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On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
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1.3k
Apr ’25
UI freeze during layouting
One of our users reported a very strange bug where our app freezes and eventually crashes on some screen transitions. From different crash logs we could determine that the app freezes up when we call view.layoutIfNeeded() for animating constraint changes. It then gets killed by the watchdog 10 seconds later: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: FRONTBOARD 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app<bundleID(2A01F261-3554-44C0-B5A9-EBEB446484AD)>:6921 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Background ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 24.320 (user 18.860, system 5.460), 29% CPU", "Elapsed application CPU time (seconds): 10.630, 12% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> The crash stack trace looks slightly different, depending on the UI transition that is happening. Here are the two we observed so far. Both are triggered by the layoutIfNeeded() call. Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 CoreAutoLayout 0x1b09f90e4 -[NSISEngine valueForEngineVar:] + 8 1 UIKitCore 0x18f919478 -[_UIViewLayoutEngineRelativeAlignmentRectOriginCache origin] + 372 2 UIKitCore 0x18f918f18 -[UIView _nsis_center:bounds:inEngine:forLayoutGuide:] + 1372 3 UIKitCore 0x18f908e9c -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 248 4 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 5 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 6 CoreFoundation 0x18d0cd584 -[__NSArrayM enumerateObjectsWithOptions:usingBlock:] + 432 7 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 8 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 9 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 10 UIKitCore 0x18f903944 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2728 11 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 12 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 QuartzCore 0x18ec2cfe0 -[CALayer animationForKey:] + 176 1 UIKitCore 0x18fa5b258 UniqueAnimationKeyForLayer + 192 2 UIKitCore 0x18fa5ab7c __67-[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:]_block_invoke_2 + 468 3 UIKitCore 0x18fa5ba5c -[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:] + 1968 4 QuartzCore 0x18eb9e938 CA::Layer::set_bounds(CA::Rect const&, bool) + 428 5 QuartzCore 0x18eb9e760 -[CALayer setBounds:] + 132 6 UIKitCore 0x18f941770 -[UIView _backing_setBounds:] + 64 7 UIKitCore 0x18f940404 -[UIView(Geometry) setBounds:] + 340 8 UIKitCore 0x18f908f84 -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 480 9 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 10 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 11 CoreFoundation 0x18d132488 -[__NSSingleObjectArrayI enumerateObjectsWithOptions:usingBlock:] + 92 12 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 13 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 14 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 15 UIKitCore 0x18f916258 -[UIView(Hierarchy) layoutSubviews] + 204 16 UIKitCore 0x18f903814 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2424 17 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 18 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 So far, we only know of one iPad Air M1 where this is happening. But we don't know how many users experience this issue without reporting it. Does anyone know what could cause Auto Layout or Core Animation to block in those calls? We have no clue so far...
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210
Apr ’25
UICollectionView Dequeue Crash Xcode 16.2
I am facing same issue with major crash while coming out from this function. Basically using collectionView.dequeReusableCell with size calculation. func getSizeOfFavouriteCell(_ collectionView: UICollectionView, at indexPath: IndexPath, item: FindCircleInfoCellItem) -> CGSize { guard let dummyCell = collectionView.dequeueReusableCell( withReuseIdentifier: TAButtonAddCollectionViewCell.reuseIdentifier, for: indexPath) as? TAButtonAddCollectionViewCell else { return CGSize.zero } dummyCell.title = item.title dummyCell.subtitle = item.subtitle dummyCell.icon = item.icon dummyCell.layoutIfNeeded() var targetSize = CGSize.zero if viewModel.favoritesDataSource.isEmpty.not, viewModel.favoritesDataSource.count > FindSheetViewControllerConstants.minimumFavoritesToDisplayInSection { targetSize = CGSize(width: collectionView.frame.size.width / 2, height: collectionView.frame.height) var estimatedSize: CGSize = dummyCell.systemLayoutSizeFitting(targetSize) if estimatedSize.width > targetSize.width { estimatedSize.width = targetSize.width } return CGSize(width: estimatedSize.width, height: targetSize.height) } } We have resolve issue with size calculation with checking nil. Working fine in xcode 15 and 16+. Note: Please help me with reason of crash? Is it because of xCode 16.2 onwards **strict check on UICollectionView **
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155
Apr ’25
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature:
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature: Exception Codes: fault addr: 0x00000000000000e0 Crashed Thread: 0 Thread 0 0 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1972 1 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1260 2 QuartzCore CA::Render::prepare_image(CGImage*, CGColorSpace*, unsigned int, double) + 24 3 QuartzCore CA::Layer::prepare_contents(CALayer*, CA::Transaction*) + 220 4 QuartzCore CA::Layer::prepare_commit(CA::Transaction*) + 284 5 QuartzCore CA::Context::commit_transaction(CA::Transaction*, double, double*) + 488 6 QuartzCore CA::Transaction::commit() + 644 7 UIKitCore ___34-[UIApplication _firstCommitBlock]_block_invoke_2 + 36 8 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 9 CoreFoundation ___CFRunLoopDoBlocks + 352 10 CoreFoundation ___CFRunLoopRun + 868 11 CoreFoundation _CFRunLoopRunSpecific + 572 12 GraphicsServices _GSEventRunModal + 168 13 UIKitCore -[UIApplication _run] + 816 14 UIKitCore _UIApplicationMain + 336 15 kugou _main + 132 16 dyld __dyld_process_info_create + 33284 Observations: 1.Crashes consistently occur in Core Animation's image processing pipeline 2.100% of occurrences are on iOS 18.4 devices 3.Crash signature suggests memory access violation during image/copy operations 4.Not tied to any specific device model Questions for Apple: 1.Is this crash pattern recognized as a known issue in iOS 18.4? 2.Are there specific conditions that could trigger SEGV_ACCERR in CA::Render::copy_image? 3.Could this be related to color space handling or image format requirements changes? 4.Any recommended workarounds while waiting for a system update?
Topic: UI Frameworks SubTopic: UIKit Tags:
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1
133
Apr ’25
Longtime UIStackView Bug
There has been a long lasting UIStackView bug dating back to 2016 that still exists in the latest Xcode 16.3 and SDKs, where calling setHidden:true multiple times (lets say twice) on a subview of that stack view requires calling setHidden:false twice before the subview shows up again. This was originally documented via Radar #25087688. Hopefully a Frameworks Engineer here on the forums can raise it to the attention of the appropriate engineers. It would be really nice if this eventually gets fixed, because it's one of those odd issues where you end up wasting a lot of time trying to debug because everything looks correct.
Topic: UI Frameworks SubTopic: UIKit Tags:
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1
104
Apr ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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144
Apr ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
4
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287
Apr ’25
[iOS 18 Only] Intermittent Crash at completeTransition in Custom Navigation Animation (Firebase Crashlytics)
Hi everyone, I'm encountering an intermittent crash on iOS 18 only (not reproducible locally, reported in Firebase Crashlytics) at transitionContext.completeTransition(!transitionContext.transitionWasCancelled) within my custom UIViewControllerAnimatedTransitioning. The same code runs fine on iOS 16 and 17 (no Crashlytics report for those iOS version) Here's the crash log: Crashed: com.apple.main-thread 0 libswiftCore.dylib 0x4391f0 swift_getObjectType + 40 1 ROOM 0x490c48 ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 47 (ItemDetailAnimator.swift:47) 2 ROOM 0x490f3c @objc ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 92 (<compiler-generated>:92) 3 UIKitCore 0xa2d7a4 -[UINavigationController _customTransitionController:] + 516 4 UIKitCore 0x2e51dc -[UINavigationController _immediatelyApplyViewControllers:transition:animated:operation:] + 2620 5 UIKitCore 0x1541d4 __94-[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:]_block_invoke + 100 6 UIKitCore 0x150768 -[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:] + 776 7 UIKitCore 0x2e7e44 -[UINavigationController pushViewController:transition:forceImmediate:] + 544 8 UIKitCore 0x2e4230 -[UINavigationController pushViewController:animated:] + 444 9 ROOM 0x66cb04 UINavigationController.pushViewController(_:animated:completion:) + 185 (UINavigationController+Room.swift:185) 10 ROOM 0x8cef4c ItemDetailCoordinator.start(animated:completion:) + 99 (ItemDetailCoordinator.swift:99) 11 ROOM 0xc6c95c protocol witness for Coordinator.start(animated:completion:) in conformance BaseCoordinator + 24 (<compiler-generated>:24) 12 ROOM 0x8ca520 AppCoordinator.startCoordinator(_:url:reference:animated:completion:) + 729 (AppCoordinator.swift:729) 13 ROOM 0x8cb248 protocol witness for URLSupportCoordinatorOpener.startCoordinator(_:url:reference:animated:completion:) in conformance AppCoordinator + 48 (<compiler-generated>:48) 14 ROOM 0xd6166c URLSupportCoordinatorOpener<>.open(url:openingController:reference:animated:completion:) + 118 (URLSupportedCoordinator.swift:118) 15 ROOM 0xc56038 RRAppDelegate.handleURL(url:completion:) + 588 (RRAppDelegate.swift:588) 16 ROOM 0xc502d0 RRAppDelegate.applicationDidBecomeActive(_:) + 330 (RRAppDelegate.swift:330) 17 ROOM 0xc5041c @objc RRAppDelegate.applicationDidBecomeActive(_:) + 52 (<compiler-generated>:52) 18 UIKitCore 0x1fb048 -[UIApplication _stopDeactivatingForReason:] + 1368 My animateTransition code is: ```func animateTransition( using transitionContext: UIViewControllerContextTransitioning) { guard let (fromView, toView, fromVC, toVC) = filterTargets(context: transitionContext) else { transitionContext.cancelInteractiveTransition() transitionContext.completeTransition(false) return } let containerView = transitionContext.containerView toView.frame = transitionContext.finalFrame(for: toVC) guard let targetView = fromVC.animationTargetView, let fromFrame = fromVC.animationTargetFrame, let toFrame = toVC.animationTargetFrame else { containerView.insertSubview(toView, aboveSubview: fromView) toView.frame = transitionContext.finalFrame(for: toVC) transitionContext.completeTransition(true) return } let newFromFrame = fromView.convert(fromFrame, to: containerView) let tempImageView: UIImageView if let target = targetView as? UIImageView, let image = targetImage ?? target.image, image.size.height != 0, target.frame.height != 0, image.size.width / image.size.height != target.frame.width / target.frame.height { targetImage = image tempImageView = UIImageView(image: image) tempImageView.frame = newFromFrame tempImageView.contentMode = .scaleAspectFit } else { tempImageView = targetView.room.asImageView() tempImageView.frame = newFromFrame } targetView.isHidden = true let tempFromView = containerView.room.asImageView() targetView.isHidden = false let tempHideView = UIView() containerView.addSubview(tempFromView) containerView.insertSubview(toView, aboveSubview: tempFromView) tempHideView.backgroundColor = .white toView.addSubview(tempHideView) containerView.addSubview(tempImageView) //Minus with item detail view y position //Need to minus navigation bar height of item detail view var tempHideViewFrame = toFrame tempHideViewFrame.origin.y -= toView.frame.origin.y tempHideView.frame = tempHideViewFrame let duration = transitionDuration(using: transitionContext) toView.alpha = 0 UIView.animate(withDuration: duration * 0.5, delay: duration * 0.5, options: .curveLinear, animations: { toView.alpha = 1 }) let scale: CGFloat = toFrame.width / newFromFrame.width let newFrame = CGRect( x: toFrame.minX - newFromFrame.minX * scale, y: toFrame.minY - newFromFrame.minY * scale, width: tempFromView.frame.size.width * scale, height: tempFromView.frame.size.height * scale) UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: { tempFromView.frame = newFrame tempImageView.frame = toFrame }, completion: { _ in tempHideView.removeFromSuperview() tempFromView.removeFromSuperview() tempImageView.removeFromSuperview() transitionContext.completeTransition(!transitionContext.transitionWasCancelled) }) }
4
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243
Apr ’25
GPS Track Navigation with MapKit?
I want to create a MKRoute from a list of MKMapPoints or coordinates. But apparently MKRoute can only be generated from a MKDirections request from Apple's servers. The primary use of my app will be activities (eg hiking) in the back country where (1) a network connection likely won't be available and (2) there likely will not be a trail in Apple's map network. For example I want to provide navigation for following a recorded GPS track or my only MKPolyLines. Note that I am required to use MapKit (3rd party map SDKs are not an option for a number of reasons). It feels like a huge missed opportunity if MapKit doesn't allow Routes to be created from a predetermined list of coordinates. Does anyone know of any solutions for this problem either somehow creating a MKRoute from a list of coordinates or a 3rd party library? I've searched but haven't had any luck finding a solution. It seems like something like this must exist so I thought I'd ask.
Topic: UI Frameworks SubTopic: UIKit Tags:
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83
Apr ’25
Replaykit stop screen record failed, recording status is false
I want to record screen ,and than when I call the method stopCaptureWithHandler:(nullable void (^)(NSError *_Nullable error))handler to stop recording and saving file. before call it,I check the value record of RPScreenRecorder sharedRecorder ,the value is false , It's weird! The screen is currently being recorded ! I wonder if the value of [RPScreenRecorder sharedRecorder].record will affect the method stopCaptureWithHandler: -(void)startCaptureScreen { [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { //code } completionHandler:^(NSError * _Nullable error) { //code }]; } - (void)stopRecordingHandler { if([[RPScreenRecorder sharedRecorder] isRecording]){ // deal error .sometime isRecording is false }else { [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { }]; } } here are my code.
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118
Apr ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
2
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124
Apr ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
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151
Apr ’25
Printing NSTextStorage over multiple UITextView produces weird results
I would like to print a NSTextStorage on multiple pages and add annotations to the side margins corresponding to certain text ranges. For example, for all occurrences of # at the start of a line, the side margin should show an automatically increasing number. My idea was to create a NSLayoutManager and dynamically add NSTextContainer instances to it until all text is laid out. The layoutManager would then allow me to get the bounding rectangle of the interesting text ranges so that I can draw the corresponding numbers at the same height inside the side margin. This approach works well on macOS, but I'm having some issues on iOS. When running the code below in an iPad Simulator, I would expect that the print preview shows 3 pages, the first with the numbers 0-1, the second with the numbers 2-3, and the last one with the number 4. Instead the first page shows the number 4, the second one the numbers 2-4, and the last one the numbers 0-4. It's as if the pages are inverted, and each page shows the text starting at the correct location but always ending at the end of the complete text (and not the range assigned to the relative textContainer). I've created FB17026419. class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { let printController = UIPrintInteractionController.shared let printPageRenderer = PrintPageRenderer() printPageRenderer.pageSize = CGSize(width: 100, height: 100) printPageRenderer.textStorage = NSTextStorage(string: (0..<5).map({ "\($0)" }).joined(separator: "\n"), attributes: [.font: UIFont.systemFont(ofSize: 30)]) printController.printPageRenderer = printPageRenderer printController.present(animated: true) { _, _, error in if let error = error { print(error.localizedDescription) } } } } class PrintPageRenderer: UIPrintPageRenderer, NSLayoutManagerDelegate { var pageSize: CGSize! var textStorage: NSTextStorage! private let layoutManager = NSLayoutManager() private var textViews = [UITextView]() override var numberOfPages: Int { if !Thread.isMainThread { return DispatchQueue.main.sync { [self] in numberOfPages } } printFormatters = nil layoutManager.delegate = self textStorage.addLayoutManager(layoutManager) if textStorage.length > 0 { let glyphRange = layoutManager.glyphRange(forCharacterRange: NSRange(location: textStorage.length - 1, length: 0), actualCharacterRange: nil) layoutManager.textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil) } var page = 0 for textView in textViews { let printFormatter = textView.viewPrintFormatter() addPrintFormatter(printFormatter, startingAtPageAt: page) page += printFormatter.pageCount } return page } func layoutManager(_ layoutManager: NSLayoutManager, didCompleteLayoutFor textContainer: NSTextContainer?, atEnd layoutFinishedFlag: Bool) { if textContainer == nil { addPage() } } private func addPage() { let textContainer = NSTextContainer(size: pageSize) layoutManager.addTextContainer(textContainer) let textView = UITextView(frame: CGRect(origin: .zero, size: pageSize), textContainer: textContainer) textViews.append(textView) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
4
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129
Apr ’25
UITextField with isSecureTextEntry in Catalyst display an empty box
Hi, In a Mac Catalyst app, I need to allow the user insert a passcode using a UITextField. The field is used to insert a one time passcode and I want to keep the content hidden. For this reason I set the isSecureTextEntry property to true. passcodeTextField.isSecureTextEntry = true By doing this, a button to allow the user to pick a password from the keychain is displayed: This option in my case should not appear because the password is a one time password that change every time. For that reason I set the textContentType to oneTimeCode. passcodeTextField.textContentType = .oneTimeCode This actually removes the password button, but introduce something weird. If the user type something and then delete everything, a big empty box appear under the field: I have no idea what this box is and why it appears. Does anyone know why it appears and how I can remove it? Thank you
1
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880
Apr ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cell,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
0
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81
Apr ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cells,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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Apr ’25
Toggling UITextView attributes for spellchecking, smart quotes, etc stops working
I've added some menu actions to toggle various text view attributes named in the subject. The default for Simulator and my devices is to have these features turned on. But I'm finding that toggling them in my menu actions doesn't actually work. Toggling spellchecking or smart quotes (I haven't yet bothered to add more actions and test them) to .off does indeed set the correct value on the UITextView, but the features are still happening when I type (soft or hard keyboards behave the same). What's wrong? Is it simply broken and is caching the initial value or something? 18.4 is being used on my Simulator and my devices. I also tried 18.3.1 in Simulator with the same results.
Topic: UI Frameworks SubTopic: UIKit
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Apr ’25
Hover effect in Custom UIKit Views
I am adapting my custom UI Framework for visionOS, and I'm wondering if it is going to be possible to detect hover over different UI elements within my view. The UI Framework draws to a Metal layer in a UIView. I don't currently support uihovergesturerecognizer on the view but I guess this wouldn't help, since you don't get coordinates. I can imagine an unpleasant solution might be to add invisible UIControls for each of my custom controls that are drawn in my own framework.
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Apr ’25
custom keyboard Extension throwing following warning
unifieldFlexKeyboard[53102:24145174] [External] -[UIInputViewController needsInputModeSwitchKey] was called before a connection was established to the host application. This will produce an inaccurate result. Please make sure to call this after your primary view controller has been initialized. hey
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662
Activity
Apr ’25
screen recording method return sampleBuffer is nil
I want record screen in my app,the method startCaptureWithHandler:completionHandler:,the sampleBuffer, It is supposed to exist but it has become nil, that problem is unusual in iOS 18.3.2 iPhoneXs Max
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210
Activity
Apr ’25
On iOS 16, VoiceOver will not speak "¥1,230" in Japanese.
In iOS 16, VoiceOver no longer speaks numbers such as “¥1,230" in Japanese, which worked correctly in iOS 15 and earlier. This is a very important bug in Accessibility support. Steps to reproduce Create iOS App Project on Xcode. (I used Xcode 14) Set the Development Localization to "Japanese" on the project settings. (to make VoiceOver speak Japanese) For example, write the following code. Build and run the App targeting the actual device, not the simulator. Actual devices running iOS 15 or earlier will correctly read out loud with VoiceOver, while iOS 16 will have some reading problems. import SwiftUI @main struct VoiceOverProblemApp: App {   var body: some Scene {     WindowGroup {       // on project settings, set the development localization to Japanese.       VStack {         // ✅ said "Hello, world!"         Text("Hello, world!")                   // ✅ said "残高 (ざんだか, zan-daka)"         Text("残高")                   // ❌ said nothing (until iOS 15 or earlier, said "千二百三十円 (せんにひゃくさんじゅうえん, sen-nihyaku-san-ju-yen)"         Text("¥1,230")                   // ❌ said wrong         //  correct (iOS 15 or earlier):  "残高は千二百三十円です (zan-daka wa sen-nihyaku-san-ju-yen desu)"         //  incorrect (iOS 16)      : "残高はです (zan-daka wa desu)"         Text("残高は ¥1,230 です")       }     }   } } The above sample code uses SwiftUI's Text but the same problem occurs with UIKit's UILabel.
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1.3k
Activity
Apr ’25
UI freeze during layouting
One of our users reported a very strange bug where our app freezes and eventually crashes on some screen transitions. From different crash logs we could determine that the app freezes up when we call view.layoutIfNeeded() for animating constraint changes. It then gets killed by the watchdog 10 seconds later: Exception Type: EXC_CRASH (SIGKILL) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: FRONTBOARD 2343432205 <RBSTerminateContext| domain:10 code:0x8BADF00D explanation:scene-update watchdog transgression: app<bundleID(2A01F261-3554-44C0-B5A9-EBEB446484AD)>:6921 exhausted real (wall clock) time allowance of 10.00 seconds ProcessVisibility: Background ProcessState: Running WatchdogEvent: scene-update WatchdogVisibility: Background WatchdogCPUStatistics: ( "Elapsed total CPU time (seconds): 24.320 (user 18.860, system 5.460), 29% CPU", "Elapsed application CPU time (seconds): 10.630, 12% CPU" ) reportType:CrashLog maxTerminationResistance:Interactive> The crash stack trace looks slightly different, depending on the UI transition that is happening. Here are the two we observed so far. Both are triggered by the layoutIfNeeded() call. Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 CoreAutoLayout 0x1b09f90e4 -[NSISEngine valueForEngineVar:] + 8 1 UIKitCore 0x18f919478 -[_UIViewLayoutEngineRelativeAlignmentRectOriginCache origin] + 372 2 UIKitCore 0x18f918f18 -[UIView _nsis_center:bounds:inEngine:forLayoutGuide:] + 1372 3 UIKitCore 0x18f908e9c -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 248 4 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 5 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 6 CoreFoundation 0x18d0cd584 -[__NSArrayM enumerateObjectsWithOptions:usingBlock:] + 432 7 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 8 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 9 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 10 UIKitCore 0x18f903944 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2728 11 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 12 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 QuartzCore 0x18ec2cfe0 -[CALayer animationForKey:] + 176 1 UIKitCore 0x18fa5b258 UniqueAnimationKeyForLayer + 192 2 UIKitCore 0x18fa5ab7c __67-[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:]_block_invoke_2 + 468 3 UIKitCore 0x18fa5ba5c -[_UIViewAdditiveAnimationAction runActionForKey:object:arguments:] + 1968 4 QuartzCore 0x18eb9e938 CA::Layer::set_bounds(CA::Rect const&, bool) + 428 5 QuartzCore 0x18eb9e760 -[CALayer setBounds:] + 132 6 UIKitCore 0x18f941770 -[UIView _backing_setBounds:] + 64 7 UIKitCore 0x18f940404 -[UIView(Geometry) setBounds:] + 340 8 UIKitCore 0x18f908f84 -[UIView(Geometry) _applyISEngineLayoutValuesToBoundsOnly:] + 480 9 UIKitCore 0x18f9089e0 -[UIView(Geometry) _resizeWithOldSuperviewSize:] + 148 10 CoreFoundation 0x18d0cd6a4 __NSARRAY_IS_CALLING_OUT_TO_A_BLOCK__ + 24 11 CoreFoundation 0x18d132488 -[__NSSingleObjectArrayI enumerateObjectsWithOptions:usingBlock:] + 92 12 UIKitCore 0x18f8e62b0 -[UIView(Geometry) resizeSubviewsWithOldSize:] + 128 13 UIKitCore 0x18f977194 -[UIView(AdditionalLayoutSupport) _is_layout] + 124 14 UIKitCore 0x18f976c2c -[UIView _updateConstraintsAsNecessaryAndApplyLayoutFromEngine] + 800 15 UIKitCore 0x18f916258 -[UIView(Hierarchy) layoutSubviews] + 204 16 UIKitCore 0x18f903814 -[UIView(CALayerDelegate) layoutSublayersOfLayer:] + 2424 17 QuartzCore 0x18ec15498 CA::Layer::layout_if_needed(CA::Transaction*) + 496 18 UIKitCore 0x18f940c10 -[UIView(Hierarchy) layoutBelowIfNeeded] + 312 So far, we only know of one iPad Air M1 where this is happening. But we don't know how many users experience this issue without reporting it. Does anyone know what could cause Auto Layout or Core Animation to block in those calls? We have no clue so far...
