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Retrieve AnchorEntity Location relative to Scene?
I want to place a ModelEntity at an AnchorEntity's location, but not as a child of the AnchorEntity. ( I want to be able to raycast to it, and have collisions work.) I've placed an AnchorEntity in my scene like so: AnchorEntity(.plane(.vertical, classification: .wall, minimumBounds: [2.0, 2.0]), trackingMode: .continuous) In my RealityView update closure, I print out this entity's position relative to "nil" like so: wallAnchor.position(relativeTo: nil) Unfortunately, this position doesn't make sense. It's very close to zero, even though it appears several meters away. I believe this is because AnchorEntities have their own self contained coordinate spaces that are independent from the scene's coordinate space, and it is reporting its position relative to its own coordinate space. How can I bridge the gap between these two? WorldAnchor has an originFromAnchorTransform property that helps with this, but I'm not seeing something similar for AnchorEntity. Thank you
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695
Dec ’23
SceneReconstruction alongside WorldTracking silently fails?
Hello, I've noticed that when I have my ARSession run the sceneReconstruction provider and the world tracking provider at the same time, I receive no scene reconstruction mesh updates. My catch closure doesn't receive any errors, it just doesn't send anything to the async list. If I run just the scene reconstruction provider by itself, then I do get mesh updates. Is this a bug? Is it expected that it's not possible to do this? Thank you
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740
Feb ’24
[NewbQs] Is this possible with AppIntentDomains?
As a user, when viewing a photo or image, I want to be able to tell Siri, “add this to ”, similar to example from the WWDC presentation where a photo is added to a note in the notes app. Is this... possible with app domains as they are documented? I see domains like open-file and open-photo, but I don't know if those are appropriate for this kind of functionality?
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588
Sep ’24