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Crash due to missing symbols from libc++ [macOS 11.7.10] [Big Sur]
We are seeing a crash on Big Sur 11.7.10 after switching the build system to use Xcode 15 Excerpt from crash Time Awake Since Boot: 1700 seconds System Integrity Protection: enabled Crashed Thread: 0 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: DYLD, [0x4] Symbol missing Application Specific Information: dyld: launch, loading dependent libraries Dyld Error Message: Symbol not found: __ZNSt3__17codecvtIDiDu11__mbstate_tE2idE Referenced from: /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon Expected in: /usr/lib/libc++.1.dylib in /Applications/SecureworksTaegis.app/Contents/MacOS/com.secureworks.agent.daemon.app/Contents/MacOS/com.secureworks.agent.daemon Build system has the following specs : ProductName: macOS ProductVersion: 14.3.1 BuildVersion: 23D60 Xcode 15.2 Build version 15C500b CMAKE PROPS set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_EXTENSIONS OFF) set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
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0
966
Oct ’24
Swift Exception Handling in Apple OSes
I have an app whose logic is in C++ and rest of the parts (UI) are in Swift and SwiftUI. Exceptions can occur in C++ and Swift. I've got the C++ part covered by using the Linux's signal handler mechanism to trap signals which get raised due to exceptions. But how should I capture exceptions in Swift? When I say exceptions in Swift, I mean, divide by zero, force unwrapping of an optional containing nil, out of index access in an array, etc. Basically, anything that can go wrong, I don't want my app to abruptly crash... I need a chance to finalise my stuff, alert the user, prepare diagnostic reports and terminate. I'm looking for a 'catch-all' exception handler. As an example, let's take Android. In Android, there is the setDefaultUncaughtExceptionHandler method to register for all kinds of exceptions in any thread in Kotlin. I'm looking for something similar in Swift that should work for macOS, iOS & iPadOS, tvOS and watchOS. I first came across the NSSetUncaughtExceptionHandler method. My understanding is, this only works when I explicitly raise NSExceptions. When I tested it, observed that the exception handler didn't get invoked for either case - divide by zero or invoking raise. class AppDelegate: NSObject, NSApplicationDelegate { func applicationDidFinishLaunching(_ aNotification: Notification) { Log("AppDelegate.applicationDidFinishLaunching(_:)") // Set the 'catch-all' exception handler for Swift exceptions. Log("Registering exception handler using NSSetUncaughtExceptionHandler()...") NSSetUncaughtExceptionHandler { (exception: NSException) in Log("AppDelegate.NSUncaughtExceptionHandler()") Log("Exception: \(exception)") } Log("Registering exception handler using NSSetUncaughtExceptionHandler() succeeded!") // For C++, use the Linux's signal mechanism. ExceptionHandlingCpp.RegisterSignals() //ExceptionHandlingCpp.TestExceptionHandler() AppDelegate.TestExceptionHandlerSwift() } static func TestExceptionHandlerSwift() { Log("AppDelegate.TestExceptionHandlerSwift()") DivisionByZero(0) } private static func DivisionByZero(_ divisor: Int) { Log("AppDelegate.DivisionByZero()") let num1: Int = 2 Log("Raising Exception...") //let result: Int = num1/divisor let exception: NSException = NSException(name: NSExceptionName(rawValue: "arbitrary"), reason: "arbitrary reason", userInfo: nil) exception.raise() Log("Returning from DivisionByZero()") } } In the above code, dividing by zero, nor raising a NSException invokes the closure passed to NSSetUncaughtExceptionHandler, evident from the following output logs AppDelegate.applicationWillFinishLaunching(_:) AppDelegate.applicationDidFinishLaunching(_:) Registering exception handler using NSSetUncaughtExceptionHandler()... Registering exception handler using NSSetUncaughtExceptionHandler() succeeded! ExceptionHandlingCpp::RegisterSignals() .... AppDelegate.TestExceptionHandlerSwift() AppDelegate.DivisionByZero() Raising Exception... Currently, I'm reading about ExceptionHandling framework, but this is valid only for macOS. What is the recommended way to capture runtime issues in Swift?
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968
Nov ’24
How to disable automatic modification of struct to enum in my code
I used struct in the swift file, but once I use xcode build. It will automatically change to enum, causing build failure. But it turns out that this file can be used to build. Since upgrading to XCode16.1, it's not working anymore. I don't know where to set it up. Do not optimize or modify my code. Error message: 'Padding' cannot be constructed because it has no accessible initializers My environment is: macos sequoia 15.1 xcode 16.1(16B40) File source code: let π: CGFloat = .pi let customUserAgent: String = "litewallet-ios" let swiftUICellPadding = 12.0 let bigButtonCornerRadius = 15.0 enum FoundationSupport { static let dashboard = "https://support.litewallet.io/" } enum APIServer { static let baseUrl = "https://api-prod.lite-wallet.org/" } enum Padding { subscript(multiplier: Int) -> CGFloat { return CGFloat(multiplier) * 8.0 } subscript(multiplier: Double) -> CGFloat { return CGFloat(multiplier) * 8.0 } } enum C { static let padding = Padding() enum Sizes { static let buttonHeight: CGFloat = 48.0 static let sendButtonHeight: CGFloat = 165.0 static let headerHeight: CGFloat = 48.0 static let largeHeaderHeight: CGFloat = 220.0 } static var defaultTintColor: UIColor = UIView().tintColor Enum was originally SRTUCT. But the build has been automatically optimized
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679
Nov ’24
Token is not a valid binary operator in a preprocessor subexpression
I have a relatively unique project layered with file types (top to bottom) SwiftUI, Swift, Objective C, and C. The purpose of this layering is that I have a C language firmware application framework for development of firmware on custom electronic boards. Specifically, I use the standard C preprocessor in specific ways to make data driven structures, not code. There are header files shared between the firmware project and the Xcode iPhone app to set things like the BLE protocol and communication command/reply protocols, etc. The app is forced to adhere to that defined by the firmware, rather than rely a design to get it right. The Objective C code is mainly to utilize the Bluetooth stack provided by iOS. I specifically use this approach to allow C files to be compiled. Normally, everything has worked perfectly, but a serious and obtuse problem just surfaced a couple days ago. My important project was created long ago. More recently, I started a new project using most of the same technology, but its project is newer. Ironically, it continues to work perfectly, but ironically the older project stopped working. (Talking about the Xcode iOS side.) Essentially, the Objective C handling of the C preprocessor is not fully adhering to the standard C preprocessing in one project. It's very confusing because there is no code change. It seems Xcode was updated, but looks like the project was not updated, accordingly? I'm guessing there is some setting that forces Objective C to adhere to the standard C preprocessor rules. I did see a gnu compiler version that did not get updated compared to the newer project, but updating that in the Build Settings did not fix the problem. The error is in the title: Token is not a valid binary operator in a preprocessor subexpression. The offending macro appears in a header file, included in several implementation files. Compiling a single implementation files isolates the issue somewhat. An implementation with no Objective C objects compiles just fine. If there are Objective C objects then I get the errors. Both cases include the same header. It seems like the Objective C compiler, being invoked, uses a different C preprocessor parser, rather than the standard. I guess I should mention the bridging header file where these headers exist, as well. The offending header with the problem macro appears as an error in the bridging header if a full build is initiated. Is there an option somewhere, that forces the Objective C compiler to honor the standard C processor? Note, one project seems to. #define BLE_SERVICE_BLANK( enumTag, uuid, serviceType ) #define BLE_CHARACTERISTIC_BLANK( enumTag, uuid, properties, readPerm, writePerm, value) #define BLE_SERVICE_ENUM_COUNTER( enumTag, uuid, serviceType) +1 #define BLE_CHARACTERISTIC_ENUM_COUNTER( enumTag, uuid, properties, readPerm, writePerm, value) +1 #if 0 BLE_SERVICE_LIST(BLE_SERVICE_ENUM_COUNTER, BLE_CHARACTERISTIC_BLANK) > 0 #define USING_BLE_SERVICE ... #if 0 BLE_SERVICE_LIST(BLE_SERVICE_BLANK, BLE_CHARACTERISTIC_ENUM_COUNTER) > 0 #define USING_BLE_CHARACTERISTIC ... token is not a valid binary operator in a preprocessor subexpression refers to the comparison. BLE_SERVICE_LIST() does a +1 for each item in the list. There is no further expansion. One counts services. The other counts characteristics. The errors are associated with the comparisons.
8
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1k
Nov ’24
How to Remove OpaqueTypeErasure from SwiftUI
I am using swiftui lately in my iOS mobile app, The Mobile app already has a pipeline that detect any experimental features and throw an error I am using swift 5 and as you all know SwiftUI is using some of OpaqueTypeErasure utility types like "some" I heard that in swift 6 the OpaqueTypeErasure is not experimental anymore But upgrading the app swift version will be a very long process Also changing the pipeline will be a very long and tiring process So i want to know if there is a way to remove OpaqueTypeErasure from SwiftUI and what is the alternatives for bypassing the error that being thrown from the pipeline
3
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668
Nov ’24
Is it possible to execute machine code on iOS with permission
When Xcode is connected to the mobile phone for debugging, the app that contains the logic of executing machine code runs normally, but if Xcode is disconnected and the app is run alone, it will crash. First use the xcode-run execution function to start the app The machine code logic executes normally Disconnect the phone from xcode Start the app 5.Crash Here is the test code:https://gitee.com/FanChiang_admin/demo.git
1
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475
Nov ’24
clang multiarch doens't work with precompiled headers
So I found out clang can do multiarch compiles (-arch arm64 -arch x86_64). But Apple seems to have left precompiled header support out. So I built the pch separately for each arch. That all works. The next problem is that one needs to specify -include-pch foo.x64.pch and -include-pch foo.arm64.pch on the command line. This doesn't work on the compile line, since it tries to prepend arm64 AST to a x64 .o file, and vice versa. So there is -Xarch_arm64 and -Xarch_x86_64 . But that option is limited to one argument. But "-include-pch foo.x64.pch" is two arguments. More details of failed attempts here: https://github.com/llvm/llvm-project/issues/114626 And no splitting out the builds isn't the same, because then -valid_arch I don't think skips the other build. This are all libraries being built by Make, and then the universal app built using an Xcode project from the libraries.
2
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557
Nov ’24
Directly operating on memory pointed by UnsafeMutableRawPointer
In my project, i have a Swift class with a class level property of type string. Like this : class TWSwiftString { var pString:String! init(_ pString: String) { self.pString = pString } } I am creating intance of this class and then creating a opaque pointer to this intance. Like this : let str = TWSwiftString("World") // Increasing RC by 1 strptr = Unmanaged.passRetained(str).toOpaque() Now using this opaque pointer i want to modify the value of pString by directly operating on memory. Like this: withUnsafeMutablePointer(to: &strptr.pString) { strPointer in strPointer.pointee = "World" } Although i am able to modify pString like this and print. Lets assume i have a approach to make sure memory remains valid when it is operated on and freeing of memory is also handled somehow . Will this approach work if i have 100s of intance of this string which are being operated in this manner ? What if the size of new value is greater than existing string value ? For this i am thinking of chunk of memory initially and then keep on increasing size of it as bigger string then this chunk comes. Does this approach seems feasible ? Any other problems i can encounter by using this approach ? Chatgpt gave this answer : To directly update the memory of a Swift class’s property, particularly to alter a String property, is generally discouraged due to Swift's memory safety model. However, if we want to access and modify a class property directly, the best practice is to use a property accessor, as manually altering memory could lead to undefined behavior or even crashes. Why Direct Memory Manipulation Is Risky When you attempt to manipulate memory directly, especially with Swift’s memory model, you might alter not only the value but also the memory layout of Swift’s String type, which could break things internally. The Swift compiler may store String differently based on the internal structure, so even if we manage to locate the correct memory address, directly modifying it is unreliable. do you have any opinion around chatgpt resoponse ?
1
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474
Nov ’24
Memory crash at String._bridgeToObjectiveCImpl()
I'll describe my crash with an example, looking for some insights into the reason why this is happening. @objc public protocol LauncherContainer { var launcher: Launcher { get } } @objc public protocol Launcher: UIViewControllerTransitioningDelegate { func initiateLaunch(url: URL, launchingHotInstance: Bool) } @objc final class LauncherContainer: NSObject, LauncherContainer, TabsContentCellTapHandler { ... init( ... ) { ... super.init() } ... // // ContentCellTapHandler // public func tabContentCellItemDidTap( tabId: String ) { ... launcher.initiateNewTabNavigation( tabId: tabId // Crash happens here ) } public class Launcher: NSObject, Launcher, FooterPillTapHandler { public func initiateNewTabNavigation(tabId: String) { ... } } public protocol TabsContentCellTapHandler: NSObject { func tabContentCellItemDidTap( tabId: String, } Crash stack last 2 lines are- libswiftCore.dylib swift_unknownObjectRetain libswiftCore.dylib String._bridgeToObjectiveCImpl() String._bridgeToObjectiveCImpl() gets called when the caller and implementation is in Swift file I believe due to @objc class LauncherContainer there'd be bridging header generated. Does that mean tabId passed to tabContentCellItemDidTap is a String but the one passed to initiateNewTabNavigation is NSString? TabId is UUID().uuidString if that helps. Wondering if UUID().uuidString has something to do with this. Thanks a ton for helping. Please find attached screenshot of the stack trace.
1
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520
Nov ’24
Memory crash at String._bridgeToObjectiveCImpl()
I'll describe my crash with an example, looking for some insights into the reason why this is happening. @objc public protocol LauncherContainer { var launcher: Launcher { get } } @objc public protocol Launcher: UIViewControllerTransitioningDelegate { func initiateLaunch(url: URL, launchingHotInstance: Bool) } @objc final class LauncherContainer: NSObject, LauncherContainer, TabsContentCellTapHandler { ... init( ... ) { ... super.init() } ... // // ContentCellTapHandler // public func tabContentCellItemDidTap( tabId: String ) { ... launcher.initiateNewTabNavigation( tabId: tabId // Crash happens here ) } public class Launcher: NSObject, Launcher, FooterPillTapHandler { public func initiateNewTabNavigation(tabId: String) { ... } } public protocol TabsContentCellTapHandler: NSObject { func tabContentCellItemDidTap( tabId: String, }
2
0
580
Nov ’24
Widget Intent Configuration doesn't work in Swift 6
macOS: Sequoia Xcode: 16.1 I am working on a macOS app and it has a widget feature. When I use Swift 6 (Build Settings > Swift Language Version) in IntentExtension, the intent configuration won't show up in macOS Sequoia. If I downgrade to Swift 5, it works without any other changes. Is it a bug or am I missing something? How can I use Swift 6 with IntentExtension.
2
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746
Nov ’24
[cxx-interop] Avoid breaking changes after enabling Swift C++ interoperability in library
Hi all, Background: I am working as a library developer and would like to enable Swift C++ interoperability in our library. Our library supports both CocoaPods and SPM. Question: I would like to know whether it is possible to avoid breaking changes bring to the library users after enabling Swift C++ interoperability. In my experiment, all apps and packages depend on the library needs to enable interoperability in Xcode or package manage tools, otherwise the source code cannot be complied. I am wondering is there any ways to bypass this? For example, is there a way to only enable Swift C++ interoperability only in our libraries?
1
1
419
Nov ’24
Swift optimization issue in macOS Sequoia
I'm using this library for encoding / decoding RSA keys. https://github.com/Kitura/BlueRSA It's worked fine up until macOS sequoia. The issue I'm having is the tests pass when in Debug mode, but the moment I switch to Release mode, the library no longer works. I ruled this down the swift optimization level. If I change the Release mode to no optimization, the library works again. Wondering where in the code this could be an issue? How would optimization break the functionality?
1
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535
Nov ’24
Do i need to put any OS Error handling for Unmanaged.passRetain (obj) or Unmanaged.takeRetain (objptr)
In below Swift code , is there any possiblities of failure of Unmanaged.passRetain and Unmanaged.takeRetain calls ? // can below call fail (constructor returns nil due to OS or language error) and do i need to do explicit error handling here? let str = TWSwiftString(pnew) // Increasing RC by 1 // can below call fail (assuming str is valid) and do i need to do explicit error handling for the same ? let ptr:UnsafeMutableRawPointer? = Unmanaged.passRetained(str).toOpaque() // decrease RC by 1 // can below call fail (assuming ptr is valid) ? and do i need to do explicit error handling Unmanaged<TWSwiftString>.fromOpaque(pStringptr).release()
1
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532
Nov ’24
How to break `while` loop and `deliver partial result to `View`?
I make some small program to make dots. Many of them. I have a Generator which generates dots in a loop: //reprat until all dots in frame while !newDots.isEmpty { virginDots = [] for newDot in newDots { autoreleasepool{ virginDots.append( contentsOf: newDot.addDots(in: size, allDots: &result, inSomeWay)) } newDots = virginDots } counter += 1 print ("\(result.count) dots in \(counter) grnerations") } Sometimes this loop needs hours/days to finish (depend of inSomeWay settings), so it would be very nice to send partial result to a View, and/or if result is not satisfying — break this loop and start over. My understanding of Tasks and Concurrency became worse each time I try to understand it, maybe it's my age, maybe language barier. For now, Button with {Task {...}} action doesn't removed Rainbow Wheel from my screen. Killing an app is wrong because killing is wrong. How to deal with it?
4
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431
Nov ’24
Trailing closure passed to parameter of type 'String' that does not accept a closure
import Foundation import FirebaseAuth import GoogleSignIn import FBSDKLoginKit class AuthController { // Assuming these variables exist in your class var showCustomAlertLoading = false var signUpResultText = "" var isSignUpSucces = false var navigateHome = false // Google Sign-In func googleSign() { guard let presentingVC = (UIApplication.shared.connectedScenes.first as? UIWindowScene)?.windows.first?.rootViewController else { print("No root view controller found.") return } GIDSignIn.sharedInstance.signIn(withPresenting: presentingVC) { authentication, error in if let error = error { print("Error: \(error.localizedDescription)") return } guard let authentication = authentication else { print("Authentication is nil") return } guard let idToken = authentication.idToken else { print("ID Token is missing") return } guard let accessToken = authentication.accessToken else { print("Access Token is missing") return } let credential = GoogleAuthProvider.credential(withIDToken: idToken.tokenString, accessToken: accessToken.tokenString) self.showCustomAlertLoading = true Auth.auth().signIn(with: credential) { authResult, error in guard let user = authResult?.user, error == nil else { self.signUpResultText = error?.localizedDescription ?? "Error occurred" DispatchQueue.main.asyncAfter(deadline: .now() + 2) { self.showCustomAlertLoading = false } return } self.signUpResultText = "\(user.email ?? "No email")\nSigned in successfully" self.isSignUpSucces = true DispatchQueue.main.asyncAfter(deadline: .now() + 3) { self.showCustomAlertLoading = false DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.navigateHome = true } } print("\(user.email ?? "No email") signed in successfully") } } } // Facebook Sign-In func signInWithFacebook(presentingViewController: UIViewController, completion: @escaping (Bool, Error?) -> Void) { let manager = LoginManager() manager.logIn(permissions: ["public_profile", "email"], from: presentingViewController) { result, error in if let error = error { completion(false, error) return } guard let result = result, !result.isCancelled else { completion(false, NSError(domain: "Facebook Login Error", code: 400, userInfo: nil)) return } if let token = result.token { let credential = FacebookAuthProvider.credential(withAccessToken: token.tokenString) Auth.auth().signIn(with: credential) { (authResult, error) in if let error = error { completion(false, error) return } completion(true, nil) } } } } // Email Sign-In func signInWithEmail(email: String, password: String, completion: @escaping (Bool, Error?) -> Void) { Auth.auth().signIn(withEmail: email, password: password) { (authResult, error) in if let error = error { completion(false, error) return } completion(true, nil) } } }
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406
Nov ’24
Swift Concurrency Proposal Index
https://developer.apple.com/forums/thread/768776 Swift concurrency is an important part of my day-to-day job. I created the following document for an internal presentation, and I figured that it might be helpful for others. If you have questions or comments, put them in a new thread here on DevForums. Use the App & System Services > Processes & Concurrency topic area and tag it with both Swift and Concurrency. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Swift Concurrency Proposal Index This post summarises the Swift Evolution proposals that went into the Swift concurrency design. It covers the proposal that are implemented in Swift 6.2, plus a few additional ones that aren’t currently available. The focus is here is the Swift Evolution proposals. For general information about Swift concurrency, see the documentation referenced by Concurrency Resources. Swift 6.0 The following Swift Evolution proposals form the basis of the Swift 6.0 concurrency design. SE-0176 Enforce Exclusive Access to Memory link: SE-0176 notes: This defines the “Law of Exclusivity”, a critical foundation for both serial and concurrent code. SE-0282 Clarify the Swift memory consistency model ⚛︎ link: SE-0282 notes: This defines Swift’s memory model, that is, the rules about what is and isn’t allowed when it comes to concurrent memory access. SE-0296 Async/await link: SE-0296 introduces: async functions, async, await SE-0297 Concurrency Interoperability with Objective-C link: SE-0297 notes: Specifies how Swift imports an Objective-C method with a completion handler as an async method. Explicitly allows @objc actors. SE-0298 Async/Await: Sequences link: SE-0298 introduces: AsyncSequence, for await syntax notes: This just defines the AsyncSequence protocol. For one concrete implementation of that protocol, see SE-0314. SE-0300 Continuations for interfacing async tasks with synchronous code link: SE-0300 introduces: CheckedContinuation, UnsafeContinuation notes: Use these to create an async function that wraps a legacy request-reply concurrency construct. SE-0302 Sendable and @Sendable closures link: SE-0302 introduces: Sendable, @Sendable closures, marker protocols SE-0304 Structured concurrency link: SE-0304 introduces: unstructured and structured concurrency, Task, cancellation, CancellationError, withTaskCancellationHandler(…), sleep(…), withTaskGroup(…), withThrowingTaskGroup(…) notes: For the async let syntax, see SE-0317. For more ways to sleep, see SE-0329 and SE-0374. For discarding task groups, see SE-0381. SE-0306 Actors link: SE-0306 introduces: actor syntax notes: For actor-isolated parameters and the nonisolated keyword, see SE-0313. For global actors, see SE-0316. For custom executors and the Actor protocol, see SE-0392. SE-0311 Task Local Values link: SE-0311 introduces: TaskLocal SE-0313 Improved control over actor isolation link: SE-0313 introduces: isolated parameters, nonisolated SE-0314 AsyncStream and AsyncThrowingStream link: SE-0314 introduces: AsyncStream, AsyncThrowingStream, onTermination notes: These are super helpful when you need to publish a legacy notification construct as an async stream. For a simpler API to create a stream, see SE-0388. SE-0316 Global actors link: SE-0316 introduces: GlobalActor, MainActor notes: This includes the @MainActor syntax for closures. SE-0317 async let bindings link: SE-0317 introduces: async let syntax SE-0323 Asynchronous Main Semantics link: SE-0323 SE-0327 On Actors and Initialization link: SE-0327 notes: For a proposal to allow access to non-sendable isolated state in a deinitialiser, see SE-0371. SE-0329 Clock, Instant, and Duration link: SE-0329 introduces: Clock, InstantProtocol, DurationProtocol, Duration, ContinuousClock, SuspendingClock notes: For another way to sleep, see SE-0374. SE-0331 Remove Sendable conformance from unsafe pointer types link: SE-0331 SE-0337 Incremental migration to concurrency checking link: SE-0337 introduces: @preconcurrency, explicit unavailability of Sendable notes: This introduces @preconcurrency on declarations, on imports, and on Sendable protocols. For @preconcurrency conformances, see SE-0423. SE-0338 Clarify the Execution of Non-Actor-Isolated Async Functions link: SE-0338 note: This change has caught a bunch of folks by surprise and there’s a discussion underway as to whether to adjust it. SE-0340 Unavailable From Async Attribute link: SE-0340 introduces: noasync availability kind SE-0343 Concurrency in Top-level Code link: SE-0343 notes: For how strict concurrency applies to global variables, see SE-0412. SE-0374 Add sleep(for:) to Clock link: SE-0374 notes: This builds on SE-0329. SE-0381 DiscardingTaskGroups link: SE-0381 introduces: DiscardingTaskGroup, ThrowingDiscardingTaskGroup notes: Use this for task groups that can run indefinitely, for example, a network server. SE-0388 Convenience Async[Throwing]Stream.makeStream methods link: SE-0388 notes: This builds on SE-0314. SE-0392 Custom Actor Executors link: SE-0392 introduces: Actor protocol, Executor, SerialExecutor, ExecutorJob, assumeIsolated(…) notes: For task executors, a closely related concept, see SE-0417. For custom isolation checking, see SE-0424. SE-0395 Observation link: SE-0395 introduces: Observation module, Observable notes: While this isn’t directly related to concurrency, it’s relationship to Combine, which is an important exising concurrency construct, means I’ve included it in this list. SE-0401 Remove Actor Isolation Inference caused by Property Wrappers link: SE-0401, commentary availability: upcoming feature flag: DisableOutwardActorInference SE-0410 Low-Level Atomic Operations ⚛︎ link: SE-0410 introduces: Synchronization module, Atomic, AtomicLazyReference, WordPair SE-0411 Isolated default value expressions link: SE-0411, commentary SE-0412 Strict concurrency for global variables link: SE-0412 introduces: nonisolated(unsafe) notes: While this is a proposal about globals, the introduction of nonisolated(unsafe) applies to “any form of storage”. SE-0414 Region based Isolation link: SE-0414, commentary notes: To send parameters and results across isolation regions, see SE-0430. SE-0417 Task Executor Preference link: SE-0417, commentary introduces: withTaskExecutorPreference(…), TaskExecutor, globalConcurrentExecutor notes: This is closely related to the custom actor executors defined in SE-0392. SE-0418 Inferring Sendable for methods and key path literals link: SE-0418, commentary availability: upcoming feature flag: InferSendableFromCaptures notes: The methods part of this is for “partial and unapplied methods”. SE-0420 Inheritance of actor isolation link: SE-0420, commentary introduces: #isolation, optional isolated parameters notes: This is what makes it possible to iterate over an async stream in an isolated async function. SE-0421 Generalize