Hi, yes, fps at the very beginning of 60, and then rolls down, but the cpu loads up to 140%, I added some more rendering options, but the consumption of the cpu has not fallen by much. I also tried to do it without using custom material, using painted PhysicallyBasedMaterial(), but Frame also continues to slow down. What other problem do you think may be?
arView.renderOptions.insert(.disableMotionBlur)
arView.renderOptions.insert(.disableHDR)
arView.renderOptions.insert(.disableDepthOfField)
arView.renderOptions.insert(.disableDepthOfField)
arView.renderOptions.insert(.disableAREnvironmentLighting)
arView.renderOptions.insert(.disableAREnvironmentLighting)
arView.renderOptions.insert(.disableGroundingShadows)
arView.renderOptions.insert(.disableCameraGrain)
Link to video
https://www.dropbox.com/s/tiwi6vqwxkopvso/RPReplay_Final1637903616.MP4?dl=0
As if something was happening to ARFrame, some delay before the next frame. 🥵🥵🥵🥵🥵
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: