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First app rejected under 4.3(a) Design – Spam despite original code and assets — appeal guidance?
My first and only app, tower defense game (App ID 6802129713), was rejected under Guideline 4.3(a) Design – Spam. I'm a solo developer; the game is built on the open-source Godot 4 engine, with all code written from scratch and all art generated by my own tools in the same repository. The core of the game is a custom simulation running up to hundreds of thousands enemies on-device, which I believe no other App Store game does. I replied in the review thread with a point-by-point response to each 4.3(a) factor and asked which app mine is believed to resemble, but received only the standard template in return, so I don't know what to change. I've filed an appeal with the App Review Board. Has anyone successfully resolved a 4.3(a) flag in a similar situation? Is there anything else I can provide to demonstrate originality?
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First app rejected under 4.3(a) Design – Spam despite original code and assets — appeal guidance?
My first and only app, tower defense game (App ID 6802129713), was rejected under Guideline 4.3(a) Design – Spam. I'm a solo developer; the game is built on the open-source Godot 4 engine, with all code written from scratch and all art generated by my own tools in the same repository. The core of the game is a custom simulation running up to hundreds of thousands enemies on-device, which I believe no other App Store game does. I replied in the review thread with a point-by-point response to each 4.3(a) factor and asked which app mine is believed to resemble, but received only the standard template in return, so I don't know what to change. I've filed an appeal with the App Review Board. Has anyone successfully resolved a 4.3(a) flag in a similar situation? Is there anything else I can provide to demonstrate originality?
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