Same here. Model is rigged and skin weighted. When converting the model from fbx to USDZ using Reality Converter.. it breaks the binding. You can confirm this by importing the resulting .usdz model into Xcode, then moving the bones (they're all broken).
** Converting and using .fbx animations is working fine but that's not what we're looking for.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: