Explore the various UI frameworks available for building app interfaces. Discuss the use cases for different frameworks, share best practices, and get help with specific framework-related questions.

All subtopics
Posts under UI Frameworks topic

Post

Replies

Boosts

Views

Activity

UISplitViewController changes behavior of `viewControllers` property on iOS 26
I am attempting to start my application on iOS 26 with Xcode 26. It uses an UISplitViewController that is instantiated through a Storyboard. It uses the "Unspecified" style, which is a holdover from a previous version of iOS. I'm not sure if this is a bug in iOS, or if I am supposed to change it now. The viewControllers property only has the primary view controller on iOS, although it has the primary and detail view controllers on iPadOS. When I start the application on iOS 18.5, it has both primary and detail controllers on both platforms.
0
0
166
Jun ’25
How to get the date range of the data that is currently displayed in a Apple Chart?
I have a Swiftui app, and I'm using the Apple Chart framework to chart user transactions over time. I'd like to be able to show an annotation at the top of the chart that shows the date range of the records currently visible on the chart. Much like Apple does in their Heath App charts. But I just can't seem to find a method to read the current date range displayed on the chart once the user has scrolled though the chart. Has anyone done anything similar, or maybe seen some sample code? So far I'm striking out on this... Thanks in advance
1
0
242
May ’25
In navigationLink closure, FocusState doesn't work in sheet
Hello, I have a question about FocusState, navigationLink and sheet, the code which in navigationLink closure doesn’t work, but work without navigationLink, just like the following code struct ContentView: View { var body: some View { NavigationStack { // this work interView() // this doesn't work NavigationLink { interView() } label: { Text("into interView") } } } } struct interView: View { @FocusState var focusStateA : Int? @State var show : Bool = false @State var text: String = "" var body: some View { ScrollView { VStack { coreView Button("Detail") { show.toggle() } } .sheet(isPresented: $show, content: { coreView }) } } } extension interView { var coreView : some View { VStack { VStack { putdown TextField("hi", text: $text) .focused($focusStateA , equals: 1) } } } var putdown : some View { Button(action: { if focusStateA != nil { focusStateA = nil print("OK") } else { print("It's nil") } }, label: { Text("Put down the keyboard") }) } } and there are some strange phenomena, I must put all view into a scrollview, otherwise, it even doesn’t work without navigationLink This problem has existed in IOS 18, and now in IOS26 still doesn’t be settled, is it a problem or some character?
Topic: UI Frameworks SubTopic: SwiftUI
0
0
66
Jun ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
0
0
148
May ’25
Cannot configure contentShape for final preview of .contextMenu(menuItems: , preview: )
Without using a custom preview, you can set .contentShape(RoundedRectangle(cornerRadius: 30)) so that in the "zoomed in" preview of the contextMenu you can have a custom cornerRadius. However, this does not work if you create a custom preview, because then the ContentShape gets applied only to the LIFT PREVIEW, and not to the FINAL PREVIEW state. Heres a sample code - I'd love some support! :) import SwiftUI struct ContentView: View { var body: some View { VStack { Rectangle() .fill(Color.blue) .frame(width: 300, height: 300) .cornerRadius(30) .contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 30)) .contextMenu { Button("Hello") {} Button("Goofy") {} } preview: { Rectangle() .fill(Color.blue) .frame(width: 300, height: 300) .cornerRadius(30) //.contentShape(RoundedRectangle(cornerRadius: 30)) //.contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 30)) } Text("contextMenu item with large cornerRadius is not working as expected... No way to set contentShape to custom corner radius for final preview - not the lift preview") } } }
1
0
135
May ’25
Enabling Show Tab Bar Programmatically
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
0
0
133
May ’25
SwiftUI: dynamicTypeSize doesn't work for items in a List