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Activity
Apr ’25
UICollectionView Dequeue Crash Xcode 16.2
I am facing same issue with major crash while coming out from this function. Basically using collectionView.dequeReusableCell with size calculation. func getSizeOfFavouriteCell(_ collectionView: UICollectionView, at indexPath: IndexPath, item: FindCircleInfoCellItem) -> CGSize { guard let dummyCell = collectionView.dequeueReusableCell( withReuseIdentifier: TAButtonAddCollectionViewCell.reuseIdentifier, for: indexPath) as? TAButtonAddCollectionViewCell else { return CGSize.zero } dummyCell.title = item.title dummyCell.subtitle = item.subtitle dummyCell.icon = item.icon dummyCell.layoutIfNeeded() var targetSize = CGSize.zero if viewModel.favoritesDataSource.isEmpty.not, viewModel.favoritesDataSource.count > FindSheetViewControllerConstants.minimumFavoritesToDisplayInSection { targetSize = CGSize(width: collectionView.frame.size.width / 2, height: collectionView.frame.height) var estimatedSize: CGSize = dummyCell.systemLayoutSizeFitting(targetSize) if estimatedSize.width > targetSize.width { estimatedSize.width = targetSize.width } return CGSize(width: estimatedSize.width, height: targetSize.height) } } We have resolve issue with size calculation with checking nil. Working fine in xcode 15 and 16+. Note: Please help me with reason of crash? Is it because of xCode 16.2 onwards **strict check on UICollectionView **
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155
Activity
Apr ’25
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature:
Title: Frequent SIGSEGV crashes in QuartzCore's copy_image (iOS 18.4) We're experiencing numerous crashes with the following signature: Exception Codes: fault addr: 0x00000000000000e0 Crashed Thread: 0 Thread 0 0 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1972 1 QuartzCore CA::Render::copy_image(CGImage*, CGColorSpace*, unsigned int, double, double) + 1260 2 QuartzCore CA::Render::prepare_image(CGImage*, CGColorSpace*, unsigned int, double) + 24 3 QuartzCore CA::Layer::prepare_contents(CALayer*, CA::Transaction*) + 220 4 QuartzCore CA::Layer::prepare_commit(CA::Transaction*) + 284 5 QuartzCore CA::Context::commit_transaction(CA::Transaction*, double, double*) + 488 6 QuartzCore CA::Transaction::commit() + 644 7 UIKitCore ___34-[UIApplication _firstCommitBlock]_block_invoke_2 + 36 8 CoreFoundation ___CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 28 9 CoreFoundation ___CFRunLoopDoBlocks + 352 10 CoreFoundation ___CFRunLoopRun + 868 11 CoreFoundation _CFRunLoopRunSpecific + 572 12 GraphicsServices _GSEventRunModal + 168 13 UIKitCore -[UIApplication _run] + 816 14 UIKitCore _UIApplicationMain + 336 15 kugou _main + 132 16 dyld __dyld_process_info_create + 33284 Observations: 1.Crashes consistently occur in Core Animation's image processing pipeline 2.100% of occurrences are on iOS 18.4 devices 3.Crash signature suggests memory access violation during image/copy operations 4.Not tied to any specific device model Questions for Apple: 1.Is this crash pattern recognized as a known issue in iOS 18.4? 2.Are there specific conditions that could trigger SEGV_ACCERR in CA::Render::copy_image? 3.Could this be related to color space handling or image format requirements changes? 4.Any recommended workarounds while waiting for a system update?
Topic: UI Frameworks SubTopic: UIKit Tags:
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133
Activity
Apr ’25
Longtime UIStackView Bug
There has been a long lasting UIStackView bug dating back to 2016 that still exists in the latest Xcode 16.3 and SDKs, where calling setHidden:true multiple times (lets say twice) on a subview of that stack view requires calling setHidden:false twice before the subview shows up again. This was originally documented via Radar #25087688. Hopefully a Frameworks Engineer here on the forums can raise it to the attention of the appropriate engineers. It would be really nice if this eventually gets fixed, because it's one of those odd issues where you end up wasting a lot of time trying to debug because everything looks correct.
Topic: UI Frameworks SubTopic: UIKit Tags:
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104
Activity
Apr ’25
UIDocumentPickerViewController dismisses presenting view controller when selecting a file multiple times quickly
Description When using UIDocumentPickerViewController with allowsMultipleSelection = false, I expect that selecting a file will dismiss only the document picker. However, if a user quickly taps the same file multiple times, the picker dismisses both itself and the presenting view controller (i.e., it pops two levels from the view controller stack), which leads to unintended behavior and breaks presentation flow. Expected Behavior Only UIDocumentPickerViewController should be dismissed when a file is selected—even if the user taps quickly or multiple times on the same file. Actual Behavior When tapping the same file multiple times quickly, the picker dismisses not only itself but also the parent view controller it was presented from. Steps to Reproduce Create a simple view controller and present another one modally over it. From that presented view controller, present a UIDocumentPickerViewController with allowsMultipleSelection = false. Tap quickly on the same file in the picker 2 times. Result: Both the document picker and the presenting view controller are dismissed. Reproducible Code Snippet class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .green addLabel("Parent View Controller") DispatchQueue.main.async { [unowned self] in let child = UIViewController() child.view.backgroundColor = .yellow present(child, animated: true) child.addLabel("Child View Controller") let vc = UIDocumentPickerViewController( forOpeningContentTypes: [.pdf, .jpeg, .png], asCopy: true ) vc.allowsMultipleSelection = false child.present(vc, animated: true) } } } extension UIViewController { func addLabel(_ text: String) { let label = UILabel(frame: CGRect(x: 0, y: 50, width: view.bounds.width, height: 30)) label.text = text view.addSubview(label) } } Environment Device: iPhone 15 Pro and others iOS version: 18.2 (reproduces on multiple iOS versions) Occurs with: .pdf, .jpeg, .png file types Mode: Both simulator and real device Notes Happens consistently with fast multiple taps on the same file. This breaks expected view controller stack behavior.
