Just for clarification the float4 works fine. So the sims arrays on float4 work great, but the system should support float8 and float16. My understanding is this works fine in IOS development, but there is something specific about MacOS. I believe this is related to Intel not supporting them, but I believe I am compiling in amd64 so no intel setup, just curious why I cannot use float8 or float16, as it offers the potential for considerable more performance.
Topic:
Graphics & Games
SubTopic:
Metal
Tags: