Post

Replies

Boosts

Views

Activity

Reply to Float8 and Float16 "Reserved_Name__Do_not_use"
Just for clarification the float4 works fine. So the sims arrays on float4 work great, but the system should support float8 and float16. My understanding is this works fine in IOS development, but there is something specific about MacOS. I believe this is related to Intel not supporting them, but I believe I am compiling in amd64 so no intel setup, just curious why I cannot use float8 or float16, as it offers the potential for considerable more performance.
Topic: Graphics & Games SubTopic: Metal Tags:
Aug ’25
Reply to Float8 and Float16 "Reserved_Name__Do_not_use"
Just for clarification the float4 works fine. So the sims arrays on float4 work great, but the system should support float8 and float16. My understanding is this works fine in IOS development, but there is something specific about MacOS. I believe this is related to Intel not supporting them, but I believe I am compiling in amd64 so no intel setup, just curious why I cannot use float8 or float16, as it offers the potential for considerable more performance.
Topic: Graphics & Games SubTopic: Metal Tags:
Replies
Boosts
Views
Activity
Aug ’25
Reply to Float8 and Float16 "Reserved_Name__Do_not_use"
The core development is in Swift.
Topic: Graphics & Games SubTopic: Metal Tags:
Replies
Boosts
Views
Activity
Aug ’25
Reply to Launchctl agent errors
It is user a terminal script (bin/sh). I am using the rsync command to mirror files between two computers
Replies
Boosts
Views
Activity
Jan ’24