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Move according to the button
Hello there! I would like to move the object according to the button press. In this code, I have the circle and I like to move it down if I press the down button. Can anyone tell me how can I do this? Thanks. import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Circle()             .frame(width: 80, height: 80)         Spacer(minLength: 20)             Button{             } label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }     } } PlaygroundPage.current.setLiveView(ContentView())
1
0
1.3k
Feb ’22
Move the circle according the arrow
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
0
0
633
Feb ’22
Need a little help with my code
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
2
0
497
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } } Thanks.
0
0
489
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Here's the code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } }
2
0
1.3k
Feb ’22
Show a badge on a Rectangle
Hello guys, I want to show a badge on an object in SwiftUI, precisely I want the rectangle to show the badge on it every time I press it. I did some tests, but it isn't working. Can someone help me to build this? Here’s my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Button(action: {             badge(9)          }, label: {             Rectangle()                 .frame(width: 180, height: 200)                 .foregroundColor(.blue)         })     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks a lot.
2
0
2.2k
Mar ’22
UIKit and SwiftUI
Hi everyone, can anyone explain me the difference between SwiftUI and UIKit? Thank you.
Replies
4
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0
Views
1.1k
Activity
Feb ’22
Move according to the button
Hello there! I would like to move the object according to the button press. In this code, I have the circle and I like to move it down if I press the down button. Can anyone tell me how can I do this? Thanks. import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Circle()             .frame(width: 80, height: 80)         Spacer(minLength: 20)             Button{             } label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }     } } PlaygroundPage.current.setLiveView(ContentView())
Replies
1
Boosts
0
Views
1.3k
Activity
Feb ’22
Build in 3D in Swift Playgrounds
Hello, Is it possible to build something in 3D in Swift Playgrounds? If yes how can I do it. Please help me. Thanks!
Replies
2
Boosts
0
Views
988
Activity
Feb ’22
Online software for creating 3D assets
Hi there! Does anyone know software (possibly online) for creating 3D assets for inserting them into my project/playground? Thanks
Replies
0
Boosts
0
Views
554
Activity
Feb ’22
SceneKit in Swift Playgrounds
Hi everyone, I want to use SceneKit in Swift Playgrounds, or import the Xcode project with SceneKit into Swift Playgrounds. Is it possible?
Replies
2
Boosts
0
Views
1.6k
Activity
Feb ’22
Is my Feedback visible to others?
Hello everyone, I decide to send a feedback in the Feedback app about the software beta version. But I have a question about it, when I post my feedback only Apple team can see it or it's visible to anyone? Thanks in advance.
Replies
2
Boosts
0
Views
957
Activity
Feb ’22
Rotate an image
Hello there! Can someone tell me the syntax to rotate an image in SwiftUI (not rotating it in the effect, but add the orientation). Thanks very much.
Replies
0
Boosts
0
Views
515
Activity
Feb ’22
Move the circle according the arrow
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
Replies
0
Boosts
0
Views
633
Activity
Feb ’22
Need a little help with my code
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
Replies
2
Boosts
0
Views
497
Activity
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } } Thanks.
Replies
0
Boosts
0
Views
489
Activity
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Here's the code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } }
Replies
2
Boosts
0
Views
1.3k
Activity
Feb ’22
Shuffle randomly in SwiftUI
Hello world, I'm building a cards came using SwiftUI and for now I have created the cards, but I want to shuffle them, so mix them randomly. Can anyone please tell me the syntax to do it? Thanks very much.
Replies
2
Boosts
0
Views
1.3k
Activity
Feb ’22
Add badge to an object
Hello guys, I want to show a badge on an object in SwiftUI (I want the rectangle to show the badge on it every time I press it). I did some tests, but it isn't working. Can someone help me to build this? Thanks a lot.
Replies
2
Boosts
0
Views
707
Activity
Feb ’22
Show a badge on a Rectangle
Hello guys, I want to show a badge on an object in SwiftUI, precisely I want the rectangle to show the badge on it every time I press it. I did some tests, but it isn't working. Can someone help me to build this? Here’s my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Button(action: {             badge(9)          }, label: {             Rectangle()                 .frame(width: 180, height: 200)                 .foregroundColor(.blue)         })     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks a lot.
Replies
2
Boosts
0
Views
2.2k
Activity
Mar ’22
Move with pointer
Hello there! I would like to build a game in SwiftUI where you can move an object with your mouse (for example: a rectangle points your mouse, and it goes where your mouse goes). How can I do it?
Replies
1
Boosts
0
Views
691
Activity
Mar ’22