Hi,
I’m trying to use the new InlineArray type, but noticed that it is unfortunately only available on macOS 26 and not on macOS 15 and others. As this is quite an essential type, I was wondering if this is intended or will this change in later beta’s? Not having it available on older Darwin platforms would severily limit it’s usage in the coming years.
Thanks!
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I’ve been struggling with this issue for a long time. When I try to archive my app to submit it to the App Store, I encounter two errors:
Linker command failed with exit code 1 (use -v to see invocation)
Linker command failed with exit code 1 (use -v to see invocation)
Topic:
Programming Languages
SubTopic:
Swift
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings.
It marked all the places where I was using predicates with the following warning:
Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode
I had the same warnings for SortDescriptors.
I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors.
So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
I want to understand what the recommended way is for string interoperability between swift and c++. Below are the 3 ways to achieve it. Approach 2 is not allowed at work due to restrictions with using std libraries.
Approach 1:
In C++:
char arr[] = "C++ String";
void * cppstring = arr;
std::cout<<"before:"<<(char*)cppstring<<std::endl; // C++ String
// calling swift function and passing the void buffer to it, so that swift can update the buffer content
Module1::SwiftClass:: ReceiveString (cppstring, length);
std::cout<<"after:"<<(char*)cppstring<<std::endl; // SwiftStr
In Swift:
func ReceiveString (pBuffer : UnsafeMutableRawPointer , pSize : UInt ) -> Void
{
// to convert cpp-str to swift-str:
let swiftStr = String (cString: pBuffer.assumingMemoryBound(to: Int8.self));
print("pBuffer content: \(bufferAsString)");
// to modify cpp-str without converting:
let swiftstr:String = "SwiftStr"
_ = swiftstr.withCString { (cString: UnsafePointer<Int8>) in
pBuffer.initializeMemory(as: Int8.self, from: cString, count: swiftstr.count+1)
}
}
Approach 2:
The ‘String’ type returned from a swift function is received as ‘swift::String’ type in cpp. This is implicitly casted to std::string type. The std::string has the method available to convert it to char *.
void
TWCppClass::StringConversion ()
{
// GetSwiftString() is a swift call that returns swift::String which can be received in std::string type
std::string stdstr = Module1::SwiftClass::GetSwiftString ();
char * cstr = stdstr.data ();
const char * conststr= stdstr.c_str ();
}
Approach 3:
The swift::String type that is obtained from a swift function can be received in char * by directly casting the address of the swift::String. We cannot directly receive a swift::String into a char *.
void
TWCppClass::StringConversion ()
{
// GetSwiftString() is a swift call that returns swift::String
swift::String swiftstr = Module1::SwiftClass::GetSwiftString ();
// obtaining the address of swift string and casting it into char *
char * cstr = (char*)&swiftstr;
}
Is anyone have this problem on xcode 26 ?
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility50
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility51
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibility56
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityConcurrency
Undefined symbol: _swift_FORCE_LOAD$_swiftCompatibilityDynamicReplacements
Hi, I've got this view model that will do a search using a database of keywords. It worked fine when the SearchEngine wasn't an actor but a regular class and the SearchResult wasn't a Sendable. But when I changed them, it returned Type of expression is ambiguous without a type annotation error at line 21 ( searchTask = Task {). What did I do wrong here? Thanks.
protocol SearchableEngine: Actor {
func searchOrSuggest(from query: String) -> SearchResult?
func setValidTitles(_ validTitles: [String])
}
@MainActor
final class SearchViewModel: ObservableObject {
@Published var showSuggestion: Bool = false
@Published var searchedTitles: [String] = []
@Published var suggestedKeyword: String? = nil
private var searchTask: Task<Void, Never>?
private let searchEngine: SearchableEngine
init(searchEngine: SearchableEngine) {
self.searchEngine = searchEngine
}
func search(_ text: String) {
searchTask?.cancel()
searchTask = Task {
guard !Task.isCancelled else { return }
let searchResult = await searchEngine.searchOrSuggest(from: text) ?? .notFound
guard !Task.isCancelled else { return }
await MainActor.run {
switch searchResult {
case let .searchItems(_, items):
showSuggestion = false
searchedTitles = items.map(\.title)
suggestedKeyword = nil
case let .suggestion(keyword, _, items):
showSuggestion = true
searchedTitles = items.map(\.title)
suggestedKeyword = keyword
case .notFound:
showSuggestion = false
searchedTitles = []
suggestedKeyword = nil
}
}
}
}
}
Hello Everyone! I started programming 6 months ago and started Swift / IOS last month. My learning so far has mainly been with Python. I learned a lot of the package ‘SQLAlchemy’, which has very ‘example based’ documentation. If I wanted to learn how to make a many to many relationship, there was a demonstration with code. But going into Swift and Apple packages, I notice most of the documentation is definitions of structures, modifiers, functions, etc. I wanted to make the equivalent of python ‘date times’ in my swift app. I found the section in the documentation “Foundation->Dates & Times”, but I couldn’t figure how to use that in my code.
I assume my goal should not be to memorize every Swift and apple functionality by memory to be an app developer. So I would appreciate advice on how to approach this aspect of learning programming.
Topic:
Programming Languages
SubTopic:
Swift
When i am trying to archive a framework for ML, using below command:
xcodebuild -workspace "./src/MLProject.xcworkspace" -configuration "Release" -sdk "iphoneos" -archivePath "./gen/out/Archives/Release-iphoneos/MLProject" -scheme "MLProject" -derivedDataPath "./gen/out/" archive BUILD_LIBRARY_FOR_DISTRIBUTION=YES SKIP_INSTALL=NO
The same command used to work fine on Xcode 16.4.
Attached is the detailed error
MLProject_Archive_failure.txt
"the compiler is unable to type-check this expression in reasonable time; try breaking up the expression into distinct sub-expressions" ...... it killing me !!!!
macOS Tahoe ships with Ruby 2.6.10 which was End Of Life in April 2022 (https://www.ruby-lang.org/en/downloads/branches/). How can I either upgrade it to Ruby 3.4.7 or delete it, so that my mac meets minimum cybersecurity requirements?
I use rbenv for more recent versions of Ruby at the moment so don't need any suggestions on how to do add them, I just need rid of the dangerously out of date system Ruby, thanks.
Topic:
Programming Languages
SubTopic:
General
In trying to convert some Objective-C to Swift, I have a subclass of NSWindowController and want to write a convenience initializer. The documentation says
You can also implement an NSWindowController subclass to avoid requiring client code to get the corresponding nib’s filename and pass it to init(windowNibName:) or init(windowNibName:owner:) when instantiating the window controller. The best way to do this is to override windowNibName to return the nib’s filename and instantiate the window controller by passing nil to init(window:).
My attempt to do that looks like this:
class EdgeTab: NSWindowController
{
override var windowNibName: NSNib.Name? { "EdgeTab" }
required init?(coder: NSCoder)
{
super.init(coder: coder)
}
convenience init()
{
self.init( window: nil )
}
}
But I'm getting an error message saying "Incorrect argument label in call (have 'window:', expected 'coder:')". Why the heck is the compiler trying to use init(coder:) instead of init(window:)?
So I’m writing a program, as a developer would - ‘with Xcode.’
Code produced an error.
The key values were swapped. The parameters suggested were ‘optional parameters variables.’
“var name: TYPE? = (default)”
var name0: TYPE
=============================
name0 = “super cool”
‘Name is not yet declared at this point
provided with
x - incorrect argument replace
ExampleStruct(name:”supercool”)
should be
x - incorrect argument replace
ExampleStruct(name0:”supercool”)
=============================
In swift, there is a procedural prioritization within the constructor calling process.
Application calls constructor.
Constructor provides constructor signature. Signature requires parameters & throws an error if the params are not in appropriate order. - “got it compiler; thank you, very much”
Typically, when this occurs, defaults will be suggested. Often the variable type. Ie String, Bool.
such as:
StructName(param1:Int64, param2:Bool)
(Recently, I have seen a decline in @Apple’s performance in many vectors.)
As stated before, the key value pairs were out of sequence. The optionals were suggested instead of the required parameters.
This leads me to believe that there is an order of operations in the calling procedure that is being mismanaged.
I.e. regular expression, matching with optional. This confuses these with [forced, required] parameters, and the mismanagement of ‘key: value’ pairs.
this is a superficial prognosis and would like to know if anyone has any insight as to why this may occur.
Could it be a configuration setting? Is it possibly the network I connected to bumped into something. Etc..
I appreciate any and all feedback.
Please take into consideration the Apple developer forum, guidelines before posting comments.
#dev_div
I am implementing the FFT using vDSP.DiscreteFourierTransform. According to the official documentation, the count parameter has requirements as outlined below:
/// The `count` parameter must be:
/// * For split-complex real-to-complex: `2ⁿ` or `f * 2ⁿ`, where `f` is `3`, `5`, or `15` and `n >= 4`.
/// * For split-complex complex-to-complex: `2ⁿ` or `f * 2ⁿ`, where `f` is `3`, `5`, or `15` and `n >= 3`.
/// * For interleaved: `f * 2ⁿ`, where `f` is `2`, `3`, `5`, `3x3`, `3x5`, or `5x5`, and `n>=2`.
Despite adhering to these specifications in theory, my attempt to initialize an interleaved DFT with count = 2 * 2 * 5 * 5 (equivalent to 5×5 × 2²) resulted in a failure. Below is the code snippet I used for the initialization:
do {
let dft = try vDSP.DiscreteFourierTransform(
previous: nil,
count: 2 * 2 * 5 * 5,
direction: .forward,
transformType: .complexReal,
ofType: DSPComplex.self
)
print(dft)
} catch {
print("DFT init failed:", error)
}
Could somebody more knowledgeable with these APIs have a look? Thanks!
I want to use the Observations AsyncSequence on some SwiftData @Model instances to determine if internal calculations need to be done.
When a simple property is linked to the Observations it fires CONTINUOUSLY even though no change is made to the model property.
Also, when I try to observe a property which is a list of another @Model type the Observations sequence does not fire when I add or remove items.
I am hoping to use the async-algorithm's merge function so all the associated sequences can be combined since if any of the associated events should fire the calculation event.
I think that it would be helpful to have better interoperability between Swift and JavaScript. There are a lot of useful packages on NPM that don't have equivalents for Swift. It would be helpful if Apple provided easier ways to use NPM packages in a Swift project. Currently, the JavaScriptCore framework is missing many standard things used in many packages, like the fetch API. It would be helpful to be able to run sandboxed JavaScript code inside of a Swift app but allow access to specific domains, folders, etc., using a permissions system similar to Deno.
Hi I'm new here - I'm trying to learn Swift and SwiftUI.
Tried on PluralSight and Udemy but they have been outdated and thus hard to follow.
So after finding Apples own guides I felt relieved and happy, but now I'm stuck again.
After they've updated Xcode to use #Preview instead of PreviewProvider it's hard to follow along on their tutorial.
Does anyone know of good resources to study SwiftUI? Or know if apple plan to update their tutorials any time soon?
I'm here now if anyone's interested or it's useful information: https://developer.apple.com/tutorials/app-dev-training/managing-state-and-life-cycle
Does anyone know if there will be a Swift 6 version of "The Swift Programming Language" book and if so, when it will be released for Apple Books?
Topic:
Programming Languages
SubTopic:
Swift
On iOS 18 some string functions return incorrect values in some cases.
Found problems on replacingOccurrences() and split() functions, but there may be others.
In the results of these functions in some cases a character is left in the result string when it shouldn't.
This did not happen on iOS17 and older versions.
I created a very simple Test Project to reproduce the problem.
If I run these tests on iOS17 or older the tests succeed.
If I run these tests on iOS18 the tests fail.
test_TestStr1() function shows a problem in replacingOccurrences() directly using strings.
test_TestStr2() function shows a problem in split() that seems to happen only when bridging from NSString to String.
import XCTest
final class TestStrings18Tests: XCTestCase {
override func setUpWithError() throws {
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
func test_TestStr1()
{
let str1 = "_%\u{7}1\u{7}_";
let str2 = "%\u{7}1\u{7}";
let str3 = "X";
let str4 = str1.replacingOccurrences(of: str2, with: str3);
//This should be true
XCTAssertTrue(str4 == "_X_");
}
func test_TestStr2()
{
let s1 = "TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"";
let s2 = s1.components(separatedBy: "\u{11}201");
let t1 = NSString("TVAR(6)\u{11}201\"Ã\"\u{11}201\"A\"") as String;
let t2 = t1.components(separatedBy: "\u{11}201");
XCTAssertTrue(s2.count == t2.count);
let c = s2.count
//This should be True
XCTAssertTrue(s2[0] == t2[0]);
}
}
Topic:
Programming Languages
SubTopic:
Swift
I am encountering a strange issue. I have a class that manages a selection of generic items T in an Array. It's a work in progress, but I'l try to give a gist of the setup.
class FileManagerItemModel: NSObject, Identifiable, Codable, NSCopying, Transferable, NSItemProviderReading, NSItemProviderWriting {
var id: URL
static func == (lhs: FileManagerItemModel, rhs: FileManagerItemModel) -> Bool {
lhs.fileURL == rhs.fileURL
}
var fileURL: URL {
FileManagerItemModel.normalizedFileURL(type: type,
rootURL: rootURL,
filePath: filePath)
}
init(type: FileManagerItemType, rootURL: URL, fileURL: URL) {
self.type = type
self.rootURL = rootURL
self.filePath = FileManagerItemModel.filePathRelativeToRootURL(fileURL: fileURL, rootURL: rootURL) ?? "[unknown]"
self.id = FileManagerItemModel.normalizedFileURL(type: type,
rootURL: rootURL,
filePath: filePath)
}
}
The class that manages the selection of these FileManagerItemModels is like so:
@Observable
class MultiSelectDragDropCoordinator<T: Hashable>: ObservableObject, CustomDebugStringConvertible {
private(set) var multiSelectedItems: [T] = []
func addToSelection(_ item: T) {
if !multiSelectedItems.contains(where: { $0 == item }) {
multiSelectedItems.append(item)
}
}
...
}
My issue is that the check if !multiSelectedItems.contains(where: { $0 == item }) in func addToSelection fails. The if is always executed, even if multiSelectedItems contains the given item.
Now, my first thought would be to suspect the static func == check. But that check works fine and does what it should do. Equality is defined by the whole fileURL.
So, the if should have worked. And If I put a breakpoint in func addToSelection on the if, and type po multiSelectedItems.contains(where: { $0 == item }) in the debug console, it actually returns true if the item is in multiSelectedItems. And it properly return false if the item is not in multiSelectedItems.
Still, if I then continue stepping through the app after the breakpoint was hit and I confirmed that the contains should return true, the app still goes into the if, and adds a duplicate item.
I tried assigning to a variable, I tried using a function and returning the true/false. Nothing helps.
Does anyone have an idea on why the debugger shows one (the correct and expected) thing but the actual code still does something different?
Topic:
Programming Languages
SubTopic:
Swift
The following code works when compiling for macOS:
print(NSMutableDictionary().isEqual(to: NSMutableDictionary()))
but produces a compiler error when compiling for iOS:
'NSMutableDictionary' is not convertible to '[AnyHashable : Any]'
NSDictionary.isEqual(to:) has the same signature on macOS and iOS. Why does this happen? Can I use NSDictionary.isEqual(_:) instead?