Hi, I have a List and I want to limit the dynamic text size for some of the elements in the list's row item view. I created a test view below. The ".dynamicTypeSize(.large)" restriction only works if it's applied to the List view, not if it's set for the the ContentItemView in the ForEach below. Is there a reason for this? Do I need to do something else to limit a list row to a certain size? The example only has a text field, but I want to do this for a Image with some text inside it, and I wanted to restrict that text field, but it doesn't seem to work when the view is inside a List row. Please let me know if there's a workaround for it. import SwiftUI import CoreData struct ContentView: View { @FetchRequest( sortDescriptors: [NSSortDescriptor(keyPath: \Item.timestamp, ascending: true)], animation: .default) private var items: FetchedResults<Item> @State private var multiSelectedContacts = Set<Item.ID>() var body: some View { NavigationStack { List (selection: $multiSelectedContacts) { ForEach(items) { item in ContentItemView(item: item) } .dynamicTypeSize(.large) // <-- doesn't works } .dynamicTypeSize(.large) // <-- THIS WORKS } } } struct ContentItemView: View { @Environment(\.managedObjectContext) private var viewContext @ObservedObject var item: Item @State var presentConfirmation = false var body: some View { HStack { if let timestamp = item.timestamp, let itemNumber = item.itemNumber { Text("\(itemNumber) - \(timestamp, formatter: itemFormatter)") } } .popover(isPresented: $item.canShowPopover, content: { Text("Test Item Label") .frame(width: 100, height: 150) }) } } private let itemFormatter: DateFormatter = { let formatter = DateFormatter() formatter.dateStyle = .short formatter.timeStyle = .long return formatter }() #Preview { ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext) }
2
2
654
Jun ’25
SwiftUI Picker does cause unresponsive views
Using the native SwiftUI.Picker to set a @State which is then used to render different child views based on the selected state (using a switch-case inside body) seems to cause those child views to be unresponsive. The following code below is a replicates the issue. The solution I am currently using is to build my own custom Picker that relies on SwiftUI.Buttons to set the state. This works. enum PickerSelection: Hashable { case binding, ownState } struct MainApp: View { @State private var pickerSelection: PickerSelection? = nil @State private var isToggled: Bool = false var body: some View { VStack(alignment: .leading) { /// Changing `pickerSelection` via `SwiftUI.Picker` causes child views' toggles to be unresponsive. Picker("Picker", selection: $pickerSelection) { Text("No Option").tag(Optional<PickerSelection>(nil)) Text("Binding").tag(PickerSelection.binding) Text("Own state").tag(PickerSelection.ownState) } /// Changing `pickerSelection` via a custom `Button`-based picker works as expected. CustomPickerWithButtonBased(pickerSelection: $pickerSelection) switch pickerSelection { case .binding: ChildViewWithBinding(isToggled: $isToggled) case .ownState: ChildViewManagingOwnState() case .none: EmptyView() } Spacer() } .padding() } } struct ChildViewWithBinding: View { @Binding var isToggled: Bool var body: some View { Toggle("ChildViewWithBinding", isOn: $isToggled) } } struct ChildViewManagingOwnState: View { @State private var isToggled: Bool = false var body: some View { Toggle("ChildViewManagingOwnState", isOn: $isToggled) } } struct CustomPickerWithButtonBased: View { @Binding var pickerSelection: PickerSelection? var body: some View { HStack { Button { pickerSelection = .binding } label: { Text("Binding") } Button { pickerSelection = .ownState } label: { Text("OwnState") } } } } Am I missing something with Picker?
1
0
90
May ’25
Push Notifications for Widgets
With the advent of APNs pushs to Widgets, I would like to confirm some things. I understand that we have a budget of updates for it, however is the budget for APNs part of the budget for background updates? In other words, 1 budget for both or 2 separate budgets? Also, can we make a push to an individual widget, or are we essentially calling .reloadAllTimelines()?
1
0
120
Jun ’25
Dock tile plugin and app groups
In one of my apps I use an app group to share data between the app and a command line tool. This works as expected. The app also contains a Dock Tile plugin and I wonder if there's a way to access the group container from this plugin? Thanks in advance for your help. Best regards, Marc
5
0
467
May ’25
Best way to combine new tab bar with floating action button?
I have a floating action button in my app above a toolbar. The action button adds items to my app, so is pretty important and should be easy to reach. Now with the new liquid glass design, I wonder what the best way is to combine those two. Should I use .tabViewBottomAccessory() for that? Though, that will merge down on scroll. 🤔 Or can I replace the search button in the bottom right with my own custom button action?
1
0
208
Jun ’25
.highPriorityGesture Prevents Button Tap on iOS 17 and Earlier
In iOS 18, using .highPriorityGesture does not interfere with Button tap detection. However, on iOS 17 and earlier, setting a .highPriorityGesture causes the Button's tap action to stop responding. I am using .highPriorityGesture in an attempt to support both tap and long-press gestures on a Button, which works as expected in iOS 18. However, the same implementation prevents taps on earlier versions. Is using .highPriorityGesture on a Button not recommended in this case? Or is this an issue specific to how .highPriorityGesture behaves on iOS 17 and earlier? Below is a sample code: struct SampleButton: View { let title: String let action: () -> Void var body: some View { Button { NSLog("Tapped") action() } label: { Text(title) }.highPriorityGesture(LongPressGesture(minimumDuration: 0.5).onEnded { _ in NSLog("Long press.") action() }) } } struct ContentView: View { var body: some View { VStack { SampleButton(title: "Tap or LongPress") {} } } } Environment: Xcode: Version 16.3 (16E140) iOS: iOS 18.4(simulator), iOS 17.5, iOS 16.4, iOS 15.2
3
0
150
May ’25
iOS 14 UIPickerView Selected View Background Color
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here. https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/ I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14. Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style? Thank you
9
0
11k
Jun ’25
Debugging Snapshot Thread Confinement Warning in UITableViewDiffableDataSource
I first applied a snapshot on the main thread like this: var snapshot = NSDiffableDataSourceSnapshot<Section, MessageViewModel>() snapshot.appendSections([.main]) snapshot.appendItems([], toSection: .main) dataSource.applySnapshotUsingReloadData(snapshot) After loading data, I applied the snapshot again using: Task { @MainActor in await dataSource.applySnapshotUsingReloadData(snapshot) } On an iPhone 13 mini, I received the following warning: Warning: applying updates in a non-thread confined manner is dangerous and can lead to deadlocks. Please always submit updates either always on the main queue or always off the main queue However, this warning did not appear when I ran the same code on an iPhone 16 Pro simulator. Can anyone explain it to me? Thank you
Topic: UI Frameworks SubTopic: UIKit Tags:
0
0
118
May ’25
Dynamically resizing NSPreferencePane content
Is it not possible to dynamically change or constrain an NSPreferencePane's mainView size? I have looked all over and this doesn't seem to be mentioned anywhere. The most I can seemingly do is set the frame and hope the user doesn't resize the window. class scor: NSPreferencePane { override func mainViewDidLoad() { mainView = NSHostingView(rootView: ContentView()) mainView.frame = NSMakeRect(0, 0, 668, 1048) } } Here is a screenshot, just with a simple webview as a test, note the scrollbar: My storyboard is just from the default prefpane Xcode template, nothing special. I looked at the header file for NSPreferencePane and came up with nothing. All I can think of is that this is impossible due to the way they are implemented? The only thing we seemingly have access to is mainView, so I can't like constrain the size of mainView to its parent, for example. Additionally, if I make a new preference pane, and make a button or other view that I choose to resize to fill horizontally and vertically, it does that, but not really? Here is what that looks like: The behaviour is similar to the previous preference pane, the width does adapt correctly, the height stays the same, forever. Not that it really matters but I am using macOS 14.7.6 on an M2 air
0
0
111
Jun ’25
`SwiftUI.Table` Select and Done buttons breaking navigation on iPadOS?
https://github.com/apple/sample-food-truck Hi! I'm following along with the sample-food-truck application from WWDC 2022. I'm seeing some weird navigation issues when building the app for iPadOS. The Table component displays a Select Button for selecting elements and a Done Button disabling that state. These buttons seem to be breaking something about navigation on iOS 18.4.1. It's a nondeterministic issue… but tapping the buttons seems to lead to some corrupt state where the app transitions out of OrdersView and back to TruckView. This code from FoodTruckModel seems to be making a difference: Task(priority: .background) { var generator = OrderGenerator.SeededRandomGenerator(seed: 5) for _ in 0..<20 { try? await Task.sleep(nanoseconds: .secondsToNanoseconds(.random(in: 3 ... 8, using: &generator))) Task { @MainActor in withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } } } } Commenting out that code and disabling the new Order values coming in seems to fix the issue. Is there any public documentation for me to learn about the Select and Done buttons? I don't see anywhere for me to learn about how these work and what my ability is to customize their behavior. Any ideas? I can repro from device and simulator.