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144
Activity
Apr ’25
iOS18 iPad Custom UITabBar invalid
After my XCode was upgraded to 16.2, the custom bottom tabbar of iPadAPP could not be displayed properly (I set "traitOverrides.horizontalSizeClass = .compact", otherwise the tabbar would be displayed at the top and it was not the style I wanted) Below are my code and pictures of the running effects of iOS17 and iOS18 override func viewDidLoad() { super.viewDidLoad() setValue(CustomTabBar(), forKey: "tabBar") if #available(iOS 18.0, *) { self.mode = .tabBar self.traitOverrides.horizontalSizeClass = .compact } } } class CustomTabBar: UITabBar { var leftView = UIView() var rightView = UIView() override func sizeThatFits(_ size: CGSize) -> CGSize { var sizeThatFits = super.sizeThatFits(size) sizeThatFits.height = 60 // 自定义高度 return sizeThatFits } override func layoutSubviews() { super.layoutSubviews() self.backgroundColor = .red addSubview(leftView) addSubview(rightView) leftView.backgroundColor = .green leftView.frame = CGRect(x: 10, y: 4, width: 80, height: 40) rightView.backgroundColor = .green rightView.frame = CGRect(x: 600, y: 4, width: 80, height: 40) } } ![]("https://developer.apple.com/forums/content/attachment/66988297-26dc-4b40-af37-103f6a277563" "title=20250409151648.jpg;width=2394;height=1716")
Topic: UI Frameworks SubTopic: UIKit
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4
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287
Activity
Apr ’25
[iOS 18 Only] Intermittent Crash at completeTransition in Custom Navigation Animation (Firebase Crashlytics)
Hi everyone, I'm encountering an intermittent crash on iOS 18 only (not reproducible locally, reported in Firebase Crashlytics) at transitionContext.completeTransition(!transitionContext.transitionWasCancelled) within my custom UIViewControllerAnimatedTransitioning. The same code runs fine on iOS 16 and 17 (no Crashlytics report for those iOS version) Here's the crash log: Crashed: com.apple.main-thread 0 libswiftCore.dylib 0x4391f0 swift_getObjectType + 40 1 ROOM 0x490c48 ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 47 (ItemDetailAnimator.swift:47) 2 ROOM 0x490f3c @objc ItemDetailAnimator.navigationController(_:animationControllerFor:from:to:) + 92 (<compiler-generated>:92) 3 UIKitCore 0xa2d7a4 -[UINavigationController _customTransitionController:] + 516 4 UIKitCore 0x2e51dc -[UINavigationController _immediatelyApplyViewControllers:transition:animated:operation:] + 2620 5 UIKitCore 0x1541d4 __94-[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:]_block_invoke + 100 6 UIKitCore 0x150768 -[UINavigationController _applyViewControllers:transition:animated:operation:rescheduleBlock:] + 776 7 UIKitCore 0x2e7e44 -[UINavigationController pushViewController:transition:forceImmediate:] + 544 8 UIKitCore 0x2e4230 -[UINavigationController pushViewController:animated:] + 444 9 ROOM 0x66cb04 UINavigationController.pushViewController(_:animated:completion:) + 185 (UINavigationController+Room.swift:185) 10 ROOM 0x8cef4c ItemDetailCoordinator.start(animated:completion:) + 99 (ItemDetailCoordinator.swift:99) 11 ROOM 0xc6c95c protocol witness for Coordinator.start(animated:completion:) in conformance BaseCoordinator + 24 (<compiler-generated>:24) 12 ROOM 0x8ca520 AppCoordinator.startCoordinator(_:url:reference:animated:completion:) + 729 (AppCoordinator.swift:729) 13 ROOM 0x8cb248 protocol witness for URLSupportCoordinatorOpener.startCoordinator(_:url:reference:animated:completion:) in conformance AppCoordinator + 48 (<compiler-generated>:48) 14 ROOM 0xd6166c URLSupportCoordinatorOpener<>.open(url:openingController:reference:animated:completion:) + 118 (URLSupportedCoordinator.swift:118) 15 ROOM 0xc56038 RRAppDelegate.handleURL(url:completion:) + 588 (RRAppDelegate.swift:588) 16 ROOM 0xc502d0 RRAppDelegate.applicationDidBecomeActive(_:) + 330 (RRAppDelegate.swift:330) 17 ROOM 0xc5041c @objc RRAppDelegate.applicationDidBecomeActive(_:) + 52 (<compiler-generated>:52) 18 UIKitCore 0x1fb048 -[UIApplication _stopDeactivatingForReason:] + 1368 My animateTransition code is: ```func animateTransition( using transitionContext: UIViewControllerContextTransitioning) { guard let (fromView, toView, fromVC, toVC) = filterTargets(context: transitionContext) else { transitionContext.cancelInteractiveTransition() transitionContext.completeTransition(false) return } let containerView = transitionContext.containerView toView.frame = transitionContext.finalFrame(for: toVC) guard let targetView = fromVC.animationTargetView, let fromFrame = fromVC.animationTargetFrame, let toFrame = toVC.animationTargetFrame else { containerView.insertSubview(toView, aboveSubview: fromView) toView.frame = transitionContext.finalFrame(for: toVC) transitionContext.completeTransition(true) return } let newFromFrame = fromView.convert(fromFrame, to: containerView) let tempImageView: UIImageView if let target = targetView as? UIImageView, let image = targetImage ?? target.image, image.size.height != 0, target.frame.height != 0, image.size.width / image.size.height != target.frame.width / target.frame.height { targetImage = image tempImageView = UIImageView(image: image) tempImageView.frame = newFromFrame tempImageView.contentMode = .scaleAspectFit } else { tempImageView = targetView.room.asImageView() tempImageView.frame = newFromFrame } targetView.isHidden = true let tempFromView = containerView.room.asImageView() targetView.isHidden = false let tempHideView = UIView() containerView.addSubview(tempFromView) containerView.insertSubview(toView, aboveSubview: tempFromView) tempHideView.backgroundColor = .white toView.addSubview(tempHideView) containerView.addSubview(tempImageView) //Minus with item detail view y position //Need to minus navigation bar height of item detail view var tempHideViewFrame = toFrame tempHideViewFrame.origin.y -= toView.frame.origin.y tempHideView.frame = tempHideViewFrame let duration = transitionDuration(using: transitionContext) toView.alpha = 0 UIView.animate(withDuration: duration * 0.5, delay: duration * 0.5, options: .curveLinear, animations: { toView.alpha = 1 }) let scale: CGFloat = toFrame.width / newFromFrame.width let newFrame = CGRect( x: toFrame.minX - newFromFrame.minX * scale, y: toFrame.minY - newFromFrame.minY * scale, width: tempFromView.frame.size.width * scale, height: tempFromView.frame.size.height * scale) UIView.animate(withDuration: duration, delay: 0.0, options: [.curveEaseInOut], animations: { tempFromView.frame = newFrame tempImageView.frame = toFrame }, completion: { _ in tempHideView.removeFromSuperview() tempFromView.removeFromSuperview() tempImageView.removeFromSuperview() transitionContext.completeTransition(!transitionContext.transitionWasCancelled) }) }
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243
Activity
Apr ’25
GPS Track Navigation with MapKit?
