You will have to fine tune, to take into account when timer crosses the day limit… Could get ideas here: https://stackoverflow.com/questions/63149626/swiftui-timer-doesnt-stop-at-0
You will have to fine tune, to take into account when timer crosses the day limit… Could get ideas here: https://stackoverflow.com/questions/63149626/swiftui-timer-doesnt-stop-at-0
You're right, that is what the tutorial proposed. I tested in Xcode 13 and 14ß, same error by compiler. You have to go to the end of the project, you have some elements missing at this stage (but tutorial is flawed)
Thanks for the feedback. Wish you good continuation. Note that the problem was not specific to emoji. If you write var a = hi, you will have the same issue.
Good. A kind remark: If you find the answer by yourself, please post a short summary of what you did. That's smart for those who spent time to try to help you. You will find other useful advices on good practice: https://developer.apple.com/forums/thread/706527. have a good day.
You will have to fine tune, to take into account when timer crosses the day limit… Could get ideas here: https://stackoverflow.com/questions/63149626/swiftui-timer-doesnt-stop-at-0
You will have to fine tune, to take into account when timer crosses the day limit… Could get ideas here: https://stackoverflow.com/questions/63149626/swiftui-timer-doesnt-stop-at-0
You're right, that is what the tutorial proposed. I tested in Xcode 13 and 14ß, same error by compiler. You have to go to the end of the project, you have some elements missing at this stage (but tutorial is flawed)
Thanks for the feedback. Wish you good continuation. Note that the problem was not specific to emoji. If you write var a = hi, you will have the same issue.
Good. A kind remark: If you find the answer by yourself, please post a short summary of what you did. That's smart for those who spent time to try to help you. You will find other useful advices on good practice: https://developer.apple.com/forums/thread/706527. have a good day.