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Reply to RealityConverter beta 3 loses skin binding - FBX to USDZ
Same here. Model is rigged and skin weighted. When converting the model from fbx to USDZ using Reality Converter.. it breaks the binding. You can confirm this by importing the resulting .usdz model into Xcode, then moving the bones (they're all broken). ** Converting and using .fbx animations is working fine but that's not what we're looking for.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jun ’22
Reply to Enrolled in Small Business Program - Still takes ~30% cut.
Same here. They exactly 30% of most of my IAP. I bee approved to program for over year. There doing the math wrong.. intentionally or not but they doing it wrong. if they’re mixing local taxes with their comission, then they should put it in a different column for everyone to see. This a very shady practice if its true. I contact them and they simply return a copy-paste answer and close the thread. Hopefully more Developers report this issue. Is very seriois and SHOULD GO PUBLIC.
Nov ’21
Reply to RealityConverter beta 3 loses skin binding - FBX to USDZ
Same here. Model is rigged and skin weighted. When converting the model from fbx to USDZ using Reality Converter.. it breaks the binding. You can confirm this by importing the resulting .usdz model into Xcode, then moving the bones (they're all broken). ** Converting and using .fbx animations is working fine but that's not what we're looking for.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jun ’22
Reply to Enrolled in Small Business Program - Still takes ~30% cut.
Same here. They exactly 30% of most of my IAP. I bee approved to program for over year. There doing the math wrong.. intentionally or not but they doing it wrong. if they’re mixing local taxes with their comission, then they should put it in a different column for everyone to see. This a very shady practice if its true. I contact them and they simply return a copy-paste answer and close the thread. Hopefully more Developers report this issue. Is very seriois and SHOULD GO PUBLIC.
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Nov ’21