I want to create a MKRoute from a list of MKMapPoints or coordinates. But apparently MKRoute can only be generated from a MKDirections request from Apple's servers. The primary use of my app will be activities (eg hiking) in the back country where (1) a network connection likely won't be available and (2) there likely will not be a trail in Apple's map network. For example I want to provide navigation for following a recorded GPS track or my only MKPolyLines. Note that I am required to use MapKit (3rd party map SDKs are not an option for a number of reasons). It feels like a huge missed opportunity if MapKit doesn't allow Routes to be created from a predetermined list of coordinates. Does anyone know of any solutions for this problem either somehow creating a MKRoute from a list of coordinates or a 3rd party library? I've searched but haven't had any luck finding a solution. It seems like something like this must exist so I thought I'd ask.
Topic: UI Frameworks SubTopic: UIKit Tags:
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83
Activity
Apr ’25
Replaykit stop screen record failed, recording status is false
I want to record screen ,and than when I call the method stopCaptureWithHandler:(nullable void (^)(NSError *_Nullable error))handler to stop recording and saving file. before call it,I check the value record of RPScreenRecorder sharedRecorder ,the value is false , It's weird! The screen is currently being recorded ! I wonder if the value of [RPScreenRecorder sharedRecorder].record will affect the method stopCaptureWithHandler: -(void)startCaptureScreen { [[RPScreenRecorder sharedRecorder] startCaptureWithHandler:^(CMSampleBufferRef _Nonnull sampleBuffer, RPSampleBufferType bufferType, NSError * _Nullable error) { //code } completionHandler:^(NSError * _Nullable error) { //code }]; } - (void)stopRecordingHandler { if([[RPScreenRecorder sharedRecorder] isRecording]){ // deal error .sometime isRecording is false }else { [[RPScreenRecorder sharedRecorder] stopCaptureWithHandler:^(NSError * _Nullable error) { }]; } } here are my code.
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118
Activity
Apr ’25
Strange media player overlay main screen
Respected Madam/Sir, The following code works well in the past year, but when I test it again on my iPhone which run iOS 16.7.8, a strange media player appeared and overlay the main screen of my app, I really don't know what happened there, I'm struggling to resolve it hours, but it still always appear, help please! Any suggestion, direction, api misused, would be appreciated. let mainScreenController : ViewController = ViewController() self.window = UIWindow(frame: UIScreen.main.bounds) self.window?.rootViewController = mainScreenController self.window?.makeKeyAndVisible()
Topic: UI Frameworks SubTopic: UIKit
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2
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124
Activity
Apr ’25
iOS 18 SDK causing random UI changes and crashes with my app
I am a developer on an enterprise application. Our team just updated our pipeline to build our app on the iOS 18 SDK instead of the 17.4 SDK and this has caused a lot of our ui elements to change and several crashes within the app resulting in just the simple error message "Swift runtime failure: unhandled C++ / Objective-C exception". Why is just updating the SDK causing all these issues? Is there anyway to keep the previous version or will we have to go component by component to fix the constraints and crashes? These issues seem to be happening to our users on iOS 18 and beyond.
Topic: UI Frameworks SubTopic: UIKit Tags:
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151
Activity
Apr ’25
Printing NSTextStorage over multiple UITextView produces weird results
I would like to print a NSTextStorage on multiple pages and add annotations to the side margins corresponding to certain text ranges. For example, for all occurrences of # at the start of a line, the side margin should show an automatically increasing number. My idea was to create a NSLayoutManager and dynamically add NSTextContainer instances to it until all text is laid out. The layoutManager would then allow me to get the bounding rectangle of the interesting text ranges so that I can draw the corresponding numbers at the same height inside the side margin. This approach works well on macOS, but I'm having some issues on iOS. When running the code below in an iPad Simulator, I would expect that the print preview shows 3 pages, the first with the numbers 0-1, the second with the numbers 2-3, and the last one with the number 4. Instead the first page shows the number 4, the second one the numbers 2-4, and the last one the numbers 0-4. It's as if the pages are inverted, and each page shows the text starting at the correct location but always ending at the end of the complete text (and not the range assigned to the relative textContainer). I've created FB17026419. class ViewController: UIViewController { override func viewDidAppear(_ animated: Bool) { let printController = UIPrintInteractionController.shared let printPageRenderer = PrintPageRenderer() printPageRenderer.pageSize = CGSize(width: 100, height: 100) printPageRenderer.textStorage = NSTextStorage(string: (0..<5).map({ "\($0)" }).joined(separator: "\n"), attributes: [.font: UIFont.systemFont(ofSize: 30)]) printController.printPageRenderer = printPageRenderer printController.present(animated: true) { _, _, error in if let error = error { print(error.localizedDescription) } } } } class PrintPageRenderer: UIPrintPageRenderer, NSLayoutManagerDelegate { var pageSize: CGSize! var textStorage: NSTextStorage! private let layoutManager = NSLayoutManager() private var textViews = [UITextView]() override var numberOfPages: Int { if !Thread.isMainThread { return DispatchQueue.main.sync { [self] in numberOfPages } } printFormatters = nil layoutManager.delegate = self textStorage.addLayoutManager(layoutManager) if textStorage.length > 0 { let glyphRange = layoutManager.glyphRange(forCharacterRange: NSRange(location: textStorage.length - 1, length: 0), actualCharacterRange: nil) layoutManager.textContainer(forGlyphAt: glyphRange.location, effectiveRange: nil) } var page = 0 for textView in textViews { let printFormatter = textView.viewPrintFormatter() addPrintFormatter(printFormatter, startingAtPageAt: page) page += printFormatter.pageCount } return page } func layoutManager(_ layoutManager: NSLayoutManager, didCompleteLayoutFor textContainer: NSTextContainer?, atEnd layoutFinishedFlag: Bool) { if textContainer == nil { addPage() } } private func addPage() { let textContainer = NSTextContainer(size: pageSize) layoutManager.addTextContainer(textContainer) let textView = UITextView(frame: CGRect(origin: .zero, size: pageSize), textContainer: textContainer) textViews.append(textView) } }
