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Reply to App not launch on an M1 mac
Thanks for the info. The Xcode capabilities / sandbox settings are only: outgoing connections (client) user selected file (read/write) The testers machine UUIDs are in the provisioning profile. I think you have overseen one important thing. This is an M1 issue only because the exported test app works on an intel machine.
Nov ’21
Reply to App not launch on an M1 mac
Hello, thanks for the answer. com.apple.quarantine -> CHECK codesign -v -> CHECK UUID -> CHECK extract-certificates -> CHECK codesign -d -> CHECK But no success. here my commandline to build my app xcodebuild -archivePath ~/aaa.xcarchive -workspace ~/aaa.xcworkspace -scheme aaa archive -configuration Release -destination 'platform=OS X' xcodebuild -exportArchive -archivePath ~/aaa.xcarchive -exportPath ~/aaa -exportOptionsPlist ~/exportOptionsMacDev.plist exportOptionsMacDev.plist -> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>destination</key> <string>export</string> <key>method</key> <string>development</string> <key>provisioningProfiles</key> <dict> <key>com.aa.aaa</key> <string>DEV-profile</string> </dict> <key>signingCertificate</key> <string>Apple Development</string> <key>signingStyle</key> <string>manual</string> <key>teamID</key> <string>XXXX</string></dict> </plist>
Dec ’21
Reply to App not launch on an M1 mac
TSI Support is not for free. The App works correct on all Intel test devices. I'm no longer able to test the release version of the App. Only debug in Xcode is working. TestFlight for internals is not possible. TestFlight for externals is not a solution. Sorry but this is not acceptable!
Feb ’22
Reply to App not Upload And Sign
Any News? codesign -s "Apple Distribution" -o runtime --entitlements AA.entitlements -f "AA" ./AA zsh: illegal hardware instruction  ./AA
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Nov ’21
Reply to App not launch on an M1 mac
Looks like Ad-hoc Development export to send the MacOS App to tester is no longer possible for Apple M1 (Mac OS 12). VERY BAD !!!
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Nov ’21
Reply to App not launch on an M1 mac
` codesign --force --deep -s - "APP1.app" APP1.app: replacing existing signature ` This is not a solution because the app is a sandbox app and after the new codesign it's no longer a sandbox app.
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Nov ’21
Reply to App not launch on an M1 mac
Thanks for the info. The Xcode capabilities / sandbox settings are only: outgoing connections (client) user selected file (read/write) The testers machine UUIDs are in the provisioning profile. I think you have overseen one important thing. This is an M1 issue only because the exported test app works on an intel machine.
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Nov ’21
Reply to App not Upload And Sign
I have done also the steps of the official documentation. This option "--entitlements AA.entitlements" creates a damaged executable for Apple Silicon. No issue on intel! aa.txt
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Nov ’21
Reply to App not launch on an M1 mac
Hello, thanks for the answer. com.apple.quarantine -> CHECK codesign -v -> CHECK UUID -> CHECK extract-certificates -> CHECK codesign -d -> CHECK But no success. here my commandline to build my app xcodebuild -archivePath ~/aaa.xcarchive -workspace ~/aaa.xcworkspace -scheme aaa archive -configuration Release -destination 'platform=OS X' xcodebuild -exportArchive -archivePath ~/aaa.xcarchive -exportPath ~/aaa -exportOptionsPlist ~/exportOptionsMacDev.plist exportOptionsMacDev.plist -> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>destination</key> <string>export</string> <key>method</key> <string>development</string> <key>provisioningProfiles</key> <dict> <key>com.aa.aaa</key> <string>DEV-profile</string> </dict> <key>signingCertificate</key> <string>Apple Development</string> <key>signingStyle</key> <string>manual</string> <key>teamID</key> <string>XXXX</string></dict> </plist>
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Dec ’21
Reply to App not launch on an M1 mac
TSI Support is not for free. The App works correct on all Intel test devices. I'm no longer able to test the release version of the App. Only debug in Xcode is working. TestFlight for internals is not possible. TestFlight for externals is not a solution. Sorry but this is not acceptable!
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Feb ’22
Reply to Video playback broken with iOS 16
Additional info. Audio is working! Video is black screen!
Topic: App & System Services SubTopic: Core OS Tags:
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Jul ’22
Reply to Video playback broken with iOS 16
Same issue on a device: FigICYBytePumpCopyProperty signalled err=-12784 (kFigBaseObjectError_PropertyNotFound) (no such property) at FigICYBytePump.c:1409 Please help!!!
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Video playback broken with iOS 16
Is there anybody out there who can help here or is the support for BETA = ZERO? NOT funny!!!
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Video playback broken with iOS 16
Same issue in BETA 5.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Video playback broken with iOS 16
No answer in 2 weeks. Very sad.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Video playback broken with iOS 16
By the way .. the audio only problem is also in QuickTime player via browser link.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Video playback broken with iOS 16
Same issue in BETA 6.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22
Reply to Video playback broken with iOS 16
It seams that beta7 has a fix.
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’22