2
0
119
May ’25
UISplitViewController changes behavior of `viewControllers` property on iOS 26
I am attempting to start my application on iOS 26 with Xcode 26. It uses an UISplitViewController that is instantiated through a Storyboard. It uses the "Unspecified" style, which is a holdover from a previous version of iOS. I'm not sure if this is a bug in iOS, or if I am supposed to change it now. The viewControllers property only has the primary view controller on iOS, although it has the primary and detail view controllers on iPadOS. When I start the application on iOS 18.5, it has both primary and detail controllers on both platforms.
Replies
0
Boosts
0
Views
166
Activity
Jun ’25
LPLinkView override context menu / LongPress
SwiftUI, using LPLinkView through UIViewRepresentable. Default behavior is a long press brings up a context menu and a popover to preview content. I want to replace that default long press behavior with my own custom screen. Adding a UILongPressGestureRecognizer didn't work. Thanks!
Replies
0
Boosts
0
Views
122
Activity
May ’25
onScrollPhaseChange doesn't get called when using List
Hi, I can't get onScrollPhaseChange to fire when using a List. It works as expected when using a ScollView and LazyVStack. Interestingly, onScrollGeometryChange gets called as expected for both List and ScrollView. Has anyone successfully used onScrollPhaseChange with a List?
Replies
6
Boosts
1
Views
881
Activity
Jun ’25
How to get the date range of the data that is currently displayed in a Apple Chart?
I have a Swiftui app, and I'm using the Apple Chart framework to chart user transactions over time. I'd like to be able to show an annotation at the top of the chart that shows the date range of the records currently visible on the chart. Much like Apple does in their Heath App charts. But I just can't seem to find a method to read the current date range displayed on the chart once the user has scrolled though the chart. Has anyone done anything similar, or maybe seen some sample code? So far I'm striking out on this... Thanks in advance
Replies
1
Boosts
0
Views
242
Activity
May ’25
In navigationLink closure, FocusState doesn't work in sheet
Hello, I have a question about FocusState, navigationLink and sheet, the code which in navigationLink closure doesn’t work, but work without navigationLink, just like the following code struct ContentView: View { var body: some View { NavigationStack { // this work interView() // this doesn't work NavigationLink { interView() } label: { Text("into interView") } } } } struct interView: View { @FocusState var focusStateA : Int? @State var show : Bool = false @State var text: String = "" var body: some View { ScrollView { VStack { coreView Button("Detail") { show.toggle() } } .sheet(isPresented: $show, content: { coreView }) } } } extension interView { var coreView : some View { VStack { VStack { putdown TextField("hi", text: $text) .focused($focusStateA , equals: 1) } } } var putdown : some View { Button(action: { if focusStateA != nil { focusStateA = nil print("OK") } else { print("It's nil") } }, label: { Text("Put down the keyboard") }) } } and there are some strange phenomena, I must put all view into a scrollview, otherwise, it even doesn’t work without navigationLink This problem has existed in IOS 18, and now in IOS26 still doesn’t be settled, is it a problem or some character?
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
Boosts
0
Views
66
Activity
Jun ’25
Scroll offset incorrectly resets when animating insertion of ScrollView using .geometryGroup()
Hey, I've been having a problem with scroll views in combination with the .geometryGroup() modifier. I have filed a Feedback (FB17698293) but I also wanted to post this here in case someone maybe has a better workaround for the problem. Problem Whenever you conditionally insert a ScrollView inside a VStack that is modified with a .geometryGroup() modifier, the scroll view content offset resets itself after the insertion animation is done, even if you started scrolling inside the scroll view during the animation and haven't let go of the screen. This happens consistently and is fully reproducible (see below), both using a simulator and a real device. Unfortunately, this is a very annoying glitch that ruins a lot of cool UX components that rely on .geometryGroup(). The weird thing is that the glitch entirely disappears, if you add a simple, non-zero (but greater than 1) .padding() modifier to the VStack (.padding().geometryGroup()). I have no idea why this fixes the glitch, but it does. However, adding a padding is not feasible in many situations, so this workaround is not ideal. Steps to reproduce Launch the code below (using a simulator or a real device) and tap "Toggle Expansion" to insert the scroll view. As the view is animating in, drag the scroll content and hold it scrolled away from the top. Wait for the animation to complete. The scroll view will reset the content offset, even though the drag gesture is still active (i.e. you haven't lifted your finger to release the scroll view) On a real device, this sometimes even leads to an even worse visual artifact where the scroll view is rendered twice for a few frames; once with the correct offset, and once with the reset offset. I wanted to include a link to a gif/video showing the glitch, but it tells me that imgur is not allowed on the forums. Expected Behavior I want the scroll view to respect the content offset, even if I started changing it mid-animation. Xcode Version I am using Xcode 16.4 (16F6) but this problem has been occurring since the .geometryGroup() modifier has been release. I was only now able to pinpoint this problem exactly, so I'm filing this feedback. Code The entire code that reproduces the problem: import SwiftUI struct ContentView: View { @State private var isExpanded: Bool = false var body: some View { VStack { if isExpanded { ScrollView { Text(loremIpsum) } } Button("Toggle Expansion") { isExpanded.toggle() } } // .padding(10) // Adding a non-zero padding makes the glitch disappear .frame(maxWidth: .infinity) .geometryGroup() .animation(.default, value: isExpanded) } } #Preview { ContentView().preferredColorScheme(.dark) } // MARK: - Mock Data let loremIpsum = """ Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed do eiusmod tempor incididunt \ ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco \ laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla \ pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt \ mollit anim id est laborum. """
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
Boosts
0
Views
148
Activity
May ’25
iOS26 bottom toolbars space broken
Like this Here's my code
Replies
3
Boosts
0
Views
293
Activity
Jun ’25
Cannot configure contentShape for final preview of .contextMenu(menuItems: , preview: )
Without using a custom preview, you can set .contentShape(RoundedRectangle(cornerRadius: 30)) so that in the "zoomed in" preview of the contextMenu you can have a custom cornerRadius. However, this does not work if you create a custom preview, because then the ContentShape gets applied only to the LIFT PREVIEW, and not to the FINAL PREVIEW state. Heres a sample code - I'd love some support! :) import SwiftUI struct ContentView: View { var body: some View { VStack { Rectangle() .fill(Color.blue) .frame(width: 300, height: 300) .cornerRadius(30) .contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 30)) .contextMenu { Button("Hello") {} Button("Goofy") {} } preview: { Rectangle() .fill(Color.blue) .frame(width: 300, height: 300) .cornerRadius(30) //.contentShape(RoundedRectangle(cornerRadius: 30)) //.contentShape(.contextMenuPreview, RoundedRectangle(cornerRadius: 30)) } Text("contextMenu item with large cornerRadius is not working as expected... No way to set contentShape to custom corner radius for final preview - not the lift preview") } } }
Replies
1
Boosts
0
Views
135
Activity
May ’25
New Design - impact to color use in existing app SwiftUI View
I’ve noticed with the new design language, SwiftUI views appear to not use color as much. Example, color modifiers for List View items like carets. Is this intended and can developers introduce color back into SwiftUI view elements, if desired, like in iOS/iPadOS 18? Specifically, accent color not been used in List disclosure outline carets.
Replies
1
Boosts
0
Views
134
Activity
Jun ’25
Enabling Show Tab Bar Programmatically
I have a macOS application developed in SwiftUI. It's a document-based application. I know how to hide the Show Tab Bar command under View. I don't want to hide it. I always want to show tabs. I wonder how to enable this command programmatically such that the document window always has the + button to the right. Thanks.
Replies
0
Boosts
0
Views
133
Activity
May ’25
SwiftUI: dynamicTypeSize doesn't work for items in a List
