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Request authorization for the notification center crash iOS app on Swift 6
Hey all! During the migration of a production app to swift 6, I've encountered a problem: when hitting the UNUserNotificationCenter.current().requestAuthorization the app crashes. If I switch back to Language Version 5 the app works as expected. The offending code is defined here class AppDelegate: NSObject, UIApplicationDelegate { func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { FirebaseApp.configure() FirebaseConfiguration.shared.setLoggerLevel(.min) UNUserNotificationCenter.current().delegate = self let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound] UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in } application.registerForRemoteNotifications() Messaging.messaging().delegate = self return true } } The error is depicted here: I have no idea how to fix this. Any help will be really appreciated thanks in advance
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5.6k
Sep ’24
MPMediaItemPropertyArtwork crashes on Swift 6
Hey all! in my personal quest to make future proof apps moving to Swift 6, one of my app has a problem when setting an artwork image in MPNowPlayingInfoCenter Here's what I'm using to set the metadata func setMetadata(title: String? = nil, artist: String? = nil, artwork: String? = nil) async throws { let defaultArtwork = UIImage(named: "logo")! var nowPlayingInfo = [ MPMediaItemPropertyTitle: title ?? "***", MPMediaItemPropertyArtist: artist ?? "***", MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } ] as [String: Any] if let artwork = artwork { guard let url = URL(string: artwork) else { return } let (data, response) = try await URLSession.shared.data(from: url) guard (response as? HTTPURLResponse)?.statusCode == 200 else { return } guard let image = UIImage(data: data) else { return } nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } } MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo } the app crashes when hitting MPMediaItemPropertyArtwork: MPMediaItemArtwork(boundsSize: defaultArtwork.size) { _ in defaultArtwork } or nowPlayingInfo[MPMediaItemPropertyArtwork] = MPMediaItemArtwork(boundsSize: image.size) { _ in image } commenting out these two make the app work again. Again, no clue on why. Thanks in advance
6
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3.0k
Sep ’24
Interpreting received "Data" object in cpp
Hello Everyone, I have a use case where I wanted to interpret the "Data" object received as a part of my NWConnection's recv call. I have my interpretation logic in cpp so in swift I extract the pointer to the raw bytes from Data and pass it to cpp as a UnsafeMutableRawPointer. In cpp it is received as a void * where I typecast it to char * to read data byte by byte before framing a response. I am able to get the pointer of the bytes by using // Swift Code // pContent is the received Data if let content = pContent, !content.isEmpty { bytes = content.withUnsafeBytes { rawBufferPointer in guard let buffer = rawBufferPointer.baseAddress else { // return with null data. } // invoke cpp method to interpret data and trigger response. } // Cpp Code void InterpretResponse (void * pDataPointer, int pDataLength) { char * data = (char *) pDataPointer; for (int iterator = 0; iterator < pDataLength; ++iterator ) { std::cout << data<< std::endl; data++; } } When I pass this buffer to cpp, I am unable to interpret it properly. Can someone help me out here? Thanks :) Harshal
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1k
Oct ’24
Crash with Progress type, Swift 6, iOS 18
We are getting a crash _dispatch_assert_queue_fail when the cancellationHandler on NSProgress is called. We do not see this with iOS 17.x, only on iOS 18. We are building in Swift 6 language mode and do not have any compiler warnings. We have a type whose init looks something like this: init( request: URLRequest, destinationURL: URL, session: URLSession ) { progress = Progress() progress.kind = .file progress.fileOperationKind = .downloading progress.fileURL = destinationURL progress.pausingHandler = { [weak self] in self?.setIsPaused(true) } progress.resumingHandler = { [weak self] in self?.setIsPaused(false) } progress.cancellationHandler = { [weak self] in self?.cancel() } When the progress is cancelled, and the cancellation handler is