I'm getting the same problem here (running 14.7.1). Did you find a solution yet? It appears to crash whenever a node is rendered. I made sure to only add nodes in the delegate callback func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval), but to no avail.
I tried running iOS 15.0 beta 6 and there it works, so I guess, something broke in iOS 14.7.*? Any hint or workaround would be appreciated.
Topic:
Graphics & Games
SubTopic:
SceneKit
Tags: