When you paste code, please use Paste and Match Style to avoid all the extra lines.
In addition, you should provide all the elements to allow to test code.
how is randomEmojiImage defined ?
what is wave ?
it keeps throwing an error
Please tell exactly which error, and where precisely.
struct ContentView: View {
@State private var title = randomEmojiImage.randomElement() ?? "👋"
@State private var titlePlace = Text("")
@State private var descript = Text("\(switching())")
func switching(){
if title == "👋" {
let titlePlace = Text("\(wave.Title)")
let descript = Text("\(wave.Description)")
} else if title == "✌️" {
let titlePlace = Text("\(peace.Title)")
let descript = Text("\(peace.Description)")
} else if title == "😀" {
let titlePlace = Text("\(happy.Title)")
let descript = Text("\(happy.Description)")
} else if title == "💩" {
let titlePlace = Text("\(****.Title)")
let descript = Text("\(****.Description)")
} else if title == "😢" {
let titlePlace = Text("\(sad.Title)")
let descript = Text("\(sad.Description)")
}
}
var body: some View {
VStack {
Text("\(title)")
.font(.system(size: 80))
.padding()
Text("\(titlePlace)")
.padding()
Text("\(descript)")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView1()
}
}
There are plenty of problems here.
Go and learn how to use @State var.
Text() is a view, not a String: you cannot assign it to titlePlace
You cannot call switching() to initialise the var ; this call should be done when you elsewhere (when do you want to switch ? When hitting a button ?)
take care that var should start with lowerCase. And cannot be ****
This is a partially corrected code, but I miss information to complete.
struct Behavior {
var title = ""
var description = ""
}
struct ContentView1: View {
let randomEmojiImage = ["👋", "✌️", "😀", "💩", "😢"]
@State private var title = "👋" <:: randomEmojiImage.randomElement() ?? "👋"
@State private var titlePlace = ""
@State private var descript = ""
func switching(){
let wave = Behavior(title: "wave", description: "wave")
let peace = Behavior(title: "peace", description: "peace")
let happy = Behavior(title: "happy", description: "happy")
let stars = Behavior(title: "****", description: "****")
let sad = Behavior(title: "sad", description: "sad")
if title == "👋" {
let titlePlace = wave.title
let descript = wave.description
} else if title == "✌️" {
let titlePlace = peace.title
let descript = peace.description
} else if title == "😀" {
let titlePlace = happy.title
let descript = happy.description
} else if title == "💩" {
let titlePlace = stars.title
let descript = stars.description
} else if title == "😢" {
let titlePlace = sad.title
let descript = sad.description
}
}