invoked. We get the crash. The crash is not reproducible 100% of the time, but it happens significantly often. Especially after cleaning and rebuilding and running our tests. * thread #4, queue = 'com.apple.root.default-qos', stop reason = EXC_BREAKPOINT (code=1, subcode=0x18017b0e8) * frame #0: 0x000000018017b0e8 libdispatch.dylib`_dispatch_assert_queue_fail + 116 frame #1: 0x000000018017b074 libdispatch.dylib`dispatch_assert_queue + 188 frame #2: 0x00000002444c63e0 libswift_Concurrency.dylib`swift_task_isCurrentExecutorImpl(swift::SerialExecutorRef) + 284 frame #3: 0x000000010b80bd84 MyTests`closure #3 in MyController.init() at MyController.swift:0 frame #4: 0x000000010b80bb04 MyTests`thunk for @escaping @callee_guaranteed @Sendable () -&gt; () at &lt;compiler-generated&gt;:0 frame #5: 0x00000001810276b0 Foundation`__20-[NSProgress cancel]_block_invoke_3 + 28 frame #6: 0x00000001801774ec libdispatch.dylib`_dispatch_call_block_and_release + 24 frame #7: 0x0000000180178de0 libdispatch.dylib`_dispatch_client_callout + 16 frame #8: 0x000000018018b7dc libdispatch.dylib`_dispatch_root_queue_drain + 1072 frame #9: 0x000000018018bf60 libdispatch.dylib`_dispatch_worker_thread2 + 232 frame #10: 0x00000001012a77d8 libsystem_pthread.dylib`_pthread_wqthread + 224 Any thoughts on why this is crashing and what we can do to work-around it? I have not been able to extract our code into a simple reproducible case yet. And I mostly see it when running our code in a testing environment (XCTest). Although I have been able to reproduce it running an app a few times, it's just less common.
24
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2.7k
Oct ’24
Type ReferenceWritableKeyPath does not conform to the 'Sendable' protocol
This is not a question but more of a hint where I was having trouble with. In my SwiftData App I wanted to move from Swift 5 to Swift 6, for that, as recommended, I stayed in Swift 5 language mode and set 'Strict Concurrency Checking' to 'Complete' within my build settings. It marked all the places where I was using predicates with the following warning: Type '' does not conform to the 'Sendable' protocol; this is an error in the Swift 6 language mode I had the same warnings for SortDescriptors. I spend quite some time searching the web and wrapping my head around how to solve that issue to be able to move to Swift 6. In the end I found this existing issue in the repository of the Swift Language https://github.com/swiftlang/swift/issues/68943. It says that this is not a warning that should be seen by the developer and in fact when turning Swift 6 language mode on those issues are not marked as errors. So if anyone is encountering this when trying to fix all issues while staying in Swift 5 language mode, ignore those, fix the other issues and turn on Swift 6 language mode and hopefully they are gone.
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1k
Oct ’24
Swift Concurrency Proposal Index
https://developer.apple.com/forums/thread/768776 Swift concurrency is an important part of my day-to-day job. I created the following document for an internal presentation, and I figured that it might be helpful for others. If you have questions or comments, put them in a new thread here on DevForums. Use the App & System Services > Processes & Concurrency topic area and tag it with both Swift and Concurrency. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Swift Concurrency Proposal Index This post summarises the Swift Evolution proposals that went into the Swift concurrency design. It covers the proposal that are implemented in Swift 6.2, plus a few additional ones that aren’t currently available. The focus is here is the Swift Evolution proposals. For general information about Swift concurrency, see the documentation referenced by Concurrency Resources. Swift 6.0 The following Swift Evolution proposals form the basis of the Swift 6.0 concurrency design. SE-0176 Enforce Exclusive Access to Memory link: SE-0176 notes: This defines the “Law of Exclusivity”, a critical foundation for both serial and concurrent code. SE-0282 Clarify the Swift memory consistency model ⚛︎ link: SE-0282 notes: This defines Swift’s memory model, that is, the rules about what is and isn’t allowed when it comes to concurrent memory access. SE-0296 Async/await link: SE-0296 introduces: async functions, async, await SE-0297 Concurrency