There is no question in your post. Is it a hidden ad ? That's not appropriate for the forum.
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If you don't allow account creation, you have nothing to do.
You could eventually leave a message to the reviewer in the appropriate section of submission file explaining this.
Topic:
Privacy & Security
SubTopic:
General
Tags:
I don’t have a product folder,
See release notes :
The project navigator hides the Products group when it’s in the default location. The Product > Show Build Folder in Finder menu item replaces the most common use. (71561549)
.
content view,
What are you referring to ?
.
info.plist
It is now named info, without file extension
.
I also don’t get the choice of choosing a life cycle,
That's because lifecycle is determined by Interface selection. You cannot have UIKit lifecycle with SwitUI, so no choice needed.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Remove the second VStack statement (inside ScrollView), which causes alignment of the Stack and not the Text:
var body: some View {
VStack {
ScrollViewReader { reader in
ScrollView {
// REMOVE -->> VStack {
Text(text)
.font(.title)
.id("textId")
.padding(10)
}
// REMOVE -->> }
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
don't work
Please give more detail:
it happens when you type what (exact text)
what do you expect to auto complete ?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
Try to download from here instead of Appstore:
https://developer.apple.com/download/release/
Note: It is 10.75 GB and not 7.9.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Does it use 100% for some time or just a spike? If just a spike, not an issue.
And this is consumpton on one core probably.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
There is no error in this code.
But there may be elsewhere in your project.
In addition, Landmark tutorial is known to be bugged in some places (not in this part).
Do you get a crash message ? What is it exactly ?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
iPhone 6 is limited to iOS 13. You cannot upgrade beyond. This is because processor performance is not considered enough to support iOS 13.
Topic:
App & System Services
SubTopic:
Hardware
Tags:
Did you try to run script from Swift code ?
https://stackoverflow.com/questions/43014600/how-to-execute-terminal-command-in-swift
Topic:
Programming Languages
SubTopic:
Swift
Tags:
if I my user is going to pay for a digital service that will not be used in the app
If not to be used in the app, why would there be anything about it in the app ?
That would at least raise questions during review. You should follow the advices of the guidelines:
Include detailed explanations of non-obvious features and in-app purchases in the App Review notes, including supporting documentation where appropriate
And 3.1.1. seems to forbid what you want to do:
3.1.1 In-App Purchase:If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Link is a javascript that effectively does not work apparently: javascript:void(0). I tested on other browsers, doesn't work either. But anyway, that should probably have provided little or no help, just the list of supported languages.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
You can add a language only when you create a new version, not on a version already in the store.
So simply create a new version, with serbian localisation and add language for the App in AppstoreConnect.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
The explanation seems clear:
Your app contains content or features that may violate the rights of one or more third parties. Specifically, your app provides potentially unauthorized access to third-party audio or video streaming, catalogs, and discovery services.
Do you provide access to third party content or not ?
If not, explain that it is not the case (make sure that you have effectively checked all the links you propose in the app)
if yes, you have to prove, with written documents, that you are authorised to do so. Either because the information is declared public or because you got a written authorization.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
I have made the changes, however, the changes are not being updated within the project in Xcode?
You do not provide useful information.
What changes did you make ?
How do you see they are not updated ?
Where did you expect them to show update ? In running code ?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
There is no question in your post. Is it a hidden ad ? That's not appropriate for the forum.
- Replies
- Boosts
- Views
- Activity
If you don't allow account creation, you have nothing to do.
You could eventually leave a message to the reviewer in the appropriate section of submission file explaining this.
Topic:
Privacy & Security
SubTopic:
General
Tags:
- Replies
- Boosts
- Views
- Activity
I don’t have a product folder,
See release notes :
The project navigator hides the Products group when it’s in the default location. The Product > Show Build Folder in Finder menu item replaces the most common use. (71561549)
.
content view,
What are you referring to ?
.
info.plist
It is now named info, without file extension
.
I also don’t get the choice of choosing a life cycle,
That's because lifecycle is determined by Interface selection. You cannot have UIKit lifecycle with SwitUI, so no choice needed.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
- Replies
- Boosts
- Views
- Activity
Remove the second VStack statement (inside ScrollView), which causes alignment of the Stack and not the Text:
var body: some View {
VStack {
ScrollViewReader { reader in
ScrollView {
// REMOVE -->> VStack {
Text(text)
.font(.title)
.id("textId")
.padding(10)
}
// REMOVE -->> }
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
- Replies
- Boosts
- Views
- Activity
don't work
Please give more detail:
it happens when you type what (exact text)
what do you expect to auto complete ?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
- Replies
- Boosts
- Views
- Activity
Try to download from here instead of Appstore:
https://developer.apple.com/download/release/
Note: It is 10.75 GB and not 7.9.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
- Replies
- Boosts
- Views
- Activity
Does it use 100% for some time or just a spike? If just a spike, not an issue.
And this is consumpton on one core probably.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
- Replies
- Boosts
- Views
- Activity
There is no error in this code.
But there may be elsewhere in your project.
In addition, Landmark tutorial is known to be bugged in some places (not in this part).
Do you get a crash message ? What is it exactly ?
Topic:
UI Frameworks
SubTopic:
SwiftUI
Tags:
- Replies
- Boosts
- Views
- Activity
iPhone 6 is limited to iOS 13. You cannot upgrade beyond. This is because processor performance is not considered enough to support iOS 13.
Topic:
App & System Services
SubTopic:
Hardware
Tags:
- Replies
- Boosts
- Views
- Activity
Did you try to run script from Swift code ?
https://stackoverflow.com/questions/43014600/how-to-execute-terminal-command-in-swift
Topic:
Programming Languages
SubTopic:
Swift
Tags:
- Replies
- Boosts
- Views
- Activity
if I my user is going to pay for a digital service that will not be used in the app
If not to be used in the app, why would there be anything about it in the app ?
That would at least raise questions during review. You should follow the advices of the guidelines:
Include detailed explanations of non-obvious features and in-app purchases in the App Review notes, including supporting documentation where appropriate
And 3.1.1. seems to forbid what you want to do:
3.1.1 In-App Purchase:If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
- Replies
- Boosts
- Views
- Activity
Link is a javascript that effectively does not work apparently: javascript:void(0). I tested on other browsers, doesn't work either. But anyway, that should probably have provided little or no help, just the list of supported languages.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
- Replies
- Boosts
- Views
- Activity
You can add a language only when you create a new version, not on a version already in the store.
So simply create a new version, with serbian localisation and add language for the App in AppstoreConnect.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
- Replies
- Boosts
- Views
- Activity
The explanation seems clear:
Your app contains content or features that may violate the rights of one or more third parties. Specifically, your app provides potentially unauthorized access to third-party audio or video streaming, catalogs, and discovery services.
Do you provide access to third party content or not ?
If not, explain that it is not the case (make sure that you have effectively checked all the links you propose in the app)
if yes, you have to prove, with written documents, that you are authorised to do so. Either because the information is declared public or because you got a written authorization.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
- Replies
- Boosts
- Views
- Activity
I have made the changes, however, the changes are not being updated within the project in Xcode?
You do not provide useful information.
What changes did you make ?
How do you see they are not updated ?
Where did you expect them to show update ? In running code ?
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
- Replies
- Boosts
- Views
- Activity