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Reply to Unable to compile Core Image filter on Xcode 26 due to missing Metal toolchain
Tried more things. I observe that xcodebuild is still attempting to execute metal from here: /Applications/Xcode-26.0.0-Beta.2.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/metal -c This complains the toolchain does not exist. How can I point this to a different metal install? Xcode shows that I have two metal toolchains installed. 17.0 (17A5241l) and 17.0 (17A5241n). Xcode is able to build my code via the UI, but not via command line when executed by Fastlane.
Topic: Graphics & Games SubTopic: Metal Tags:
Jul ’25
Reply to [18.2b2] How do I test an OpenIntent?
@DTS Engineer It looks like the system, when invoking an OpenIntent, knows the input target of the intent, and knows the "ID" of the "target". In my case it's the special FileEntityIdentifier Using the code on the documentation will not work because func entities(for identifiers: [FilesEntity.ID]) async throws -> [FilesEntity] { [] } is not converting the system provided FileEntityIdentifier to a "FilesEntity", so there's no target to invoke the OpenIntent with. Here's the fix for that: func entities(for identifiers: [FilesEntity.ID]) async throws -> [FilesEntity] { identifiers.map { FilesEntity( id: $0, creationDate: nil, fileModificationDate: nil ) } } I've resolved this and ALSO provided the OpenIntent using the "AppShortcutsProvider". Otherwise it does not appear in shortcuts. The good news: When invoked from the provided shortcuts area it works! I am not able to add it to a custom-shortcut as an action, though, I can only invoke it directly from the provided shortcuts card. Questions Now that I know the OpenIntent works, how can I invoke it with Siri? It seems any phase with "open" in it still just opens my app. Does the OS provide a "file" to Siri anywhere? How can I know this? I've tried a quick looked file in the Files app and phrases like "Open this in ".
Nov ’24
Reply to iOS26 - ITMS-90717: Invalid large app icon
FB19959540
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Aug ’25
Reply to OS26 SwiftUI WebView - Go Forward/Back?
@DTS Engineer As of public beta2, the sample code still does not provide an intuitive back/forward experience. Sometimes the buttons don't enable. Sometimes they go to the wrong pages. I don't think this is ready to ship.
Topic: Safari & Web SubTopic: General Tags:
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Aug ’25
Reply to Unable to download Metal toolchain with Xcode Beta 5
Same problem Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
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Aug ’25
Reply to Can't install Metal Toolchain component
Yup. Another Beta with metal toolchain issues: Failed fetching catalog for assetType (com.apple.MobileAsset.MetalToolchain), serverParameters ({ RequestedBuild = 17A5295f; })
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Aug ’25
Reply to OS26 SwiftUI WebView - Go Forward/Back?
I want to accept the answer as it was very helpful for understanding how to use the new WebPage object, but as of beta4 this is still not functioning in a way that is deliverable to end users.
Topic: Safari & Web SubTopic: General Tags:
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Jul ’25
Reply to Unable to compile Core Image filter on Xcode 26 due to missing Metal toolchain
Tried more things. I observe that xcodebuild is still attempting to execute metal from here: /Applications/Xcode-26.0.0-Beta.2.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/metal -c This complains the toolchain does not exist. How can I point this to a different metal install? Xcode shows that I have two metal toolchains installed. 17.0 (17A5241l) and 17.0 (17A5241n). Xcode is able to build my code via the UI, but not via command line when executed by Fastlane.
Topic: Graphics & Games SubTopic: Metal Tags:
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Jul ’25
Reply to Unable to compile Core Image filter on Xcode 26 due to missing Metal toolchain
I'm trying to build with fastlane and none of the shell snippets here are helping with that :\ . Also Xcode cloud can't build either.
Topic: Graphics & Games SubTopic: Metal Tags:
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Jul ’25
Reply to Support Request for XCode Cloud build performance
It’s one of the great ironies that the slower Xcode cloud is the more it profits from users. So is there a true business reason to make it faster? This paradox is one of the reasons I probably won’t move off the free tier. (Which for all I know is slower by default).
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Jul ’25
Reply to Unsupported SDK or Xcode version on iOS 26 builds
This should be fixed now but builds will still fail if the use the metal toolchain.
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Jul ’25
Reply to Metal Component Missing on Beta Builds.
AppStoreConnect is no longer accepting builds with Xcode 26 Beta1. Beta2 not available.
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Jul ’25
Reply to App submission rejected
Maybe Apple does not want applications created completely with AI code gen tools on their store front. also, check your tool provider for documentation like the following: https://thunkable.com/blog/three-ways-to-avoid-rejection-from-app-stores
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Jun ’25
Reply to Metal Component Missing on Beta Builds.
Still broken with the new release, though Xcode Cloud is still not showing that the "latest" is using the new Xcode...
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Jun ’25
Reply to About VisionOS HUD
You can achieve something like this in an Immersive scene, but you will not be able to interact with other apps while your scene is active.
Topic: Design SubTopic: General Tags:
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Jun ’25
Reply to Metal Component Missing on Beta Builds.
-moved to threaded reply-
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Jun ’25
Reply to [18.2b2] How do I test an OpenIntent?
@DTS Engineer It looks like the system, when invoking an OpenIntent, knows the input target of the intent, and knows the "ID" of the "target". In my case it's the special FileEntityIdentifier Using the code on the documentation will not work because func entities(for identifiers: [FilesEntity.ID]) async throws -> [FilesEntity] { [] } is not converting the system provided FileEntityIdentifier to a "FilesEntity", so there's no target to invoke the OpenIntent with. Here's the fix for that: func entities(for identifiers: [FilesEntity.ID]) async throws -> [FilesEntity] { identifiers.map { FilesEntity( id: $0, creationDate: nil, fileModificationDate: nil ) } } I've resolved this and ALSO provided the OpenIntent using the "AppShortcutsProvider". Otherwise it does not appear in shortcuts. The good news: When invoked from the provided shortcuts area it works! I am not able to add it to a custom-shortcut as an action, though, I can only invoke it directly from the provided shortcuts card. Questions Now that I know the OpenIntent works, how can I invoke it with Siri? It seems any phase with "open" in it still just opens my app. Does the OS provide a "file" to Siri anywhere? How can I know this? I've tried a quick looked file in the Files app and phrases like "Open this in ".
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Nov ’24