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Reply to App not launch on an M1 mac
Hello, thanks for the answer. com.apple.quarantine -> CHECK codesign -v -> CHECK UUID -> CHECK extract-certificates -> CHECK codesign -d -> CHECK But no success. here my commandline to build my app xcodebuild -archivePath ~/aaa.xcarchive -workspace ~/aaa.xcworkspace -scheme aaa archive -configuration Release -destination 'platform=OS X' xcodebuild -exportArchive -archivePath ~/aaa.xcarchive -exportPath ~/aaa -exportOptionsPlist ~/exportOptionsMacDev.plist exportOptionsMacDev.plist -> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>destination</key> <string>export</string> <key>method</key> <string>development</string> <key>provisioningProfiles</key> <dict> <key>com.aa.aaa</key> <string>DEV-profile</string> </dict> <key>signingCertificate</key> <string>Apple Development</string> <key>signingStyle</key> <string>manual</string> <key>teamID</key> <string>XXXX</string></dict> </plist>
Dec ’21
Reply to App not launch on an M1 mac
Thanks for the info. The Xcode capabilities / sandbox settings are only: outgoing connections (client) user selected file (read/write) The testers machine UUIDs are in the provisioning profile. I think you have overseen one important thing. This is an M1 issue only because the exported test app works on an intel machine.
Nov ’21
Reply to App not launch on an M1 mac
Hello, thanks for the answer. com.apple.quarantine -> CHECK codesign -v -> CHECK UUID -> CHECK extract-certificates -> CHECK codesign -d -> CHECK But no success. here my commandline to build my app xcodebuild -archivePath ~/aaa.xcarchive -workspace ~/aaa.xcworkspace -scheme aaa archive -configuration Release -destination 'platform=OS X' xcodebuild -exportArchive -archivePath ~/aaa.xcarchive -exportPath ~/aaa -exportOptionsPlist ~/exportOptionsMacDev.plist exportOptionsMacDev.plist -> <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>destination</key> <string>export</string> <key>method</key> <string>development</string> <key>provisioningProfiles</key> <dict> <key>com.aa.aaa</key> <string>DEV-profile</string> </dict> <key>signingCertificate</key> <string>Apple Development</string> <key>signingStyle</key> <string>manual</string> <key>teamID</key> <string>XXXX</string></dict> </plist>
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Dec ’21
Reply to App not Upload And Sign
I have done also the steps of the official documentation. This option "--entitlements AA.entitlements" creates a damaged executable for Apple Silicon. No issue on intel! aa.txt
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Nov ’21
Reply to App not launch on an M1 mac
Thanks for the info. The Xcode capabilities / sandbox settings are only: outgoing connections (client) user selected file (read/write) The testers machine UUIDs are in the provisioning profile. I think you have overseen one important thing. This is an M1 issue only because the exported test app works on an intel machine.
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Nov ’21
Reply to App not launch on an M1 mac
` codesign --force --deep -s - "APP1.app" APP1.app: replacing existing signature ` This is not a solution because the app is a sandbox app and after the new codesign it's no longer a sandbox app.
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Nov ’21
Reply to App not launch on an M1 mac
Looks like Ad-hoc Development export to send the MacOS App to tester is no longer possible for Apple M1 (Mac OS 12). VERY BAD !!!
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Nov ’21
Reply to App not Upload And Sign
Any News? codesign -s "Apple Distribution" -o runtime --entitlements AA.entitlements -f "AA" ./AA zsh: illegal hardware instruction  ./AA
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Nov ’21