effect polymorphism for AsyncSequence and AsyncIteratorProtocol link: SE-0421, commentary notes: Previously AsyncSequence used an experimental mechanism to support throwing and non-throwing sequences. This moves it off that. Instead, it uses an extra Failure generic parameter and typed throws to achieve the same result. This allows it to finally support a primary associated type. Yay! SE-0423 Dynamic actor isolation enforcement from non-strict-concurrency contexts link: SE-0423, commentary introduces: @preconcurrency conformance notes: This adds a number of dynamic actor isolation checks (think assumeIsolated(…)) to close strict concurrency holes that arise when you interact with legacy code. SE-0424 Custom isolation checking for SerialExecutor link: SE-0424, commentary introduces: checkIsolation() notes: This extends the custom actor executors introduced in SE-0392 to support isolation checking. SE-0430 sending parameter and result values link: SE-0430, commentary introduces: sending notes: Adds the ability to send parameters and results between the isolation regions introduced by SE-0414. SE-0431 @isolated(any) Function Types link: SE-0431, commentary, commentary introduces: @isolated(any) attribute on function types, isolation property of functions values notes: This is laying the groundwork for SE-NNNN Closure isolation control. That, in turn, aims to bring the currently experimental @_inheritActorContext attribute into the language officially. SE-0433 Synchronous Mutual Exclusion Lock 🔒 link: SE-0433 introduces: Mutex SE-0434 Usability of global-actor-isolated types link: SE-0434, commentary availability: upcoming feature flag: GlobalActorIsolatedTypesUsability notes: This loosen strict concurrency checking in a number of subtle ways. Swift 6.1 Swift 6.1 has the following additions. Vision: Improving the approachability of data-race safety link: vision SE-0442 Allow TaskGroup’s ChildTaskResult Type To Be Inferred link: SE-0442, commentary notes: This represents a small quality of life improvement for withTaskGroup(…) and withThrowingTaskGroup(…). SE-0449 Allow nonisolated to prevent global actor inference link: SE-0449, commentary notes: This is a straightforward extension to the number of places you can apply nonisolated. Swift 6.2 Xcode 26 beta has two new build settings: Approachable Concurrency enables the following feature flags: DisableOutwardActorInference, GlobalActorIsolatedTypesUsability, InferIsolatedConformances, InferSendableFromCaptures, and NonisolatedNonsendingByDefault. Default Actor Isolation controls SE-0466 Swift 6.2, still in beta, has the following additions. SE-0371 Isolated synchronous deinit link: SE-0371, commentary introduces: isolated deinit notes: Allows a deinitialiser to access non-sendable isolated state, lifting a restriction imposed by SE-0327. SE-0457 Expose attosecond representation of Duration link: SE-0457 introduces: attoseconds, init(attoseconds:) SE-0461 Run nonisolated async functions on the caller’s actor by default link: SE-0461 availability: upcoming feature flag: NonisolatedNonsendingByDefault introduces: nonisolated(nonsending), @concurrent notes: This represents a significant change to how Swift handles actor isolation by default, and introduces syntax to override that default. SE-0462 Task Priority Escalation APIs link: SE-0462 introduces: withTaskPriorityEscalationHandler(…) notes: Code that uses structured concurrency benefits from priority boosts automatically. This proposal exposes APIs so that code using unstructured concurrency can do the same. SE-0463 Import Objective-C completion handler parameters as @Sendable link: SE-0463 notes: This is a welcome resolution to a source of much confusion. SE-0466 Control default actor isolation inference link: SE-0466, commentary availability: not officially approved, but a de facto part of Swift 6.2 introduces: -default-isolation compiler flag notes: This is a major component of the above-mentioned vision document. SE-0468 Hashable conformance for Async(Throwing)Stream.Continuation link: SE-0468 notes: This is an obvious benefit when you’re juggling a bunch of different async streams. SE-0469 Task Naming link: SE-0469 introduces: name, init(name:…) SE-0470 Global-actor isolated conformances link: SE-0470 availability: upcoming feature flag: InferIsolatedConformances introduces: @SomeActor protocol conformance notes: This is particularly useful when you want to conform an @MainActor type to Equatable, Hashable, and so on. SE-0471 Improved Custom SerialExecutor isolation checking for Concurrency Runtime link: SE-0471 notes: This is a welcome extension to SE-0424. SE-0472 Starting tasks synchronously from caller context link: SE-0472 introduces: immediate[Detached](…), addImmediateTask[UnlessCancelled](…), notes: This introduces the concept of an immediate task, one that initially uses the calling execution context. This is one of those things where, when you need it, you really need it. But it’s hard to summary when you might need it, so you’ll just have to read the proposal (-: In Progress The proposals in this section didn’t make Swift 6.2. SE-0406 Backpressure support for AsyncStream link: SE-0406 availability: returned for revision notes: Currently AsyncStream has very limited buffering options. This was a proposal to improve that. This feature is still very much needed, but the outlook for this proposal is hazy. My best guess is that something like this will land first in the Swift Async Algorithms package. See this thread. SE-NNNN Closure isolation control link: SE-NNNN introduces: @inheritsIsolation availability: not yet approved notes: This aims to bring the currently experimental @_inheritActorContext attribute into the language officially. It’s not clear how this will play out given the changes in SE-0461. Revision History 2025-09-02 Updated for the upcoming release Swift 6.2. 2025-04-07 Updated for the release of Swift 6.1, including a number of things that are still in progress. 2024-11-09 First post.
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Working correctly with actor annotated class
Hi, I have a complex structure of classes, and I'm trying to migrate to swift6 For this classes I've a facade that creates the classes for me without disclosing their internals, only conforming to a known protocol I think I've hit a hard wall in my knowledge of how the actors can exchange data between themselves. I've created a small piece of code that can trigger the error I've hit import SwiftUI import Observation @globalActor actor MyActor { static let shared: some Actor = MyActor() init() { } } @MyActor protocol ProtocolMyActor { var value: String { get } func set(value: String) } @MyActor func make(value: String) -> ProtocolMyActor { return ImplementationMyActor(value: value) } class ImplementationMyActor: ProtocolMyActor { private(set) var value: String init(value: String) { self.value = value } func set(value: String) { self.value = value } } @MainActor @Observable class ViewObserver { let implementation: ProtocolMyActor var value: String init() async { let implementation = await make(value: "Ciao") self.implementation = implementation self.value = await implementation.value } func set(value: String) { Task { await implementation.set(value: value) self.value = value } } } struct MyObservedView: View { @State var model: ViewObserver? var body: some View { if let model { Button("Loaded \(model.value)") { model.set(value: ["A", "B", "C"].randomElement()!) } } else { Text("Loading") .task { self.model = await ViewObserver() } } } } The error Non-sendable type 'any ProtocolMyActor' passed in implicitly asynchronous call to global actor 'MyActor'-isolated property 'value' cannot cross actor boundary Occurs in the init on the line "self.value = await implementation.value" I don't know which concurrency error happens... Yes the init is in the MainActor , but the ProtocolMyActor data can only be accessed in a MyActor queue, so no data races can happen... and each access in my ImplementationMyActor uses await, so I'm not reading or writing the object from a different actor, I just pass sendable values as parameter to a function of the object.. can anybody help me understand better this piece of concurrency problem? Thanks
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using Swift Library from c++ code - calllbacks ?
Hello, Im developing an app entirely with C++, and I need to call various swift functions because it requires the Swift library. Ive seen several posts on forums about C++ callbacks and honestly I dont understand how its done exactly. I get the general idea but I am not able to understand it and make it work. I feel like people throw vague ideas and weird function names and everything gets confusing. Could anyone give me the smallest example that works please ? Just to make sure you know what I mean, here is an example of what I want to do, but you dont have to generate the code exactly for this, I want an example that I can understand please, but the swift code has to depend on a swift library. I dont want to simply call a swift function that returns x*2 ... {1} notif.swift file : coded in swift language include <UserNotifications/UserNotifications.h> function A that show notification in swift code. {2} mainwindow.cpp file : coded in C++ language import notif.swift ?? button connected to slot/function mybuttonclicked. MainWindow::mybuttonclicked(){ std::string my_result = call function A_from_swift_file(argument_1); } --The end --- I wrote the notif.swift with '?' because I dont know how you include the swift file from your cpp code and I could not find that anywhere. Maybe it is obvious, but I would really appreciate getting some help on this, Thank you everyone
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