Hi, I have a List and I want to limit the dynamic text size for some of the elements in the list's row item view. I created a test view below. The ".dynamicTypeSize(.large)" restriction only works if it's applied to the List view, not if it's set for the the ContentItemView in the ForEach below. Is there a reason for this? Do I need to do something else to limit a list row to a certain size? The example only has a text field, but I want to do this for a Image with some text inside it, and I wanted to restrict that text field, but it doesn't seem to work when the view is inside a List row. Please let me know if there's a workaround for it. import SwiftUI import CoreData struct ContentView: View { @FetchRequest( sortDescriptors: [NSSortDescriptor(keyPath: \Item.timestamp, ascending: true)], animation: .default) private var items: FetchedResults<Item> @State private var multiSelectedContacts = Set<Item.ID>() var body: some View { NavigationStack { List (selection: $multiSelectedContacts) { ForEach(items) { item in ContentItemView(item: item) } .dynamicTypeSize(.large) // <-- doesn't works } .dynamicTypeSize(.large) // <-- THIS WORKS } } } struct ContentItemView: View { @Environment(\.managedObjectContext) private var viewContext @ObservedObject var item: Item @State var presentConfirmation = false var body: some View { HStack { if let timestamp = item.timestamp, let itemNumber = item.itemNumber { Text("\(itemNumber) - \(timestamp, formatter: itemFormatter)") } } .popover(isPresented: $item.canShowPopover, content: { Text("Test Item Label") .frame(width: 100, height: 150) }) } } private let itemFormatter: DateFormatter = { let formatter = DateFormatter() formatter.dateStyle = .short formatter.timeStyle = .long return formatter }() #Preview { ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext) }
Replies
2
Boosts
2
Views
654
Activity
Jun ’25
SwiftUI Picker does cause unresponsive views
Using the native SwiftUI.Picker to set a @State which is then used to render different child views based on the selected state (using a switch-case inside body) seems to cause those child views to be unresponsive. The following code below is a replicates the issue. The solution I am currently using is to build my own custom Picker that relies on SwiftUI.Buttons to set the state. This works. enum PickerSelection: Hashable { case binding, ownState } struct MainApp: View { @State private var pickerSelection: PickerSelection? = nil @State private var isToggled: Bool = false var body: some View { VStack(alignment: .leading) { /// Changing `pickerSelection` via `SwiftUI.Picker` causes child views' toggles to be unresponsive. Picker("Picker", selection: $pickerSelection) { Text("No Option").tag(Optional<PickerSelection>(nil)) Text("Binding").tag(PickerSelection.binding) Text("Own state").tag(PickerSelection.ownState) } /// Changing `pickerSelection` via a custom `Button`-based picker works as expected. CustomPickerWithButtonBased(pickerSelection: $pickerSelection) switch pickerSelection { case .binding: ChildViewWithBinding(isToggled: $isToggled) case .ownState: ChildViewManagingOwnState() case .none: EmptyView() } Spacer() } .padding() } } struct ChildViewWithBinding: View { @Binding var isToggled: Bool var body: some View { Toggle("ChildViewWithBinding", isOn: $isToggled) } } struct ChildViewManagingOwnState: View { @State private var isToggled: Bool = false var body: some View { Toggle("ChildViewManagingOwnState", isOn: $isToggled) } } struct CustomPickerWithButtonBased: View { @Binding var pickerSelection: PickerSelection? var body: some View { HStack { Button { pickerSelection = .binding } label: { Text("Binding") } Button { pickerSelection = .ownState } label: { Text("OwnState") } } } } Am I missing something with Picker?
Replies
1
Boosts
0
Views
90
Activity
May ’25
Push Notifications for Widgets
With the advent of APNs pushs to Widgets, I would like to confirm some things. I understand that we have a budget of updates for it, however is the budget for APNs part of the budget for background updates? In other words, 1 budget for both or 2 separate budgets? Also, can we make a push to an individual widget, or are we essentially calling .reloadAllTimelines()?
Replies
1
Boosts
0
Views
120
Activity
Jun ’25
Dock tile plugin and app groups
In one of my apps I use an app group to share data between the app and a command line tool. This works as expected. The app also contains a Dock Tile plugin and I wonder if there's a way to access the group container from this plugin? Thanks in advance for your help. Best regards, Marc
Replies
5
Boosts
0
Views
467
Activity
May ’25
Best way to combine new tab bar with floating action button?
I have a floating action button in my app above a toolbar. The action button adds items to my app, so is pretty important and should be easy to reach. Now with the new liquid glass design, I wonder what the best way is to combine those two. Should I use .tabViewBottomAccessory() for that? Though, that will merge down on scroll. 🤔 Or can I replace the search button in the bottom right with my own custom button action?