Interoperability with Objective-C link: SE-0297 notes: Specifies how Swift imports an Objective-C method with a completion handler as an async method. Explicitly allows @objc actors. SE-0298 Async/Await: Sequences link: SE-0298 introduces: AsyncSequence, for await syntax notes: This just defines the AsyncSequence protocol. For one concrete implementation of that protocol, see SE-0314. SE-0300 Continuations for interfacing async tasks with synchronous code link: SE-0300 introduces: CheckedContinuation, UnsafeContinuation notes: Use these to create an async function that wraps a legacy request-reply concurrency construct. SE-0302 Sendable and @Sendable closures link: SE-0302 introduces: Sendable, @Sendable closures, marker protocols SE-0304 Structured concurrency link: SE-0304 introduces: unstructured and structured concurrency, Task, cancellation, CancellationError, withTaskCancellationHandler(…), sleep(…), withTaskGroup(…), withThrowingTaskGroup(…) notes: For the async let syntax, see SE-0317. For more ways to sleep, see SE-0329 and SE-0374. For discarding task groups, see SE-0381. SE-0306 Actors link: SE-0306 introduces: actor syntax notes: For actor-isolated parameters and the nonisolated keyword, see SE-0313. For global actors, see SE-0316. For custom executors and the Actor protocol, see SE-0392. SE-0311 Task Local Values link: SE-0311 introduces: TaskLocal SE-0313 Improved control over actor isolation link: SE-0313 introduces: isolated parameters, nonisolated SE-0314 AsyncStream and AsyncThrowingStream link: SE-0314 introduces: AsyncStream, AsyncThrowingStream, onTermination notes: These are super helpful when you need to publish a legacy notification construct as an async stream. For a simpler API to create a stream, see SE-0388. SE-0316 Global actors link: SE-0316 introduces: GlobalActor, MainActor notes: This includes the @MainActor syntax for closures. SE-0317 async let bindings link: SE-0317 introduces: async let syntax SE-0323 Asynchronous Main Semantics link: SE-0323 SE-0327 On Actors and Initialization link: SE-0327 notes: For a proposal to allow access to non-sendable isolated state in a deinitialiser, see SE-0371. SE-0329 Clock, Instant, and Duration link: SE-0329 introduces: Clock, InstantProtocol, DurationProtocol, Duration, ContinuousClock, SuspendingClock notes: For another way to sleep, see SE-0374. SE-0331 Remove Sendable conformance from unsafe pointer types link: SE-0331 SE-0337 Incremental migration to concurrency checking link: SE-0337 introduces: @preconcurrency, explicit unavailability of Sendable notes: This introduces @preconcurrency on declarations, on imports, and on Sendable protocols. For @preconcurrency conformances, see SE-0423. SE-0338 Clarify the Execution of Non-Actor-Isolated Async Functions link: SE-0338 note: This change has caught a bunch of folks by surprise and there’s a discussion underway as to whether to adjust it. SE-0340 Unavailable From Async Attribute link: SE-0340 introduces: noasync availability kind SE-0343 Concurrency in Top-level Code link: SE-0343 notes: For how strict concurrency applies to global variables, see SE-0412. SE-0374 Add sleep(for:) to Clock link: SE-0374 notes: This builds on SE-0329. SE-0381 DiscardingTaskGroups link: SE-0381 introduces: DiscardingTaskGroup, ThrowingDiscardingTaskGroup notes: Use this for task groups that can run indefinitely, for example, a network server. SE-0388 Convenience Async[Throwing]Stream.makeStream methods link: SE-0388 notes: This builds on SE-0314. SE-0392 Custom Actor Executors link: SE-0392 introduces: Actor protocol, Executor, SerialExecutor, ExecutorJob, assumeIsolated(…) notes: For task executors, a closely related concept, see SE-0417. For custom isolation checking, see SE-0424. SE-0395 Observation link: SE-0395 introduces: Observation module, Observable notes: While this isn’t directly related to concurrency, it’s relationship to Combine, which is an important exising concurrency construct, means I’ve included it in this list. SE-0401 Remove Actor Isolation Inference caused by Property Wrappers link: SE-0401, commentary availability: upcoming feature flag: DisableOutwardActorInference SE-0410 Low-Level Atomic Operations ⚛︎ link: SE-0410 introduces: Synchronization module, Atomic, AtomicLazyReference, WordPair SE-0411 Isolated default value expressions link: SE-0411, commentary SE-0412 Strict