Topic: UI Frameworks SubTopic: UIKit Tags:
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4
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129
Activity
Apr ’25
UITextField with isSecureTextEntry in Catalyst display an empty box
Hi, In a Mac Catalyst app, I need to allow the user insert a passcode using a UITextField. The field is used to insert a one time passcode and I want to keep the content hidden. For this reason I set the isSecureTextEntry property to true. passcodeTextField.isSecureTextEntry = true By doing this, a button to allow the user to pick a password from the keychain is displayed: This option in my case should not appear because the password is a one time password that change every time. For that reason I set the textContentType to oneTimeCode. passcodeTextField.textContentType = .oneTimeCode This actually removes the password button, but introduce something weird. If the user type something and then delete everything, a big empty box appear under the field: I have no idea what this box is and why it appears. Does anyone know why it appears and how I can remove it? Thank you
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1
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1
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880
Activity
Apr ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cell,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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0
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0
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81
Activity
Apr ’25
UIInputView not being deallocated
I am experiencing memory leaks in my iOS app that seem to be related to an issue between UIInputView and _UIInputViewContent. After using the memory graph, I'm seeing that instances of these objects aren't being deallocated properly. The UIInputViewController whichs holds the inputView is being deallocated properly along with its subviews.I have tried to remove all of UIInputViewController's subviews and their functions but the uiInputView is not being deallocated. The current setup of my app is a collectionView with multiple cells,each possessing a textfield with holds a UIInputViewController.When i scroll up or down,the views are being reused as expected and the number of UIInputViewController stays consistent with the number of textfields.However the number of inputView keeps increasing referencing solely _UIInputViewContent. class KeyboardViewController: UIInputViewController { // Callbacks var key1: ((String) -> Void)? var key2: (() -> Void)? var key3: (() -> Void)? var key4: (() -> Void)? private lazy var buttonTitles = [ ["1", "2", "3"], ["4", "5", "6"], ["7", "8", "9"] ] override func viewDidLoad() { super.viewDidLoad() setupKeyboard() } lazy var mainStackView: UIStackView = { let mainStackView = UIStackView() mainStackView.axis = .vertical mainStackView.distribution = .fillEqually mainStackView.spacing = 16 mainStackView.translatesAutoresizingMaskIntoConstraints = false return mainStackView }() private func setupKeyboard() { let keyboardView = UIView(frame:CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 279.0)) keyboardView.addSubview(mainStackView) NSLayoutConstraint.activate([ mainStackView.topAnchor.constraint(equalTo: keyboardView.topAnchor, constant: 16), mainStackView.leadingAnchor.constraint(equalTo: keyboardView.leadingAnchor, constant: 0), mainStackView.trailingAnchor.constraint(equalTo: keyboardView.trailingAnchor, constant: -24), mainStackView.bottomAnchor.constraint(equalTo: keyboardView.bottomAnchor, constant: -35) ]) // Create rows for (_, _) in buttonTitles.enumerated() { let rowStackView = UIStackView() rowStackView.axis = .horizontal rowStackView.distribution = .fillEqually rowStackView.spacing = 1 // Create buttons for each row for title in rowTitles { let button = createButton(title: title) rowStackView.addArrangedSubview(button) } mainStackView.addArrangedSubview(rowStackView) } self.view = keyboardView } private func createButton(title: String) -> UIButton { switch title { ///returns a uibutton based on title } } // MARK: - Button Actions @objc private func numberTapped(_ sender: UIButton) { if let number = sender.title(for: .normal) { key1?(number) } } @objc private func key2Called() { key2?() } @objc private func key3Called() { key3?() } @objc private func key4Called() { key4?() } deinit { // Clear any strong references key1 = nil key2 = nil key3 = nil key4 = nil for subview in mainStackView.arrangedSubviews { if let stackView = subview as? UIStackView { for button in stackView.arrangedSubviews { (button as? UIButton)?.removeTarget(self, action: nil, for: .allEvents) } } } mainStackView.removeFromSuperview() } } Environment iOS 16.3 Xcode 18.3.1 Any insights would be greatly appreciated as this is causing noticeable memory growth in my app over time.
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1
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93
Activity
Apr ’25
Toggling UITextView attributes for spellchecking, smart quotes, etc stops working
I've added some menu actions to toggle various text view attributes named in the subject. The default for Simulator and my devices is to have these features turned on. But I'm finding that toggling them in my menu actions doesn't actually work. Toggling spellchecking or smart quotes (I haven't yet bothered to add more actions and test them) to .off does indeed set the correct value on the UITextView, but the features are still happening when I type (soft or hard keyboards behave the same). What's wrong? Is it simply broken and is caching the initial value or something? 18.4 is being used on my Simulator and my devices. I also tried 18.3.1 in Simulator with the same results.
Topic: UI Frameworks SubTopic: UIKit
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3
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0
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116
Activity
Apr ’25
Hover effect in Custom UIKit Views
I am adapting my custom UI Framework for visionOS, and I'm wondering if it is going to be possible to detect hover over different UI elements within my view. The UI Framework draws to a Metal layer in a UIView. I don't currently support uihovergesturerecognizer on the view but I guess this wouldn't help, since you don't get coordinates. I can imagine an unpleasant solution might be to add invisible UIControls for each of my custom controls that are drawn in my own framework.
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1
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66
Activity
Apr ’25