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visionOS 26 beta 2: Symbol Not Found on Foundation Models
When I try to run visionOS 26 beta 2 on my device the app crashes on Launch: dyld[904]: Symbol not found: _$s16FoundationModels10TranscriptV7entriesACSayAC5EntryOG_tcfC Referenced from: <A71932DD-53EB-39E2-9733-32E9D961D186> /private/var/containers/Bundle/Application/53866099-99B1-4BBD-8C94-CD022646EB5D/VisionPets.app/VisionPets.debug.dylib Expected in: <F68A7984-6B48-3958-A48D-E9F541868C62> /System/Library/Frameworks/FoundationModels.framework/FoundationModels Symbol not found: _$s16FoundationModels10TranscriptV7entriesACSayAC5EntryOG_tcfC Referenced from: <A71932DD-53EB-39E2-9733-32E9D961D186> /private/var/containers/Bundle/Application/53866099-99B1-4BBD-8C94-CD022646EB5D/VisionPets.app/VisionPets.debug.dylib Expected in: <F68A7984-6B48-3958-A48D-E9F541868C62> /System/Library/Frameworks/FoundationModels.framework/FoundationModels dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture Symbol not found: _$s16FoundationModels10TranscriptV7entriesACSayAC5EntryOG_tcfC Referenced from: <A71932DD-53EB-39E2-9733-32E9D961D186> /private/var/containers/Bundle/Application/53866099-99B1-4BBD-8C94-CD022646EB5D/VisionPets.app/VisionPets.debug.dylib Expected in: <F68A7984-6B48-3958-A48D-E9F541868C62> /System/Library/Frameworks/FoundationModels.framework/FoundationModels dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture Message from debugger: Terminated due to signal 6
5
0
234
Jun ’25
Realitykit asset loading
With Xcode 26, loading ressources with RealityKit is extremely slow. Here my project takes almost 50 seconds to load. I also get multiple Hang detected messages in the console: When I uncheck "Debug executable" in the schema, the same project loads in 2 seconds. I'm using RealityKit asynchronous loading: private static func loadFromRealityComposerPro( named entityName: String, fromSceneNamed sceneName: String ) async -> Entity? { var entity: Entity? do { let scene = try await Entity( named: sceneName, in: visionPetsContentBundle ) entity = scene.findEntity(named: entityName) } catch { print( "Error loading \(entityName) from scene \(sceneName): \(error.localizedDescription)" ) } return entity } Anyone having the same problem?
2
0
117
Jun ’25
SwiftData: externalStorage attribute on ios18
Hello, I'm experiencing an issue with iOS 18 Beta 3 and SwiftData. I have a model with some attributes marked as externalStorage because they are pretty large. In iOS 17 I could display a list of all my Models and it would not prefetch the externalStorage attributes. Now in iOS 18 it seems the attributes are fetched even though I don't use them in my list. It's an issue because the memory use of my app goes from 100mo on iOS 17 to more than 1gb on iOS 18 because of this. My app is configured to sync with iCloud. Anyone else experiencing the issue? Thanks Gil
3
1
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Aug ’24
SceneKit Hangs
I experience an issue with SceneKit that is driving me crazy ;( I have severe hangs when I disable Metal API Validation (which is default when you don't run from Xcode). So is there any way to force enable Metal API Validation for AppStore binary? (run MTL_DEBUG_LAYER=1 for Testflight or App Store) Hangs happen on Catalyst but also on iOS if I use lightingEnvironment...
0
0
722
Feb ’24
Send unreliable messages in group activities
Hello Has anyone tried to send unreliable messages in first beta? I have a bad access crash every time I try: (lldb) thread backtrace * thread #28, queue = 'com.apple.root.user-initiated-qos.cooperative', stop reason = EXC_BAD_ACCESS (code=1, address=0x22)   * frame #0: 0x00000001033aa3b4 libdispatch.dylib`_dispatch_root_queue_drain + 208     frame #1: 0x00000001033aae6c libdispatch.dylib`_dispatch_worker_thread2 + 196     frame #2: 0x00000001f9b8d06c libsystem_pthread.dylib`_pthread_wqthread + 228 I don't know if I do something wrong or if someone else experiences the same issue. Thanks, Gil
0
0
993
Jun ’22
visionOS 26 beta 2: Symbol Not Found on Foundation Models
When I try to run visionOS 26 beta 2 on my device the app crashes on Launch: dyld[904]: Symbol not found: _$s16FoundationModels10TranscriptV7entriesACSayAC5EntryOG_tcfC Referenced from: <A71932DD-53EB-39E2-9733-32E9D961D186> /private/var/containers/Bundle/Application/53866099-99B1-4BBD-8C94-CD022646EB5D/VisionPets.app/VisionPets.debug.dylib Expected in: <F68A7984-6B48-3958-A48D-E9F541868C62> /System/Library/Frameworks/FoundationModels.framework/FoundationModels Symbol not found: _$s16FoundationModels10TranscriptV7entriesACSayAC5EntryOG_tcfC Referenced from: <A71932DD-53EB-39E2-9733-32E9D961D186> /private/var/containers/Bundle/Application/53866099-99B1-4BBD-8C94-CD022646EB5D/VisionPets.app/VisionPets.debug.dylib Expected in: <F68A7984-6B48-3958-A48D-E9F541868C62> /System/Library/Frameworks/FoundationModels.framework/FoundationModels dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture Symbol not found: _$s16FoundationModels10TranscriptV7entriesACSayAC5EntryOG_tcfC Referenced from: <A71932DD-53EB-39E2-9733-32E9D961D186> /private/var/containers/Bundle/Application/53866099-99B1-4BBD-8C94-CD022646EB5D/VisionPets.app/VisionPets.debug.dylib Expected in: <F68A7984-6B48-3958-A48D-E9F541868C62> /System/Library/Frameworks/FoundationModels.framework/FoundationModels dyld config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/usr/lib/libLogRedirect.dylib:/usr/lib/libBacktraceRecording.dylib:/usr/lib/libMainThreadChecker.dylib:/usr/lib/libViewDebuggerSupport.dylib:/System/Library/PrivateFrameworks/GPUToolsCapture.framework/GPUToolsCapture Message from debugger: Terminated due to signal 6
Replies
5
Boosts
0
Views
234
Activity
Jun ’25
Realitykit asset loading
With Xcode 26, loading ressources with RealityKit is extremely slow. Here my project takes almost 50 seconds to load. I also get multiple Hang detected messages in the console: When I uncheck "Debug executable" in the schema, the same project loads in 2 seconds. I'm using RealityKit asynchronous loading: private static func loadFromRealityComposerPro( named entityName: String, fromSceneNamed sceneName: String ) async -> Entity? { var entity: Entity? do { let scene = try await Entity( named: sceneName, in: visionPetsContentBundle ) entity = scene.findEntity(named: entityName) } catch { print( "Error loading \(entityName) from scene \(sceneName): \(error.localizedDescription)" ) } return entity } Anyone having the same problem?
Replies
2
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0
Views
117
Activity
Jun ’25
SwiftData: externalStorage attribute on ios18
Hello, I'm experiencing an issue with iOS 18 Beta 3 and SwiftData. I have a model with some attributes marked as externalStorage because they are pretty large. In iOS 17 I could display a list of all my Models and it would not prefetch the externalStorage attributes. Now in iOS 18 it seems the attributes are fetched even though I don't use them in my list. It's an issue because the memory use of my app goes from 100mo on iOS 17 to more than 1gb on iOS 18 because of this. My app is configured to sync with iCloud. Anyone else experiencing the issue? Thanks Gil
Replies
3
Boosts
1
Views
1.6k
Activity
Aug ’24
SceneKit Hangs
I experience an issue with SceneKit that is driving me crazy ;( I have severe hangs when I disable Metal API Validation (which is default when you don't run from Xcode). So is there any way to force enable Metal API Validation for AppStore binary? (run MTL_DEBUG_LAYER=1 for Testflight or App Store) Hangs happen on Catalyst but also on iOS if I use lightingEnvironment...
Replies
0
Boosts
0
Views
722
Activity
Feb ’24
Send unreliable messages in group activities
Hello Has anyone tried to send unreliable messages in first beta? I have a bad access crash every time I try: (lldb) thread backtrace * thread #28, queue = 'com.apple.root.user-initiated-qos.cooperative', stop reason = EXC_BAD_ACCESS (code=1, address=0x22)   * frame #0: 0x00000001033aa3b4 libdispatch.dylib`_dispatch_root_queue_drain + 208     frame #1: 0x00000001033aae6c libdispatch.dylib`_dispatch_worker_thread2 + 196     frame #2: 0x00000001f9b8d06c libsystem_pthread.dylib`_pthread_wqthread + 228 I don't know if I do something wrong or if someone else experiences the same issue. Thanks, Gil
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0
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0
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993
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Jun ’22