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Touch Input Offset and Unresponsive Elements in iOS 18.6 (Xcode 16.4)
PLATFORM AND VERSION iOS Development environment: Xcode 16.4, macOS 15.6 Run-time configuration: iOS 18.6 DESCRIPTION OF PROBLEM Hi, We recently noticed some issues when running our existing app, even after applying updates, on iOS 18.6. The problem occurs both on the Xcode simulator and on clients’ mobile devices running iOS 18.5 or later. However, devices running versions below 18.5, such as iOS 18.4 (including iPads), do not experience this issue. The issue we are experiencing is that when we touch certain elements, they do not respond unless we tap slightly higher than the intended point. Please see the video in the link below. I believe others are also experiencing similar touch-related issues, though not identical to ours. On iOS 18.4: Works as expected. On iOS 18.6: The range bar cannot be moved unless we tap slightly above it, and once the map is displayed, the toggle button becomes non-functional. This behaviour is not present in any earlier iOS version. I suspect something may have changed in the OS that is causing this issue, possibly related to plugins, or perhaps something in Xcode that needs to be updated. We would greatly appreciate your guidance in resolving this matter. STEPS TO REPRODUCE Please see the following videos 18.4, performing as expected. https://screenrec.com/share/ASczNx0MRh 18.6, with issues https://screenrec.com/share/MR4VpyIBks 18.6 with the issue
Topic: UI Frameworks SubTopic: General
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Seeking Feedback on iOS 18.5/18.6 Behavior
Hi all, We’re developing hybrid apps using the Ionic Framework and testing them on Xcode. Recently, we tested our app on iOS 18.5 and 18.6 and noticed a strange issue: when trying to change elements like the range bar, the control only responds if we tap slightly above it. It seems like there’s a misalignment. This problem didn’t occur on earlier iOS versions. Is anyone else experiencing similar issues?
Topic: UI Frameworks SubTopic: SwiftUI
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PhaseScriptExecution failed with a nonzero exit code after updating
Hi All My orginal project is based on Ionic I am getting the following error message in my project after my recent Xcode Update. I need to test my App on lastest IOS version, therefore i had to update X code. I can succesully build, anylse my project. But when it comes archiving the project to the App store, this the error i am getting. Can someone advice how i can solve this issue, Showing All Errors Only Build target App of project App with configuration Release warning: Run script build phase '[CP] Embed Pods Frameworks' will be run during every build because it does not specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'App' from project 'App') warning: Run script build phase '[CP] Copy Pods Resources' will be run during every build because it does not specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'App' from project 'App') PhaseScriptExecution [CP]\ Embed\ Pods\ Frameworks /Users/djj/Library/Developer/Xcode/DerivedData/App-eyfutxzbvwjhdjcknfdbrdfdhpwz/Build/Intermediates.noindex/ArchiveIntermediates/App/IntermediateBuildFilesPath/App.build/Release-iphoneos/App.build/Script-9592DBEFFC6D2A0C8D5DEB22.sh (in target 'App' from project 'App') cd /Users/djj/Documents/caa/App0002-caaTechApp/ios/App /bin/sh -c /Users/djj/Library/Developer/Xcode/DerivedData/App-eyfutxzbvwjhdjcknfdbrdfdhpwz/Build/Intermediates.noindex/ArchiveIntermediates/App/IntermediateBuildFilesPath/App.build/Release-iphoneos/App.build/Script-9592DBEFFC6D2A0C8D5DEB22.sh mkdir -p /Users/djj/Library/Developer/Xcode/DerivedData/App-eyfutxzbvwjhdjcknfdbrdfdhpwz/Build/Intermediates.noindex/ArchiveIntermediates/App/BuildProductsPath/Release-iphoneos/App.app/Frameworks Symlinked... rsync --delete -av --filter P .*.?????? --links --filter "- CVS/" --filter "- .svn/" --filter "- .git/" --filter "- .hg/" --filter "- Headers" --filter "- PrivateHeaders" --filter "- Modules" "../../../IntermediateBuildFilesPath/UninstalledProducts/iphoneos/Capacitor.framework" "/Users/djj/Library/Developer/Xcode/DerivedData/App-eyfutxzbvwjhdjcknfdbrdfdhpwz/Build/Intermediates.noindex/ArchiveIntermediates/App/InstallationBuildProductsLocation/Applications/App.app/Frameworks" building file list ... rsync: link_stat "/Users/djj/Documents/caa/App0002-caaTechApp/ios/App/../../../IntermediateBuildFilesPath/UninstalledProducts/iphoneos/Capacitor.framework" failed: No such file or directory (2) done sent 29 bytes received 20 bytes 98.00 bytes/sec total size is 0 speedup is 0.00 rsync error: some files could not be transferred (code 23) at /AppleInternal/Library/BuildRoots/c2cb9645-dafc-11ed-aa26-6ec1e3b3f7b3/Library/Caches/com.apple.xbs/Sources/rsync/rsync/main.c(996) [sender=2.6.9] Command PhaseScriptExecution failed with a nonzero exit code Command PhaseScriptExecution failed with a nonzero exit code Build failed 19/05/2023, 19:57 14.3 seconds
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1.5k
May ’23
Being Developer to multiple AppStore Connect Account?
Hi All I have my own main account associated with my Appstore connect account where I submit my own app. I am now going to be working on another project, the AppStore account belongs to a client. Can it be possible to assign my email address as a developer/ admin to that account as well? This way my email address will be associated with my account as well as my client's account? Therefore when I perform a submit on my client's account for either the Appstore or test flight, would the security code be sent to my apple device or theres?
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Dec ’21
Xcode 13 device swift errors
Hi All I recently update the Mac OS to 12.0.1 and found that X code also needed to be updated to 13.1 . Previously I was working on version 12.4, which no longer would work on the new Mac OS. I am now getting swift errors such as Value of optional type 'CBService?' must be unwrapped to refer to member 'uuid' of wrapped base type 'CBService'
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Nov ’21
BLE issue with our custom device on Macbook Pro M1 but not on IPAD
Hi All I am new to the forum and to Mac We have our custom BLE device, which is based on the Microchip WINC3400. It's been working well with BLE on my IPAD(6th Generation) and Android. I am using this device via my Ionic Capacitor APP. Its also been working on my new Macbook pro M1 as well. I am using the X-Code(12.5.1) to run it as a native app. Recently I did an update on MacBook(11.5.2) and after which the BLE device no longer connects but connects onto IPAD and Android devices. Has something changed with the BLE drivers etc and Macbook that I should be aware of? Is there a way to debug it to see why it work well on IPAD but not on the Macbook M1
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Sep ’21
ITMS-90535: Unexpected CFBundleExecutable Key
Hi All I am trying to submit my app on the app store for testflight and i am getting the following email: ITMS-90535: Unexpected CFBundleExecutable Key - The bundle at '/Payload/App.app/public/ios_/App/App/Info.plist' does not contain a bundle executable. If this bundle intentionally does not contain an executable, consider removing the CFBundleExecutable key from its Info.plist and using a CFBundlePackageType of BNDL. If this bundle is part of a third-party framework, consider contacting the developer of the framework for an update to address this issue My Info.plist file does not have "CFBundleExecutable " that the message is asking me to remove. What must i do?
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855
Nov ’20