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Reply to Is anyone can tell me where is wrong that my wrote?
I wrote some codes by advices of Deepseek You'd probably better try first to understand the code you are writing. navigationDestination should come after the List: NavigationSplitView { List{ NavigationLink("Account",value: 1) NavigationLink("Chat",value: 2) NavigationLink("Project",value: 3) NavigationLink("Enviroments",value: 4) } .navigationDestination(for: Int.self) { number in switch number { case 1: AccountView() case 2: ChatView() case 3: ProjectView() case 4: EnvView() default: Text("未知页面") } } On what device are you testing ? NavigationSplitView shrinks down to a single column when there is not enough room, such as iPhone.
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Reply to Can an invited App Developer publish an app without the account owner's Apple ID?
@TinyFarmStory Submitting is not difficult. You have tutorials (eg: https://www.youtube.com/watch?v=6Jrcet6Xfqw), but essentially: You build your app for "any iOS target" scheme, and select 'Archive' (Product Menu in Xcode) there you select 'Distribute' Open Appstore connect create an app (you'll have several fields to populate) create the screenshots fill all the fields submit the app
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Reply to Objectionable content
Welcome to the forum. This is a developer forum, not a link to the review team. So that's not the best place for asking such question. Maybe the issue is with the purpose "to connect tourists with verified local guides": who verified, how do you prove that those local guides are trustworthy ? You could reply directly to the review team by explaining precisely what is the content of your app and try to demonstrate it is compliant. But not on this forum.
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Reply to App stuck on "Waiting for review"
Is there a specific reason for this extended hold? Look in the forum, many are experiencing similar or longer delays. 1 or 2 weeks seem now common for first submission (depend on the type of app you submit, e.g, health related, but you didn't tell). I fear it's the huge and rapidly increasing number of apps submission that is somehow overflooding the review team. IA generation tools are just making matters worse.
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Reply to Need Support - iPhone SE (3rd gen) Screen Dead Zone on Left Side
Dead zone: do you mean unresponsive or even black screen ? You have probably read this on the web: A dead zone on the left side of an iPhone SE screen is usually caused by a damaged digitizer, a faulty screen connector, or a minor software glitch. Quick fixes include removing screen protectors, performing a force restart, or getting a hardware repair. Best would probably be to: contact support, in it were a software glitch (but you changed OS, so unlikely) or go to an Apple Store if there's one close to you. It seems that's not an uncommon problem on iPhone SE3.
Topic: Community SubTopic: Apple Developers Tags:
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Reply to First-time App Store launch: Is this timeline and cost realistic for an individual developer account?
Welcome to the forum. First, some warning We plan to wrap/build it into a native mobile app Take care, that may be non compliant with guideline 4.2, risking rejection: 4.2 Minimum Functionality Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. In any case, my advice is that it is better, if you have the skills, to do it by yourself. Going with an external developer will make you loose control of your app, likely causing problems rapidly. And much cost: $450/month (5400/year) for maintenance, that's a lot plus the upfront: in addition they do not guarantee that app will be accepted. So you could pay $1100 for a useless code. that will eat all the money (and much more) than you may get from selling the app. So it's worth spending even a few more months and go by yourself. And to start use, you can start as individual developer, you'll convert to corporate (requiring DUNS) later. Just register the app name rapidly on the AppStore to avoid anyone stealing it.
6d
Reply to iOS 27 – What changes are mandatory to support Liquid Glass?
AFAIK, the change comes from Xcode 27 ignoring UIDesignRequiresCompatibility key in info.plist. Hence forcing to liquid glass mode. As long as we can use Xcode 26, UIDesignRequiresCompatibility remains active allowing to ignore liquid glass (but probably for a short period of time). There is no change in API, but you should check UI layout very carefully. Buttons for instance, or switches, are way larger, which may cause problems. I had in some cases to subclass buttons to keep them a bit smaller.
Topic: UI Frameworks SubTopic: General
1w
Reply to Is anyone can tell me where is wrong that my wrote?
I wrote some codes by advices of Deepseek You'd probably better try first to understand the code you are writing. navigationDestination should come after the List: NavigationSplitView { List{ NavigationLink("Account",value: 1) NavigationLink("Chat",value: 2) NavigationLink("Project",value: 3) NavigationLink("Enviroments",value: 4) } .navigationDestination(for: Int.self) { number in switch number { case 1: AccountView() case 2: ChatView() case 3: ProjectView() case 4: EnvView() default: Text("未知页面") } } On what device are you testing ? NavigationSplitView shrinks down to a single column when there is not enough room, such as iPhone.
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1d
Reply to Can an invited App Developer publish an app without the account owner's Apple ID?
@TinyFarmStory Submitting is not difficult. You have tutorials (eg: https://www.youtube.com/watch?v=6Jrcet6Xfqw), but essentially: You build your app for "any iOS target" scheme, and select 'Archive' (Product Menu in Xcode) there you select 'Distribute' Open Appstore connect create an app (you'll have several fields to populate) create the screenshots fill all the fields submit the app
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2d
Reply to Can an invited App Developer publish an app without the account owner's Apple ID?
Welcome to the forum. In any case, NEVER give your Apple ID login credentials to anyone. If that does not work, my advice is either: if the developer lives close to you, go and login on his Mac and submit (but do not show your credentials) better: get the project on your Mac and submit yourself.
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Reply to App Store search auto-corrects "Prontus" to "Patronus" instead of showing our app
Welcome to the forum. I've searched (AppStore in France) with 'prontus' and with 'Prontus' and it found your app. With Prontus, found another app along yours. So the issue may not be in the AppStore but autocorrection setting on your device ? What happens if you type Prontus in a text editor for instance ?
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Reply to Objectionable content
Even sometimes I'm surprised when people speak about "asking Claude". May be I should rename as Claude26, to make things even more confusing. Or ask Anthr… some royalties for using my name, much more profitable. But please, feel free to make the joke 😉
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Reply to Objectionable content
Welcome to the forum. This is a developer forum, not a link to the review team. So that's not the best place for asking such question. Maybe the issue is with the purpose "to connect tourists with verified local guides": who verified, how do you prove that those local guides are trustworthy ? You could reply directly to the review team by explaining precisely what is the content of your app and try to demonstrate it is compliant. But not on this forum.
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3d
Reply to App stuck on "Waiting for review"
Is there a specific reason for this extended hold? Look in the forum, many are experiencing similar or longer delays. 1 or 2 weeks seem now common for first submission (depend on the type of app you submit, e.g, health related, but you didn't tell). I fear it's the huge and rapidly increasing number of apps submission that is somehow overflooding the review team. IA generation tools are just making matters worse.
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3d
Reply to Guideline 4.3(b) - Design - SpamApp rejected under 4.3(b) after following all guidance from Meet with Apple appointment — need specific direction
4.3 (b) is clear: Certain kinds of apps, such as dating,…, and fortune telling, are well established on the App Store and we will not accept new submissions unless they offer a meaningfully different or improved experience. and astrology falls logically into this category of fortune telling.
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Reply to App not available in EU since days ("La législation sur les services numériques")
What type of app is it ? Being free does not mean it has not to obey to local regulations. In which country do you have an issue ? France ? Spain ? OK in which countries ? Do you use encryption ? PS: take care, your post is a duplicate post.
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Reply to Application Details
What is your question ? You should read this: https://developer.apple.com/forums/thread/706527
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5d
Reply to Need Support - iPhone SE (3rd gen) Screen Dead Zone on Left Side
Dead zone: do you mean unresponsive or even black screen ? You have probably read this on the web: A dead zone on the left side of an iPhone SE screen is usually caused by a damaged digitizer, a faulty screen connector, or a minor software glitch. Quick fixes include removing screen protectors, performing a force restart, or getting a hardware repair. Best would probably be to: contact support, in it were a software glitch (but you changed OS, so unlikely) or go to an Apple Store if there's one close to you. It seems that's not an uncommon problem on iPhone SE3.
Topic: Community SubTopic: Apple Developers Tags:
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5d
Reply to First-time App Store launch: Is this timeline and cost realistic for an individual developer account?
Welcome to the forum. First, some warning We plan to wrap/build it into a native mobile app Take care, that may be non compliant with guideline 4.2, risking rejection: 4.2 Minimum Functionality Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. In any case, my advice is that it is better, if you have the skills, to do it by yourself. Going with an external developer will make you loose control of your app, likely causing problems rapidly. And much cost: $450/month (5400/year) for maintenance, that's a lot plus the upfront: in addition they do not guarantee that app will be accepted. So you could pay $1100 for a useless code. that will eat all the money (and much more) than you may get from selling the app. So it's worth spending even a few more months and go by yourself. And to start use, you can start as individual developer, you'll convert to corporate (requiring DUNS) later. Just register the app name rapidly on the AppStore to avoid anyone stealing it.
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Views
Activity
6d
Reply to iOS 27 – What changes are mandatory to support Liquid Glass?
AFAIK, the change comes from Xcode 27 ignoring UIDesignRequiresCompatibility key in info.plist. Hence forcing to liquid glass mode. As long as we can use Xcode 26, UIDesignRequiresCompatibility remains active allowing to ignore liquid glass (but probably for a short period of time). There is no change in API, but you should check UI layout very carefully. Buttons for instance, or switches, are way larger, which may cause problems. I had in some cases to subclass buttons to keep them a bit smaller.
Topic: UI Frameworks SubTopic: General
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1w
Reply to Minimum allowed IPHONEOS_DEPLOYMENT_TARGET for the AppStore
does Apple (actually) allow submissions of iOS apps to the AppStore with min deployment target less than 15.0 as of today (built using Xcode 26, which is still supported)? YES. Here is an example of an app, built with Xcode 26.3, with minimum target 12.0, loaded on the appstore a few days ago.
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Reply to Renew before I lose 16 years of app development
Did you contact support? https://developer.apple.com/contact/ They are usually very helpful for such issues.
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