Hello guys!
I would like to change the position of a shape but I can't understand which command I have to put in the code so that the square will be to the right.
let columns: [GridItem] = [GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())]
struct ContentView: View {
var body: some View {
GeometryReader { geometry in
VStack{
Spacer()
ZStack {
LazyVGrid(columns: columns) {
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Circle()
.frame(width: 100, height: 100)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
Rectangle()
.frame(width: 200, height: 80)
.foregroundColor(Color(.systemBlue))
.opacity(0.5)
.cornerRadius(60)
}
}
Spacer()
}
}
}
}
Of course if I did something wrong, please tell me...
Thank u, have a great day!
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Hi, I heard that Apple will send me an email saying that my Apple developer membership is activated, with the confirmation and I can start exporting and publishing apps, but to me came 3 emails:
welcome to the Apple Developer Program
App Store connect
good news! Your receipt for order — is ready
But there isn’t any confirmation email, so how can I know if I can start posting my apps to App Store?
Hello there,
I'm trying to create a button with it initially written "hello", then when I click on the button I would like the 'hello' to become a number.
I already defined the variable (var Number = 1) and then I called Text("(Number)"). But when I recall the variable, ‘hello’ must change to number 1.
It gives me this warning "Result of 'Text' initializer is unused" near Text("(Number)") under the func tapped()... and the text doesn't change.
Here's my code:
var Number = 1
struct NewView: View {
var body: some View {
Button {
tapped()
} label: {
Text("hello")
}
}
}
func tapped() {
Text("\(Number)")
}
struct NewView_Previews: PreviewProvider {
static var previews: some View {
NewView()
}
}
Hey there,
I would like to create a card game (I'm following the Stanford University's tutorial) and I want to Scroll the view according to the position of the mouse, like if it's to the top so I would like that it automatically rolls up, so if it's to the down, scroll automatically to the down:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View{
HStack {
CardView()
CardView()
CardView()
CardView()
}
.padding()
.foregroundColor(Color(.systemRed))
}
}
struct CardView: View {
@State var isFaceUp = false
var body: some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: 20)
if isFaceUp {
shape.fill().foregroundColor(.white)
shape.stroke(lineWidth: 3)
Text("😀").font(.system(size: 80))
} else {
shape.fill()
}
}
.onTapGesture(perform: {
isFaceUp = !isFaceUp
})
}
}
PlaygroundPage.current.setLiveView(ContentView())
Hey there, I would like to create a card game (I'm following the Stanford University's tutorial) and I want to Scroll the view according to the position of the mouse, like if it's to the top so I would like that it automatically rolls up, so if it's to the down, scroll automatically to the down:
This is my code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View{
HStack {
CardView()
CardView()
CardView()
CardView()
}
.padding()
.foregroundColor(Color(.systemRed))
}
}
struct CardView: View {
@State var isFaceUp = false
var body: some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: 20)
if isFaceUp {
shape.fill().foregroundColor(.white)
shape.stroke(lineWidth: 3)
Text("😀").font(.system(size: 80))
} else {
shape.fill()
}
}
.onTapGesture(perform: {
isFaceUp = !isFaceUp
})
}
}
PlaygroundPage.current.setLiveView(ContentView())
Hi there!
I'm trying to create an app which scrolls automatically when my mouse goes to the top of the screen or to the bottom. For example the mouse goes towards the top, it has to scroll to the top and vice versa. So if it possible help me please.
Thanks very much!
I leave you my code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
var body: some View{
HStack {
CardView()
CardView()
CardView()
CardView()
}
.padding()
.foregroundColor(Color(.systemRed))
}
}
struct CardView: View {
@State var isFaceUp = false
var body: some View {
ZStack {
let shape = RoundedRectangle(cornerRadius: 20)
if isFaceUp {
shape.fill().foregroundColor(.white)
shape.stroke(lineWidth: 3)
Text("😀").font(.system(size: 80))
} else {
shape.fill()
}
}
.onTapGesture(perform: {
isFaceUp = !isFaceUp
})
}
}
PlaygroundPage.current.setLiveView(ContentView())
Hi there!
Does anyone know software (possibly online) for creating 3D assets for inserting them into my project/playground?
Thanks
Hello there! Can someone tell me the syntax to rotate an image in SwiftUI (not rotating it in the effect, but add the orientation).
Thanks very much.
Hello everyone,
Can someone tell me how to move the circle in the same position of the arrow (like to go up if I press up, down if I press down... and so right if I press right) but it doesn't go right, I can't know why. Please can someone help me to figure out this?
Here's the code:
import SwiftUI
import PlaygroundSupport
struct ContentView: View {
@State var offset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140, y: 140 + offset)
Spacer(minLength: 20)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
offset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
PlaygroundPage.current.setLiveView(ContentView())
Thanks in advance.
Hi there!
I want to change the current circle to a rectangle when I press the Right button. Is it possible if yes how can I it?
Code:
struct ContentView: View {
@State var vOffset: CGFloat = 0
@State var hOffset: CGFloat = 0
var body: some View {
Circle()
.frame(width: 80, height: 80)
.position(x: 140 + hOffset, y: 140 + vOffset)
Spacer(minLength: 20)
Button(
action: {
vOffset += 20
}, label: {
Image(systemName: "arrowtriangle.down.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
Button(
action: {
hOffset += 20
}, label: {
Image(systemName: "arrowtriangle.right.circle.fill")
.resizable()
.foregroundColor(.blue)
.frame(width: 70, height: 70)
.padding()
}
)
}
}
Thanks.
Hello guys,
Is it possible to display different overlays on a text in SwiftUI?
If someone knows how to do it, please help me with an example. I am in trouble with it.
Thank you very much!
Hello guys,
Is it possible to display different overlays on a text in SwiftUI? If someone knows how to do it, please help me with an example. I am in trouble with it.
Thank you very much!
Hello everyone! Can I attach one object to another using a magnate animation in SwiftUI? For example In the code below I want the blue square to attach with the red one, when I drag it near it.
import PlaygroundSupport
import SwiftUI
struct ContentView: View {
@State private var isDragging = false
@State private var dragOffset: CGSize = .zero
@State var position: CGSize = .zero
@State private var hovered = false
var body: some View {
RoundedRectangle(cornerRadius: 20)
.foregroundColor(.red)
.frame(width: 100, height: 100)
.position(x: 400, y: 350)
RoundedRectangle(cornerRadius: 20)
.foregroundColor(.blue)
.frame(width: 100, height: 100)
.position(x: 400, y: 350)
.animation(.default, value: hovered)
.offset(x: dragOffset.width + position.width, y: dragOffset.height + position.height)
.gesture(
DragGesture()
.onChanged({ value in
self.dragOffset = value.translation
})
.onEnded({ value in
self.position.width += value.translation.width
self.position.height += value.translation.height
self.dragOffset = .zero
})
)
}
}
PlaygroundPage.current.setLiveView(ContentView())
Thanks.
Hi there!
I want to attach 2 objects in SwiftUI when they'll near.
import SwiftUI
struct ContentView: View {
@State private var dragOffset: CGSize = .zero
@State private var position: CGSize = .zero
var body: some View{
Circle()
.frame(width: 140, height: 140)
.foregroundColor(.green)
.position(x: 150, y: 90)
.offset(x: dragOffset.width + position.width, y: dragOffset.height)
.gesture(DragGesture()
.onChanged({ (value) in
self.dragOffset = value.translation
})
)
Circle()
.frame(width: 140, height: 140)
.foregroundColor(.blue)
.position(x: 500, y: 210)
Circle()
.frame(width: 140, height: 140)
.foregroundColor(.orange)
.position(x: 90, y: 70)
}
}
In my code I want to stick the green circle with one of the other 2, when it is close to them.
Can anyone help me figure out this?
Thanks in advance.
Hello guys! Does anyone know how to export an Xcode app project in na Swift Playgrounds' playground?