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Comment on Metal API supported files for models?
Looks awesome! But is it for swift or c++? This here seems like scenekit or spritekit
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’23
Comment on Metal API supported files for models?
So in other words, glTF is supported by the metal api regardless?
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’23
Comment on On-screen joystick(s) for iOS and iPadOS using Metal?
OK cool so I use this shown here and the virtual joystick will pop-up on the screen without me having to add any more code?
Topic: Programming Languages SubTopic: Swift Tags:
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Aug ’23
Comment on On-screen joystick(s) for iOS and iPadOS using Metal?
Is this objective-c? That's my target language for the virtual joystick
Topic: Programming Languages SubTopic: Swift Tags:
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Aug ’23
Comment on OpenGL on future iPhones and Macs?
I care deeply about portability. I haven't started my engine yet because I'm too much of a beginner to figure out the rendering api, and since I never started, I figured opengl will be first
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’23
Comment on OpenGL on future iPhones and Macs?
What modern gpu do you suggest for first time graphic programmers?
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’23
Comment on OpenGL on future iPhones and Macs?
The reason I(might)consider opengl is because I'm new to graphics programming. And as for portability, I care deeply because it's what I want.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’23
Comment on OpenGL on future iPhones and Macs?
So, metal is what you had in mind? I'm using C++ to do graphic programming
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’23