concurrency for global variables link: SE-0412 introduces: nonisolated(unsafe) notes: While this is a proposal about globals, the introduction of nonisolated(unsafe) applies to “any form of storage”. SE-0414 Region based Isolation link: SE-0414, commentary notes: To send parameters and results across isolation regions, see SE-0430. SE-0417 Task Executor Preference link: SE-0417, commentary introduces: withTaskExecutorPreference(…), TaskExecutor, globalConcurrentExecutor notes: This is closely related to the custom actor executors defined in SE-0392. SE-0418 Inferring Sendable for methods and key path literals link: SE-0418, commentary availability: upcoming feature flag: InferSendableFromCaptures notes: The methods part of this is for “partial and unapplied methods”. SE-0420 Inheritance of actor isolation link: SE-0420, commentary introduces: #isolation, optional isolated parameters notes: This is what makes it possible to iterate over an async stream in an isolated async function. SE-0421 Generalize effect polymorphism for AsyncSequence and AsyncIteratorProtocol link: SE-0421, commentary notes: Previously AsyncSequence used an experimental mechanism to support throwing and non-throwing sequences. This moves it off that. Instead, it uses an extra Failure generic parameter and typed throws to achieve the same result. This allows it to finally support a primary associated type. Yay! SE-0423 Dynamic actor isolation enforcement from non-strict-concurrency contexts link: SE-0423, commentary introduces: @preconcurrency conformance notes: This adds a number of dynamic actor isolation checks (think assumeIsolated(…)) to close strict concurrency holes that arise when you interact with legacy code. SE-0424 Custom isolation checking for SerialExecutor link: SE-0424, commentary introduces: checkIsolation() notes: This extends the custom actor executors introduced in SE-0392 to support isolation checking. SE-0430 sending parameter and result values link: SE-0430, commentary introduces: sending notes: Adds the ability to send parameters and results between the isolation regions introduced by SE-0414. SE-0431 @isolated(any) Function Types link: SE-0431, commentary, commentary introduces: @isolated(any) attribute on function types, isolation property of functions values notes: This is laying the groundwork for SE-NNNN Closure isolation control. That, in turn, aims to bring the currently experimental @_inheritActorContext attribute into the language officially. SE-0433 Synchronous Mutual Exclusion Lock 🔒 link: SE-0433 introduces: Mutex SE-0434 Usability of global-actor-isolated types link: SE-0434, commentary availability: upcoming feature flag: GlobalActorIsolatedTypesUsability notes: This loosen strict concurrency checking in a number of subtle ways. Swift 6.1 Swift 6.1 has the following additions. Vision: Improving the approachability of data-race safety link: vision SE-0442 Allow TaskGroup’s ChildTaskResult Type To Be Inferred link: SE-0442, commentary notes: This represents a small quality of life improvement for withTaskGroup(…) and withThrowingTaskGroup(…). SE-0449 Allow nonisolated to prevent global actor inference link: SE-0449, commentary notes: This is a straightforward extension to the number of places you can apply nonisolated. Swift 6.2 Xcode 26 beta has two new build settings: Approachable Concurrency enables the following feature flags: DisableOutwardActorInference, GlobalActorIsolatedTypesUsability, InferIsolatedConformances, InferSendableFromCaptures, and NonisolatedNonsendingByDefault. Default Actor Isolation controls SE-0466 Swift 6.2, still in beta, has the following additions. SE-0371 Isolated synchronous deinit link: SE-0371, commentary introduces: isolated deinit notes: Allows a deinitialiser to access non-sendable isolated state, lifting a restriction imposed by SE-0327. SE-0457 Expose attosecond representation of Duration link: SE-0457 introduces: attoseconds, init(attoseconds:) SE-0461 Run nonisolated async functions on the caller’s actor by default link: SE-0461 availability: upcoming feature flag: NonisolatedNonsendingByDefault introduces: nonisolated(nonsending), @concurrent notes: This represents a significant change to how Swift handles actor isolation by default, and introduces syntax to override that default. SE-0462 Task Priority Escalation APIs link: SE-0462 introduces: withTaskPriorityEscalationHandler(…) notes: Code that uses structured concurrency benefits from priority boosts automatically. This proposal exposes APIs so that code using unstructured concurrency can do the same. SE-0463 Import Objective-C completion handler parameters as @Sendable link: SE-0463 notes: This is a welcome resolution to a source of much confusion. SE-0466 Control default actor isolation inference link: SE-0466, commentary availability: not officially approved, but a de facto part of Swift 6.2 introduces: -default-isolation compiler flag notes: This is a major component of the above-mentioned vision document. SE-0468 Hashable conformance for Async(Throwing)Stream.Continuation link: SE-0468 notes: This is an obvious benefit when you’re juggling a bunch of different async streams. SE-0469 Task Naming link: SE-0469 introduces: name, init(name:…) SE-0470 Global-actor isolated conformances link: SE-0470 availability: upcoming feature flag: InferIsolatedConformances introduces: @SomeActor protocol conformance notes: This is particularly useful when you want to conform an @MainActor type to Equatable, Hashable, and so on. SE-0471 Improved Custom SerialExecutor isolation checking for Concurrency Runtime link: SE-0471 notes: This is a welcome extension to SE-0424. SE-0472 Starting tasks synchronously from caller context link: SE-0472 introduces: immediate[Detached](…), addImmediateTask[UnlessCancelled](…), notes: This introduces the concept of an immediate task, one that initially uses the calling execution context. This is one of those things where, when you need it, you really need it. But it’s hard to summary when you might need it, so you’ll just have to read the proposal (-: In Progress The proposals in this section didn’t make Swift 6.2. SE-0406 Backpressure support for AsyncStream link: SE-0406 availability: returned for revision notes: Currently AsyncStream has very limited buffering options. This was a proposal to improve that. This feature is still very much needed, but the outlook for this proposal is hazy. My best guess is that something like this will land first in the Swift Async Algorithms package. See this thread. SE-NNNN Closure isolation control link: SE-NNNN introduces: @inheritsIsolation availability: not yet approved notes: This aims to bring the currently experimental @_inheritActorContext attribute into the language officially. It’s not clear how this will play out given the changes in SE-0461. Revision History 2025-09-02 Updated for the upcoming release Swift 6.2. 2025-04-07 Updated for the release of Swift 6.1, including a number of things that are still in progress. 2024-11-09 First post.
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1.5k
Nov ’24
Overall Code Structure Of Swift Project
I was a long time C# programmer, and recently started learning Rust. Now that I recently purchased my first Mac, I ran into several issues trying to run binaries on the Mac, due to various restrictions. On another forum post here, it was mentioned that I should take a look at Swift, as a development tool. This comment brings up an entirely new topic for me, as I discovered that the Swift project file structure seems daunting. But first let's backtrack to when I used C#. C# The first graphic show the default file structure that I used to start a new C# project. I would copy this entire folder structure to the clipboard and paste it where my new project folder was located, and start coding. Using this same principle, I wrote my own music player, and again the file structure for the entire project was as below. For those that may not know, the "bin" folder contains both debug and release folders and appropriate contents. Swift I created a Windows UI called "Test" using Swift, and then started poking around the file system, trying to determine the file structure that was created. Unbeknownst to me at the time, part of the project files ended up on the Desktop in a folder called Test. I did not expect Swift to place the files there. When I click on the Test folder and look inside, I see a file with a "xcodeproj" extension, which makes sense to me, as this is similar to C#. What I don't see however, is any file labeled Test.App. I also don't see either debug or release folders for this project. Obviously there are additional files for this project that are "somewhere", just not in a location I am aware of.
7
0
1.1k
Dec ’24
Struggling with async/await: Fetching an image off the main thread
Hey everyone, I’m learning async/await and trying to fetch an image from a URL off the main thread to avoid overloading it, while updating the UI afterward. Before starting the fetch, I want to show a loading indicator (UI-related work). I’ve implemented this in two different ways using Task and Task.detached, and I have some doubts: Is using Task { @MainActor the better approach? I added @MainActor because, after await, the resumed execution might not return to the Task's original actor. Is this the right way to ensure UI updates are done safely? Does calling fetchImage() on @MainActor force it to run entirely on the main thread? I used an async data fetch function (not explicitly marked with any actor). If I were to use a completion handler instead, would the function run on the main thread? Is using Task.detached overkill here? I tried Task.detached to ensure the fetch runs on a non-main actor. However, it seems to involve unnecessary actor hopping since I still need to hop back to the main actor for UI updates. Is there any scenario where Task.detached would be a better fit? class ViewController : UIViewController{ override func viewDidLoad() { super.viewDidLoad() //MARK: First approch Task{@MainActor in showLoading() let image = try? await fetchImage() //Will the image fetch happen on main thread? updateImageView(image:image) hideLoading() } //MARK: 2nd approch Task{@MainActor in showLoading() let detachedTask = Task.detached{ try await self.fetchImage() } updateImageView(image:try? await detachedTask.value) hideLoading() } } func fetchImage() async throws -> UIImage { let url = URL(string: "https://via.placeholder.com/600x400.png?text=Example+Image")! //Async data function call let (data, response) = try await URLSession.shared.data(from: url) guard let httpResponse = response as? HTTPURLResponse, httpResponse.statusCode == 200 else { throw URLError(.badServerResponse) } guard let image = UIImage(data: data) else { throw URLError(.cannotDecodeContentData) } return image } func showLoading(){ //Show Loader handling } func hideLoading(){ //Hides the loader } func updateImageView(image:UIImage?){ //Image view updated } }
5
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1.3k
Dec ’24
SwiftUI Entry Point - Proper Location In Project
Hi In C#, one can define associated functions by the following. Notice that "Declarations DE" is a reference to a function in another C# project file. This lets the compiler know that there are other references in the project. Likewise, "Form_Load" is the entry point of the code, similar to "main" in C. Any calls to related functions can be made in this section, to the functions that have been previously defined above. So I set out trying to find similar information about SwiftUI, and found several, but only offer partial answers to my questions. The YouTube video... Extracting functions and subviews in SwiftUI | Bootcamp #20 - YouTube ... goes into some of the details, but still leaves me hanging. Likewise... SOLVED: Swift Functions In Swift UI – SwiftUI – Hacking with Swift forums ... has further information, but nothing concrete that I am looking for. Now in the SwiftUI project, I tried this... The most confusing thing for me, is where is "main"? I found several examples that call functions from the structure shown above, BUT I have no reason as to why. So one web example on StackOverFlow called the function from position 1. That did not work. Position 2 worked to call the function at position 3, but really, why? All this activity brings up a lot of questions for me, such as: Does SwiftUI need function callouts similar to C#, and they are called out even before running "main". I seem to recall Borland Delphi being this way as well. How does SwiftUI make references to other classes (places where other functions are stored in separate files)? Does SwiftUI actually make use of "main" in the normal sense, i.e. similar to C, C#, Rust and so on? I did notice that once a SwiftUI function is called, it makes reference to data being passed very similar to other languages, at least for the examples I found. Note that I looked at official SwiftUI documentation, but did not come across information that answers the above.
6
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549
Dec ’24
App Rejected: Non-Public Symbols _lzma_code and _lzma_end in Payload/Hogs.app/Hogs
I recently submitted my app, Hogs, to the App Store, but it was rejected due to references to non-public symbols: _lzma_code _lzma_end I am using the LZMA compression library in my app, and these functions are part of that implementation. Here's a breakdown of my usage: Library Used: liblzma (custom wrapper around LZMA functions) Error Message: "The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_code, _lzma_end." Steps I’ve Taken: I’ve wrapped the LZMA functions in my own functions (my_lzma_code, my_lzma_end) to prevent direct references. I have checked the build settings and included -lzma in the linker flags. I’ve tried using a custom framework to encapsulate LZMA, but the issue persists. I would greatly appreciate any help or suggestions on how to resolve this issue and get my app approved. Is there any workaround or adjustment I can make to avoid using these non-public symbols? Thank you in advance for your assistance.