Replies
1
Boosts
0
Views
208
Activity
Jun ’25
.highPriorityGesture Prevents Button Tap on iOS 17 and Earlier
In iOS 18, using .highPriorityGesture does not interfere with Button tap detection. However, on iOS 17 and earlier, setting a .highPriorityGesture causes the Button's tap action to stop responding. I am using .highPriorityGesture in an attempt to support both tap and long-press gestures on a Button, which works as expected in iOS 18. However, the same implementation prevents taps on earlier versions. Is using .highPriorityGesture on a Button not recommended in this case? Or is this an issue specific to how .highPriorityGesture behaves on iOS 17 and earlier? Below is a sample code: struct SampleButton: View { let title: String let action: () -> Void var body: some View { Button { NSLog("Tapped") action() } label: { Text(title) }.highPriorityGesture(LongPressGesture(minimumDuration: 0.5).onEnded { _ in NSLog("Long press.") action() }) } } struct ContentView: View { var body: some View { VStack { SampleButton(title: "Tap or LongPress") {} } } } Environment: Xcode: Version 16.3 (16E140) iOS: iOS 18.4(simulator), iOS 17.5, iOS 16.4, iOS 15.2
Replies
3
Boosts
0
Views
150
Activity
May ’25
iOS 14 UIPickerView Selected View Background Color
I have noticed that in iOS 14 the UIPickerView has by default a light grey background on the selected Row like shown here. https://developer.apple.com/design/human-interface-guidelines/ios/controls/pickers/ I noticed also that pickerView.showsSelectionIndicator is deprecated on iOS 14. Is there a way to change the background color to white and add separators to achieve a pre iOS 14 UIPickerView style? Thank you
Replies
9
Boosts
0
Views
11k
Activity
Jun ’25
Debugging Snapshot Thread Confinement Warning in UITableViewDiffableDataSource
I first applied a snapshot on the main thread like this: var snapshot = NSDiffableDataSourceSnapshot<Section, MessageViewModel>() snapshot.appendSections([.main]) snapshot.appendItems([], toSection: .main) dataSource.applySnapshotUsingReloadData(snapshot) After loading data, I applied the snapshot again using: Task { @MainActor in await dataSource.applySnapshotUsingReloadData(snapshot) } On an iPhone 13 mini, I received the following warning: Warning: applying updates in a non-thread confined manner is dangerous and can lead to deadlocks. Please always submit updates either always on the main queue or always off the main queue However, this warning did not appear when I ran the same code on an iPhone 16 Pro simulator. Can anyone explain it to me? Thank you
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
0
Boosts
0
Views
118
Activity
May ’25
Dynamically resizing NSPreferencePane content
Is it not possible to dynamically change or constrain an NSPreferencePane's mainView size? I have looked all over and this doesn't seem to be mentioned anywhere. The most I can seemingly do is set the frame and hope the user doesn't resize the window. class scor: NSPreferencePane { override func mainViewDidLoad() { mainView = NSHostingView(rootView: ContentView()) mainView.frame = NSMakeRect(0, 0, 668, 1048) } } Here is a screenshot, just with a simple webview as a test, note the scrollbar: My storyboard is just from the default prefpane Xcode template, nothing special. I looked at the header file for NSPreferencePane and came up with nothing. All I can think of is that this is impossible due to the way they are implemented? The only thing we seemingly have access to is mainView, so I can't like constrain the size of mainView to its parent, for example. Additionally, if I make a new preference pane, and make a button or other view that I choose to resize to fill horizontally and vertically, it does that, but not really? Here is what that looks like: The behaviour is similar to the previous preference pane, the width does adapt correctly, the height stays the same, forever. Not that it really matters but I am using macOS 14.7.6 on an M2 air
Replies
0
Boosts
0
Views
111
Activity
Jun ’25
`SwiftUI.Table` Select and Done buttons breaking navigation on iPadOS?
https://github.com/apple/sample-food-truck Hi! I'm following along with the sample-food-truck application from WWDC 2022. I'm seeing some weird navigation issues when building the app for iPadOS. The Table component displays a Select Button for selecting elements and a Done Button disabling that state. These buttons seem to be breaking something about navigation on iOS 18.4.1. It's a nondeterministic issue… but tapping the buttons seems to lead to some corrupt state where the app transitions out of OrdersView and back to TruckView. This code from FoodTruckModel seems to be making a difference: Task(priority: .background) { var generator = OrderGenerator.SeededRandomGenerator(seed: 5) for _ in 0..<20 { try? await Task.sleep(nanoseconds: .secondsToNanoseconds(.random(in: 3 ... 8, using: &generator))) Task { @MainActor in withAnimation(.spring(response: 0.4, dampingFraction: 1)) { self.orders.append(orderGenerator.generateOrder(number: orders.count + 1, date: .now, generator: &generator)) } } } } Commenting out that code and disabling the new Order values coming in seems to fix the issue. Is there any public documentation for me to learn about the Select and Done buttons? I don't see anywhere for me to learn about how these work and what my ability is to customize their behavior. Any ideas? I can repro from device and simulator.
Replies
2
Boosts
0
Views
119
Activity
May ’25