Hello,
Recent additions to RealityKit 2 look really great!
I have an app that uses SceneKit to animate 3d models with face tracking.
My SceneKit Models contains Blendshapes.
I was wondering if it was possible to convert my App to RealityKit (I have performance issues with SceneKit since iOS 14).
For that I need to know:
If USDZ can contain blend shapes. I see in USD Python tools 0.64 that BlendShape support had been added but I have not been able to verify if my converted model contained the blenshapes.
If RealityKit can access and modify those blendshapes? I don't see a way to do it actually (nothing that look like SCNMorpher).
Thank you for your insights.
Gil
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