1
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328
Dec ’24
App Rejected: Non-Public Symbols _lzma_code and _lzma_end in Payload/Hogs.app/Hogs
Hello, I have integrated LZMA2 compression into my iOS app, Hogs, and successfully implemented compression. However, when attempting to upload the app for TestFlight, I encountered an error: "The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_code, _lzma_end." These functions are part of the LZMA compression library (specifically LZMA2). Here's a detailed description of the issue: What I Have Done: LZMA2 Integration: I integrated LZMA2 compression into the app and created a wrapper around the LZMA functions (_lzma_code, _lzma_end) to prevent direct references. App Build Configuration: I ensured the LZMA2 library is linked correctly with the -lzma flag in the linker settings. I wrapped the LZMA functions in custom functions (my_lzma_code, my_lzma_end) in an attempt to avoid using the non-public symbols directly. Error Message: During the app submission process, I received the following error: "The app references non-public symbols in Payload/Hogs.app/Hogs: _lzma_code, _lzma_end." Steps Taken to Resolve: Checked if any LZMA functions were exposed incorrectly. Ensured that all non-public symbols were properly encapsulated in a wrapper. Verified linker settings to ensure the proper inclusion of the LZMA2 library. Request: Could anyone provide suggestions or best practices to resolve this issue and avoid references to non-public symbols? Should I use a different method for linking LZMA2 or encapsulating these symbols? Thank You: I appreciate your help in resolving this issue so I can move forward with submitting the app for TestFlight.
1
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389
Dec ’24
SwiftData and 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I get this red warning in Xcode every time my app is syncing to the iCloud. My model has only basic types and enum that conform to Codable so i'm not sure what is the problem. App is working well, synchronization works. But the warning doesn't look good. Maybe someone has idea how to debug it.
2
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926
Dec ’24
Common blocks in Swift?
I am porting an old app from ObjC. The app uses many defined constants such as: #define COM_OFFSET 12.5 and many variables that are read and/or written throughout the App, such as: PCDate* Dates[367]; @class PCMainView; PCMainView* MainView; in one file called "PCCommon.h" How do I duplicate this function in Swift? I have looked around and have found no help. Thanks in advance.
1
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466
Dec ’24
Passkey Creation SDK does not return Timeout Error on FaceID authentication times out.
We would like to show a user-friendly message but can not. Description: When attempting to create a duplicate passkey using the ASAuthrorizationController in iOS, the Face ID authentication times out SDK does not return a timeout specific error. Instead, it directly returns an error stating that duplicate passkey cannot be created. SDK to first handle the FaceID timeout case and provide a distinct timeout error so we can gracefully manage this scenario before the duplicate passkey validation occurs. Steps to Reproduce: Implement passkey creation flow using ASAuthorizationController. Attempt to register a duplicate passkey (e.g., using the same user ID and challenge). Let FaceID prompt timeout (do not interact with the authentication prompt).
0
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270
Dec ’24
Xcode Arm vector assembly error
Every time a (valid) vector instruction is added to the .s file, xcode report an error (without vector instruction the .s file compile correctly) By example vand q8, q8, q10 found in https://developer.apple.com/forums/thread/104424 give an error What I am missing to tell xcode to accept vector instruction ?
9
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828
Dec ’24
percentages
I want to know how to format doubles. In the program I have 4.3333 I just want to print 4 to the screen. I just want to print whole numbers. I'm using Swiftui with xcode. Please help. Thank you.
3
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289
Dec ’24
Trying to understand Swift-C++ interopability
Hi, I'm struggling to understand using Swift-C++ in the same project. I have an existing code-base that makes heavy use of Swift-Objective-C interoperability. We make use of swift classes in our project. When I enable swift-objective c interoperability I am running into numerous build errors in the generated bridging header. I'm trying to understand why these errors exist and what to do to get around them. I have a project that I've set up with some test code, and I'm running into an error here: public class Foo { let name: String public init(name: String) { self.name = name } } public class Bar { let name: String public init(name : String) { self.name = name; } public func getFoo() -> Foo { return Foo(name: self.name); } } In the header file: Unknown type name 'Foo' SWIFT_INLINE_THUNK Foo getFoo() SWIFT_SYMBOL("s:13ForestBuilder3BarC6getFooAA0E0CyF"); This error goes away if I use structs, but for the purposes of porting my codebase, I'd prefer to use classes. Do classes not play nice here? Or am I misunderstanding something. Thanks.
0
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446
Dec ’24
array
I'm using xcode 16.1 withSwift. I want to know how to call a function passing in an array. Also I need to know how to declare the function receiving the array. I currently have: func myfunc(costa: [Double]) { } I call it like this: myfunc(costa:[ ]) It's an array of Doubles. I don't get any errors but the array is always empty. Please help. Thank you.
3
0
293
Dec ’24
libswiftNetwork.dylib randomly crashed on iOS 16
My application crash on iOS 16 randomly, stack trace like this: libswiftCore.dylib __swift_release_dealloc + 32 libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52 libswiftNetwork.dylib outlined consume of (@escaping @callee_guaranteed (@in_guaranteed Network.NWConnection.State) -> ())? + 52 libswiftCore.dylib __swift_release_dealloc + 56 libsystem_blocks.dylib __call_dispose_helpers_excp + 48 libsystem_blocks.dylib __Block_release + 252 libsystem_blocks.dylib bool HelperBase::disposeCapture<(HelperBase::BlockCaptureKind)4>(unsigned int, unsigned char*) + 68 libsystem_blocks.dylib HelperBase::destroyBlock(Block_layout*, bool, unsigned char*) + 180 libsystem_blocks.dylib __call_dispose_helpers_excp + 72 libsystem_blocks.dylib __Block_release + 252 libdispatch.dylib ___destroy_helper_block_8_32c35typeinfo name for dispatch_block_private_data_s + 96 libsystem_blocks.dylib __call_dispose_helpers_excp + 48 libsystem_blocks.dylib __Block_release + 252 libdispatch.dylib __dispatch_client_callout + 20 libdispatch.dylib __dispatch_root_queue_drain + 684 libdispatch.dylib __dispatch_worker_thread2 + 164 libsystem_pthread.dylib __pthread_wqthread + 228 From buly(a tool to report crash) we notice that this crash only happens on iOS 16
1
0
340
Dec ’24
Decryption failure - Migrated from Objective-C to Swift (AES256 Decryption failure in swift language)
Decrypting Data to String Conversion failure Development environment: Xcode 15.4, macOS 14.7 Run-time configuration: iOS 15.8.1 & 16.0.1 DESCRIPTION OF PROBLEM We were using objective C implementation of CCCrypt(see below) in our app earlier which we migrated to swift implementation recently. We convert the byte array that CCCrypt returns into Data, and data to string to read the decrypted value. It works perfectly fine in Objective C, whereas with new swift implementation this conversion is failing, it looks like CCCrypt is returning byte array with few non UTF8 characters and that conversion is failing in swift since Objective C is more tolerant with this conversion and converts the byte array to Data and then to string even though there are few imperfect UTF characters in the array. Objective C CCCryptorStatus CCCrypt( CCOperation op, /* kCCEncrypt, etc. / CCAlgorithm alg, / kCCAlgorithmAES128, etc. / CCOptions options, / kCCOptionPKCS7Padding, etc. */ const void *key, size_t keyLength, const void iv, / optional initialization vector */ const void dataIn, / optional per op and alg */ size_t dataInLength, void dataOut, / data RETURNED here */ size_t dataOutAvailable, size_t *dataOutMoved) API_AVAILABLE(macos(10.4), ios(2.0)); Swift Code CCCrypt(_ op: CCOperation, _ alg: CCAlgorithm, _ options: CCOptions, _ key: UnsafeRawPointer!, _ keyLength: Int, _ iv: UnsafeRawPointer!, _ dataIn: UnsafeRawPointer!, _ dataInLength: Int, _ dataOut: UnsafeMutableRawPointer!, _ dataOutAvailable: Int, _ dataOutMoved: UnsafeMutablePointer!) -> CCCryptorStatus Data to String Conversion String(data: decryptedData, encoding: .utf8) STEPS TO REPRODUCE Able to reproduce on below devices iPhone - 7 OS Version 15.8.1 iPhone 14- Pro OS Version 16.0.2 iPhone 15 iOS 18.0.1 **Decryption method return "Data" and converting into string using ".utf8" but String conversion is failing on above devices and some other devices as well. Decryption failure not occurring always. ** Below code used for String conversion String(data: decryptedData, encoding: .utf8)
0
0
277
Dec ’24