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What's wrong here?
Hello everyone, I'm trying to make particle effect in SwiftUI, following a YouTube tutorial and this is what I made, despite I wrote the same code as the video, it gives me this error (which doesn't appear in the video). So can anyone tell me what I did wrong? Here's my code: And the link for the tutorial: https://www.youtube.com/watch?v=oj4HEqkDvBY import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Text("Hello, world!")     } } struct ParticleEffect: ViewModifier {     let count: Int     let duration: Double = 2.0     @State var time: Double = 0.0     func body(content: Content) -> some View {         let animation = Animation.linear(duration: duration)             .repeatForever(autoreverses: false)         return  ZStack {             ForEach(0..<count) { index in                 content                     .scaleEffect(CGFloat((duration-self.time)/duration))                     .modifier(ParticleMotion(time: self.time)) // ERROR: Cannot find 'ParticleMotion' in scope                     .opacity((duration-self.time)/duration)                     .animation(animation.delay(Double.random(in: 0..<self.duration)))                     .blendMode(.plusLighter)             }             .onAppear {                 withAnimation() {                     self.time = duration                 }             }         }     } } PlaygroundPage.current.setLiveView(ContentView())
1
0
502
Mar ’22
Show a badge on a Rectangle
Hello guys, I want to show a badge on an object in SwiftUI, precisely I want the rectangle to show the badge on it every time I press it. I did some tests, but it isn't working. Can someone help me to build this? Here’s my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Button(action: {             badge(9)          }, label: {             Rectangle()                 .frame(width: 180, height: 200)                 .foregroundColor(.blue)         })     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks a lot.
2
0
2.2k
Mar ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Here's the code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } }
2
0
1.3k
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } } Thanks.
0
0
494
Feb ’22
Need a little help with my code
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
2
0
501
Feb ’22
Move the circle according the arrow
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
0
0
643
Feb ’22
Display multiple overlays
Hello guys, Is it possible to display different overlays on a text in SwiftUI? If someone knows how to do it, please help me with an example. I am in trouble with it. Thank you very much!
Replies
0
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0
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682
Activity
Mar ’22
What's wrong here?
Hello everyone, I'm trying to make particle effect in SwiftUI, following a YouTube tutorial and this is what I made, despite I wrote the same code as the video, it gives me this error (which doesn't appear in the video). So can anyone tell me what I did wrong? Here's my code: And the link for the tutorial: https://www.youtube.com/watch?v=oj4HEqkDvBY import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Text("Hello, world!")     } } struct ParticleEffect: ViewModifier {     let count: Int     let duration: Double = 2.0     @State var time: Double = 0.0     func body(content: Content) -> some View {         let animation = Animation.linear(duration: duration)             .repeatForever(autoreverses: false)         return  ZStack {             ForEach(0..<count) { index in                 content                     .scaleEffect(CGFloat((duration-self.time)/duration))                     .modifier(ParticleMotion(time: self.time)) // ERROR: Cannot find 'ParticleMotion' in scope                     .opacity((duration-self.time)/duration)                     .animation(animation.delay(Double.random(in: 0..<self.duration)))                     .blendMode(.plusLighter)             }             .onAppear {                 withAnimation() {                     self.time = duration                 }             }         }     } } PlaygroundPage.current.setLiveView(ContentView())
Replies
1
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0
Views
502
Activity
Mar ’22
Move with pointer
Hello there! I would like to build a game in SwiftUI where you can move an object with your mouse (for example: a rectangle points your mouse, and it goes where your mouse goes). How can I do it?
Replies
1
Boosts
0
Views
697
Activity
Mar ’22
Show a badge on a Rectangle
Hello guys, I want to show a badge on an object in SwiftUI, precisely I want the rectangle to show the badge on it every time I press it. I did some tests, but it isn't working. Can someone help me to build this? Here’s my code: import SwiftUI import PlaygroundSupport struct ContentView: View {     var body: some View {         Button(action: {             badge(9)          }, label: {             Rectangle()                 .frame(width: 180, height: 200)                 .foregroundColor(.blue)         })     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks a lot.
Replies
2
Boosts
0
Views
2.2k
Activity
Mar ’22
Add badge to an object
Hello guys, I want to show a badge on an object in SwiftUI (I want the rectangle to show the badge on it every time I press it). I did some tests, but it isn't working. Can someone help me to build this? Thanks a lot.
Replies
2
Boosts
0
Views
716
Activity
Feb ’22
Shuffle randomly in SwiftUI
Hello world, I'm building a cards came using SwiftUI and for now I have created the cards, but I want to shuffle them, so mix them randomly. Can anyone please tell me the syntax to do it? Thanks very much.
Replies
2
Boosts
0
Views
1.3k
Activity
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Here's the code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } }
Replies
2
Boosts
0
Views
1.3k
Activity
Feb ’22
Change image with click
Hi there! I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it? Code: struct ContentView: View { @State var vOffset: CGFloat = 0 @State var hOffset: CGFloat = 0 var body: some View { Circle() .frame(width: 80, height: 80) .position(x: 140 + hOffset, y: 140 + vOffset) Spacer(minLength: 20) Button( action: { vOffset += 20 }, label: { Image(systemName: "arrowtriangle.down.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) Button( action: { hOffset += 20 }, label: { Image(systemName: "arrowtriangle.right.circle.fill") .resizable() .foregroundColor(.blue) .frame(width: 70, height: 70) .padding() } ) } } Thanks.
Replies
0
Boosts
0
Views
494
Activity
Feb ’22
Need a little help with my code
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
Replies
2
Boosts
0
Views
501
Activity
Feb ’22
Move the circle according the arrow
Hello everyone, Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this? Here's the code: import SwiftUI import PlaygroundSupport struct ContentView: View {     @State var offset: CGFloat = 0     var body: some View {         Circle()             .frame(width: 80, height: 80)             .position(x: 140, y: 140 + offset)         Spacer(minLength: 20)         Button(             action: {                 offset += 20                          }, label: {                 Image(systemName: "arrowtriangle.down.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )         Button(             action: {                 offset += 20                      }, label: {                 Image(systemName: "arrowtriangle.right.circle.fill")                     .resizable()                     .foregroundColor(.blue)                     .frame(width: 70, height: 70)                     .padding()             }         )     } } PlaygroundPage.current.setLiveView(ContentView()) Thanks in advance.
Replies
0
Boosts
0
Views
643
Activity
Feb ’22
Rotate an image
Hello there! Can someone tell me the syntax to rotate an image in SwiftUI (not rotating it in the effect, but add the orientation). Thanks very much.
Replies
0
Boosts
0
Views
519
Activity
Feb ’22
Is my Feedback visible to others?
Hello everyone, I decide to send a feedback in the Feedback app about the software beta version. But I have a question about it, when I post my feedback only Apple team can see it or it's visible to anyone? Thanks in advance.
Replies
2
Boosts
0
Views
968
Activity
Feb ’22
SceneKit in Swift Playgrounds
Hi everyone, I want to use SceneKit in Swift Playgrounds, or import the Xcode project with SceneKit into Swift Playgrounds. Is it possible?
Replies
2
Boosts
0
Views
1.6k
Activity
Feb ’22
Online software for creating 3D assets
Hi there! Does anyone know software (possibly online) for creating 3D assets for inserting them into my project/playground? Thanks
Replies
0
Boosts
0
Views
562
Activity
Feb ’22
Build in 3D in Swift Playgrounds
Hello, Is it possible to build something in 3D in Swift Playgrounds? If yes how can I do it. Please help me. Thanks!
Replies
2
Boosts
0
Views
992
Activity
Feb ’22