlinedness)1>>::doDecrementSlow<(swift::PerformDeinit)1>(swift::RefCountBitsT<(swift::RefCountInlinedness)1>, unsigned int) + 152 (RefCount.h:1052)
9 TAKAware 0x000000010240c688 StreamParser.parseXml(dataStream:) + 1028 (StreamParser.swift:0)
10 TAKAware 0x000000010240cdb4 StreamParser.processXml(dataStream:forceArchive:) + 16 (StreamParser.swift:85)
11 TAKAware 0x000000010240cdb4 StreamParser.parseCoTStream(dataStream:forceArchive:) + 360 (StreamParser.swift:108)
12 TAKAware 0x000000010230ac3c closure #1 in UDPMessage.connect() + 252 (UDPMessage.swift:68)
13 Network 0x000000018506b68c closure #1 in NWConnectionGroup.setReceiveHandler(maximumMessageSize:rejectOversizedMessages:handler:) + 200 (NWConnectionGroup.swift:458)
14 Network 0x000000018506b720 thunk for @escaping @callee_guaranteed (@guaranteed OS_dispatch_data?, @guaranteed OS_nw_content_context, @unowned Bool) -> () + 92 (<compiler-generated>:0)
15 Network 0x0000000185185df8 invocation function for block in nw_connection_group_handle_incoming_packet(NWConcrete_nw_connection_group*, NSObject<OS_nw_endpoint>*, NSObject<OS_nw_endpoint>*, NSObject<OS_nw_interface>*, NSObje... + 112 (connection_group.cpp:1075)
16 libdispatch.dylib 0x000000018c4ad2b8 _dispatch_block_async_invoke2 + 148 (queue.c:574)
17 libdispatch.dylib 0x000000018c4b7584 _dispatch_client_callout + 16 (client_callout.mm:85)
18 libdispatch.dylib 0x000000018c4d325c _dispatch_queue_override_invoke.cold.3 + 32 (queue.c:5106)
19 libdispatch.dylib 0x000000018c4a21f8 _dispatch_queue_override_invoke + 848 (queue.c:5106)
20 libdispatch.dylib 0x000000018c4afdb0 _dispatch_root_queue_drain + 364 (queue.c:7342)
21 libdispatch.dylib 0x000000018c4b054c _dispatch_worker_thread2 + 156 (queue.c:7410)
22 libsystem_pthread.dylib 0x000000020eaa5624 _pthread_wqthread + 232 (pthread.c:2709)
23 libsystem_pthread.dylib 0x000000020eaa29f8 start_wqthread + 8 (:-1)
Basically we're receiving a message via UDP that is an XML packet. We're parsing that packet using what I think it pretty straightforward code that looks like this:
func parseXml(dataStream: Data?) -> Array<String> {
var events: [String] = []
guard let data = dataStream else { return events }
currentDataStream.append(data)
var str = String(decoding: currentDataStream, as: UTF8.self)
while str.contains(StreamParser.STREAM_DELIMTER) {
let splitEvent = str.split(separator: StreamParser.STREAM_DELIMTER, maxSplits: 1)
let cotEvent = splitEvent.first!
var restOfString = ""
if splitEvent.count > 1 {
restOfString = String(splitEvent.last!)
}
events.append("\(cotEvent)\(StreamParser.STREAM_DELIMTER)")
str = restOfString
}
currentDataStream = Data(str.utf8)
return events
}
the intention is that the message may be broken across multiple packets, so we build them up here.
Is there anything I can do to guard against these crashes?
A few questions. One, can I safely upgrade to my project to Swift 6.2 without having to require iOS 26+? Two, where do I actually make the upgrade. This is what I see in build settings:
6.2 is not available in the dropdown?
I was trying to evaulate
let myTuple = ("blue", false)
let otherTuple = ("blue", true)
if myTuple < otherTuple {
print("yes it evaluates")
}
Ans I got
/tmp/S9jAk7P7KW/main.swift:5:12: error: binary operator '<' cannot be applied to two '(String, Bool)' operands
if myTuple < otherTuple {
My question is why there is no compile time issue in first place where the declaration is
let myTuple = ("blue", false)
~~~~~~
something like above
I came across
One Sided Range
Example:
[...2]
[2...]
[..<2]
Half Open Range
[..<2]
Can not the last use case be separated [..<2] of One Sided Range for Brevity as it is already included in Half Open Range?
Why Ternary operator in not called a binary Operator or ternary Operands ?
question ? answer1 : answer2
When it takes 2 operators ?
PLATFORM AND VERSION
iOS
Development environment: Xcode 26, macOS 26
Run-time configuration: iOS 18 and up
DESCRIPTION OF PROBLEM
I am on the beta version of os 26 for both Xcode and macOS. When I try to run my project, which has the Swift OpenAPI Generator from apple, it gives the error "unsupported configuration: the aggregate target 'OpenAPIGenerator' has package dependencies, but targets that build for different platforms depend on it"
STEPS TO REPRODUCE
Install macOS 26 and Xcode 26 and try running an iOS app built for iOS 18.0 and up wit the OpenAPIGenerator package on a physical iPhone running iOS 26
Topic:
Programming Languages
SubTopic:
Swift
Hi, I would like to modify an associated value of an existing enum instance of the the following enum:
enum FilterItem: Equatable, Hashable {
case work(isSelected: Bool)
...
var filterName: String {
switch self {
case .work: return "Work"
...
}
}
var isSelected: Bool {
switch self {
case .work(let isSelected): return isSelected
...
}
}
I want to be able to switch on the FilterItem type and then to be able to modify the isSelected property of the instance like:
let itemToChange: FilterItem
switch item {
case .work(let isSelected):
itemToChange.isSelected = !isSelected
I know the above code doesn't compile, but I was wondering if there was a way I could modify my enum instance without creating a totally new enum instance.
Topic:
Programming Languages
SubTopic:
Swift
I want to load images from my bundle, which works fine when running the main app. However this does not work when running UI Tests. I read that the test bundle is not the main bundle when running tests. I try loading the bundle via this snippet:
let bundle = Bundle(for: Frames_HoerspielUITests.self)
This is my test class wrapped these the canImport statements so it can be added to the main app target and used for getting the correct bundle:
#if canImport(XCTest)
import XCTest
final class Frames_HoerspielUITests: XCTestCase {
override func setUpWithError() throws {
continueAfterFailure = false
}
override func tearDownWithError() throws { }
@MainActor
func testExample() throws {
let app = XCUIApplication()
app.launch()
}
@MainActor
func testLaunchPerformance() throws {
measure(metrics: [XCTApplicationLaunchMetric()]) {
XCUIApplication().launch()
}
}
}
#else
final class Frames_HoerspielUITests { }
#endif
However while this works when running the main app, it still fails in the UI tests. It is a SwiftUI only app. and I can't add the images to the asset catalog because they are referenced from another location.
Any ideas? Thank you
I have a transformation function that takes in data, executes some instructions, and returns an output. This function is dynamic and not shipped with the binary. Currently, I’m executing it using JavaScriptCore.JSContext, which works well, but the function itself is written in JavaScript.
Is there a way to achieve something similar using Swift – such as executing a dynamic Swift script, either directly or through other means? I know this is possible on macOS, but I’m not sure about iOS. I’ve also heard that extensions might open up some possibilities here. Any insights or alternative approaches would be appreciated.
AsyncStream { continuation in
Task {
let response = await getResponse()
continuation.yield(response)
continuation.finish()
}
}
In this WWDC video https://developer.apple.com/videos/play/wwdc2025/231/ at 8:20 the presenter mentions that if the "Task gets cancelled, the Task inside the function will automatically get cancelled too". The documentation does not mention anything like this.
From my own testing on iOS 18.5, this is not true.
谁能告诉我为什么?
“[正在运行] swift ”d:\vscode object\swift object\ceshi.swift”
JIT 会话错误:未找到符号:[ $ss 27_allocateUninitializedArrayySayxG_BptBwlFyp_Tg5 ]
未能具体化符号: { (main, { main, $sSa 12_endMutationyyF, $ss 5print_9separator10terminatoryypd_S2StFfA0_, $ss 5print_9separator10terminatoryypd_S2StFfA1_, $ss 27_finalizeUninitializedArrayySayxGABnlF }) }
[完成] 在 0.47 秒内退出并带有 code=4294967295”
当“Swift for Windows”在 VSCode for Windows 上运行时。
路径为 true,“Package-swift-lsp: Path”为 true。
谁能告诉我为什么?
Topic:
Programming Languages
SubTopic:
Swift
Module compiled with Swift 6.0.3 cannot be imported by the Swift 6.1 compiler: /private/var/tmp/_bazel_xx/8b7c61ad484d9da1bf94a11f12ae6ffd/rules_xcodeproj.noindex/build_output_base/execroot/main/CustomModules/BIYThred/CocoaLumberjack/framework/CocoaLumberjack.framework/Modules/CocoaLumberjack.swiftmodule/arm64-apple-ios.swiftmodule
I'm having trouble dealing with concurrency with the SFAuthorizationPluginView. Does anybody know how this can be solved?
https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview
The crux of it is:
If I inherit an object as part of an API, and the API is preconcurrency, and thus is nonisolated (but in reality is @MainActor), how do I return a @MainActor GUI element?
https://developer.apple.com/documentation/securityinterface/sfauthorizationpluginview/firstresponder()
The longer story:
I made my view class inherit SFAuthorizationPluginView.
The API is preconcurrency (but not marked as preconcurrency)
I started using concurrency in my plugin to retrieve data over XPC. (https://developer.apple.com/documentation/xpc/xpcsession + https://developer.apple.com/documentation/swift/withcheckedthrowingcontinuation(isolation:function:_:))
Once I retrieve the data over XPC, I need to post it on GUI, hence I've set my view class as @MainActor in order to do the thread switch.
Swift compiler keeps complaining:
override func firstResponder() -> NSResponder? {
return usernameField
}
"Main actor-isolated property 'usernameField' can not be referenced from a nonisolated context; this is an error in the Swift 6 language mode"
override func firstResponder() -> NSResponder? {
MainActor.assumeIsolated {
return usernameField
}
}
"Sending 'self' risks causing data races; this is an error in the Swift 6 language mode"
I think fundamentally, the API is forcing me to give away a @MainActor variable through a nonisolated function, and there is no way to shut up the compiler.
I've tried @preconcurrency and it has no effect as far as I can tell. I've also tried marking the function explicitly as nonisolated.
The rest of the API are less problematic, but returning a GUI variable is exceptionally difficult.
I’m aware that Xcode version 26 beta 3 provides an option to enable Swift’s Approachable Concurrency feature at the project level. However, I’d like to achieve the same for a Swift Package. Could you please advise on how to enable Approachable Concurrency support specifically for a Swift Package?
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries.
Approach 1:
In C++:
char arr[] = "C++ String";
void * cppstring = arr;
std::cout<<"before:"<<(char*)cppstring<<std::endl; // C++ String
// calling swift function and passing the void buffer to it, so that swift can update the buffer content
Module1::SwiftClass:: ReceiveString (cppstring, length);
std::cout<<"after:"<<(char*)cppstring<<std::endl; // SwiftStr
In Swift:
func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void
{
// to convert cpp-str to swift-str:
let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self));
print("pBuffer content: \(bufferAsString)");
// to modify cpp-str without converting:
let swiftstr:String = "SwiftStr"
_ = swiftstr.withCString { (cString: UnsafePointer<Int8>) in
pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1)
}
}
Approach 2:
The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *.
void
TWCppClass::StringConversion ()
{
// GetSwiftString() is a swift call that returns swift::String which can be received in std::string type
std::string stdstr = Module1::SwiftClass::GetSwiftString ();
char * cstr = stdstr.data ();
const char * conststr= stdstr.c_str ();
}
Approach 3:
The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *.
void
TWCppClass::StringConversion ()
{
// GetSwiftString() is a swift call that returns swift::String
swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();
// obtaining the address of swift string and casting it into char *
char * cstr = (char*)&swiftstr;
}
I'm developing an audio unit for use on iOS. The AUv3 worked fine with xcode 15.X and swift 5.X. I recently tried to submit an update to my plug-in but Apple refused submission because my Xcode was not the latest. Now that I'm on Xcode 16.4 I can't get my project to compile, even when following all of the same previous steps.
As one example of a change, Xcode doesn't appear to include the “C++ and Objective-C interoperability” build setting that it used to. This setting is noted in the Swift documentation and I used to need it, https://www.swift.org/documentation/cxx-interop/project-build-setup/#mixing-swift-and-c-using-xcode
Currently my C++ code can't see anything from Swift, and I get a "Use of undeclared identifier 'project_name'". I've selected Switch support for version 5.0 in an attempt to minimize changes from Apple.
My process is I generate an Xcode project file from my audio plugin support, JUCE. Then I add in the swift files, click yes to create bridging headers, but c++ doesn't see swift anymore. I'd greatly appreciate any suggestions.
Topic:
Programming Languages
SubTopic:
Swift
As a fun project, I'm wanting to model an electronic circuit.
Components inherit from a superclass (ElectronicComponent). Each subclass (e.g. Resistor) has certain methods to return properties (e.g. resistance), but may vary by the number of outlets (leads) they have, and what they are named.
Each outlet connects to a Junction.
In my code to assemble a circuit, while I'm able to manually hook up the outlets to the junctions, I'd like to be able to use code similar to the following…
class Lead: Hashable // implementation omitted
{
let id = UUID()
unowned let component: ElectronicComponent
weak var connection: Junction?
init(component: ElectronicComponent, to connection: Junction? = nil)
{
self.component = component
self.connection = connection
}
}
@dynamicMemberLookup
class ElectronicComponent
{
let id = UUID()
var connections: Set<Lead> = []
let label: String?
init(label: String)
{
self.label = label
}
subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T
{
self[keyPath: keyPath]
}
func connect(lead: KeyPath<ElectronicComponent, Lead>, to junction: Junction)
{
let lead = self[keyPath: lead]
lead.connection = junction
connections.insert(lead)
}
}
class Resistor: ElectronicComponent
{
var input, output: Lead?
let resistance: Measurement<UnitElectricResistance>
init(_ label: String, resistance: Measurement<UnitElectricResistance>)
{
self.resistance = resistance
super.init(label: label)
}
}
let resistorA = Resistor("R1", resistance: .init(value: 100, unit: .ohms))
let junctionA = Junction(name: "A")
resistorA.connect(lead: \.outlet2, to: junctionA)
While I'm able to do this by implementing @dynamicMemberLookup in each subclass, I'd like to be able to do this in the superclass to save repeating the code.
subscript<T>(dynamicMember keyPath: KeyPath<ElectronicComponent, T>) -> T
{
self[keyPath: keyPath]
}
Unfortunately, the compiler is not allowing me to do this as the superclass doesn't know about the subclass properties, and at the call site, the subclass isn't seen as ElectronicComponent.
I've been doing trial and error with protocol conformance and other things, but hitting walls each time.
One possibility is replacing the set of outlets with a dictionary, and using Strings instead of key paths, but would prefer not to.
Another thing I haven't tried is creating and adopting a protocol with the method implemented in there. Another considered approach is using macros in the subclasses, but I'd like to see if there is a possibility of achieving the goal using my current approach, for learning as much as anything.
I'm struggling to convert Swift 5 to Swift 6.
As advised in doc, I first turned strict concurrency ON. I got no error.
Then, selected swift6… and problems pop up.
I have a UIViewController with
IBOutlets: eg a TextField.
computed var eg duree
func using UNNotification: func userNotificationCenter
I get the following error in the declaration line of the func userNotificationCenter:
Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate'
So, I declared the func as non isolated.
This func calls another func func2, which I had also to declare non isolated.
Then I get error on the computed var used in func2
Main actor-isolated property 'duree' can not be referenced from a nonisolated context
So I declared duree as nonsilated(unsafe).
Now comes the tricky part.
The computed var references the IBOutlet dureeField
if dureeField.text == "X"
leading to the error
Main actor-isolated property 'dureeField' can not be referenced from a nonisolated context
So I finally declared the class as mainActor and the textField as nonisolated
@IBOutlet nonisolated(unsafe) weak var dureeField : UITextField!
That silences the error (but declaring unsafe means I get no extra robustness with swift6) just to create a new one when calling dureeField.text:
Main actor-isolated property 'text' can not be referenced from a nonisolated context
Question: how to address properties inside IBOutlets ? I do not see how to declare them non isolated and having to do it on each property of each IBOutlet would be impracticable.
The following did work, but will make code very verbose:
if MainActor.assumeIsolated({dureeField.text == "X"}) {
So I must be missing something.