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Sandboxed helper tool crash on launch
When I try to turn on sandboxing on a helper tool, it crashes on launch. I thought my problem was solved when I found the post Sandboxed Helper Tool Crashing in libsystem_secinit, but no. I set CODE_SIGN_INJECT_BASE_ENTITLEMENTS = NO in the target that builds the tool, and verified that the only entitlement in the built tool is that com.apple.security.app-sandbox is true, but it still crashes. Backtrace: Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_secinit.dylib 0x7ff81af68400 _libsecinit_appsandbox.cold.7 + 49 1 libsystem_secinit.dylib 0x7ff81af6793c _libsecinit_appsandbox + 1831 2 libsystem_trace.dylib 0x7ff80f06649c _os_activity_initiate_impl + 51 3 libsystem_secinit.dylib 0x7ff81af671d4 _libsecinit_initializer + 67 4 libSystem.B.dylib 0x7ff81af7b8b9 libSystem_initializer + 286 5 dyld 0x7ff80efa1618 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 172 6 dyld 0x7ff80efe0de9 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 242 7 dyld 0x7ff80efd4ef7 invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 557 8 dyld 0x7ff80ef870b7 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 245 9 dyld 0x7ff80efd40a7 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 175 10 dyld 0x7ff80efe08d2 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 470 11 dyld 0x7ff80efa14f6 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 150 12 dyld 0x7ff80efa9fd4 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 30 13 dyld 0x7ff80efc100d dyld4::APIs::runAllInitializersForMain() + 71 14 dyld 0x7ff80ef8c369 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3743 15 dyld 0x7ff80ef8b281 start + 2289
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1.2k
Mar ’23
NSURLSession data download never completes
I'm trying to download a small data file using NSURLSession, but the completion handler is never called (where "never" means I waited long after the specified timeout). NSURLSessionConfiguration* config = NSURLSessionConfiguration.ephemeralSessionConfiguration; config.timeoutIntervalForResource = 120.0; config.timeoutIntervalForRequest = 120.0; NSURLSession* session = [NSURLSession sessionWithConfiguration: config]; [session dataTaskWithURL: inURL completionHandler: ^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) { ... }]; I'm trying to update some old code that used the deprecated NSURLConnection class, and am using the same URL, so I know that the URL is good.
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815
Nov ’23
Missing mouseUp events
I have a view (custom subclass of NSView) that overrides mouseDown: and mouseUp:. If I double-click the view, I expect to see a sequence of events: mouseDown with clickCount == 1 mouseUp with clickCount == 1 mouseDown with clickCount == 2 mouseUp with clickCount == 2 Usually, that's what happens. But occasionally, the second or both mouse up events don't arrive. That's a problem, because it's my understanding that if you want to handle a double-click, you should be looking for the second mouse up. I am certain that the mouse location is always within the bounds of the view. What could cause this? (Testing on macOS 13.6.4.) Added: I use a subclass of NSApplication, and override nextEventMatchingMask:untilDate:inMode:dequeue: and sendEvent:. The overrides usually just call through to the superclass method. Logging mouse events from these methods, I see that in the problematic cases, the mouse up events are received from the queue, but never sent.
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845
Jan ’24
NSTimer not firing in modal panel
I have a repeating timer installed like this: _cmdTimer = [NSTimer timerWithTimeInterval: 0.5 target: self selector: @selector(timedTask:) userInfo: nil repeats: YES]; [NSRunLoop.mainRunLoop addTimer: _cmdTimer forMode: NSModalPanelRunLoopMode]; [NSRunLoop.mainRunLoop addTimer: _cmdTimer forMode: NSDefaultRunLoopMode]; The first time the timer fires, it opens a modal dialog. But then the timer does not fire again until the dialog is closed. I don't get that, since I scheduled the timer in NSModalPanelRunLoopMode. To verify that the dialog was running in that mode, just before opening the dialog I said [self performSelector: @selector(testMe) withObject: nil afterDelay: 0.7 inModes: @[NSModalPanelRunLoopMode] ]; and the testMe method did get executed while the dialog was open.
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778
Apr ’24
Swift performance, debug build hundreds of times slower than release
As an exercise in learning Swift, I rewrote a toy C++ command line tool in Swift. After switching to an UnsafeRawBufferPointer in a critical part of the code, the Release build of the Swift version was a little faster than the Release build of the C++ version. But the Debug build took around 700 times as long. I expect a Debug build to be somewhat slower, but by that much? Here's the critical part of the code, a function that gets called many thousands of times. The two string parameters are always 5-letter words in plain ASCII (it's related to Wordle). By the way, if I change the loop ranges from 0..<5 to [0,1,2,3,4], then it runs about twice as fast in Debug, but twice as slow in Release. func Score( trial: String, target: String ) -> Int { var score = 0 withUnsafeBytes(of: trial.utf8) { rawTrial in withUnsafeBytes(of: target.utf8) { rawTarget in for i in 0..<5 { let trial_i = rawTrial[i]; if trial_i == rawTarget[i] // strong hit { score += kStrongScore } else // check for weak hit { for j in 0..<5 { if j != i { let target_j = rawTarget[j]; if (trial_i == target_j) && (rawTrial[j] != target_j) { score += kWeakScore break } } } } } } } return score }
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915
Apr ’24
Memory leak in ARC conversion, KVO involved
I'm trying to do a piecemeal conversion of a big macOS Objective-C++ code base to use Automatic Reference Counting (ARC), and started with a fairly complex modal dialog. I converted all the classes involved to use ARC. When the dialog closes, the window itself, and some of the controller objects, get deallocated as they should, but some do not. When I look at the memory debugging graph in Xcode, I see a bunch of things of the form NSKVONotifying_MyClassName. Here's an example: It does not look as though any of my objects have strong references to GRMorphController, so what am I to make of this?
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821
Jun ’24
How to debug over-release in Objective-C with ARC?
I'm getting a runtime assertion failure like this: "<FFRender3DView 0x616000271580> has reached dealloc but still has a super view. Super views strongly reference their children, so this is being over-released, or has been over-released in the past." Looking at the code, I can't see any strong reference to the view except by its superview, so I can't see how it could be released other than by removal from its superview. My first instinct was to override release and set a breakpoint there, but that's not possible in ARC code.
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885
Jul ’24
How can a window be visible but not in the onscreen list?
I'm looking at a case where a handler for NSWindowDidBecomeMain gets the NSWindow* from the notification object and verifies that window.isVisible == YES, window.windowNumber &gt; 0 and window.screen != nil. However, window.windowNumber is missing from the array [NSWindow windowNumbersWithOptions: NSWindowNumberListAllSpaces] and from CGWindowListCopyWindowInfo( kCGWindowListOptionOnScreenOnly, kCGNullWindowID ), how can that be? The window number is in the array returned by CGWindowListCopyWindowInfo( kCGWindowListOptionAll, kCGNullWindowID ). I'm seeing this issue in macOS 15, maybe 14, but not 13.
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705
Nov ’24
Where is preferredFilenameExtension getting its information?
If I use [UTType exportedTypeWithIdentifier:] to get one of the types in my app's Info.plist, and then ask for the preferredFilenameExtension of that UTType, I get the wrong extension, i.e., not the first file extension listed for that UTI in my Info.plist. Is this one of those situations where AppKit is looking in some database that can get out of sync with what's actually in the Info.plist?
Topic: UI Frameworks SubTopic: AppKit
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92
Jul ’25
Printing of NSTextView
I have a document-based macOS app written in Objective-C, and each document window contains a scrollable NSTextView. I know that printing can get complicated if you want to do nice pagination, but is there a quick and dirty way to get basic printing working? As it is, the print panel shows up, but its preview area is totally blank. Here's the current printing part of my NSDocument subclass. - (NSPrintInfo *)printInfo { NSPrintInfo *printInfo = [super printInfo]; [printInfo setHorizontalPagination: NSPrintingPaginationModeFit]; [printInfo setHorizontallyCentered: NO]; [printInfo setVerticallyCentered: NO]; [printInfo setLeftMargin: 72.0]; [printInfo setRightMargin: 72.0]; [printInfo setTopMargin: 72.0]; [printInfo setBottomMargin: 72.0]; return printInfo; } - (void)printDocumentWithSettings:(NSDictionary<NSPrintInfoAttributeKey, id> *)printSettings showPrintPanel:(BOOL)showPrintPanel delegate:(id)delegate didPrintSelector:(SEL)didPrintSelector contextInfo:(void *)contextInfo { NSPrintInfo* thePrintInfo = [self printInfo]; [thePrintInfo setVerticallyCentered: NO ]; NSPrintOperation *op = [NSPrintOperation printOperationWithView: _textView printInfo: thePrintInfo ]; [op runOperationModalForWindow: _docWindow delegate: delegate didRunSelector: didPrintSelector contextInfo: contextInfo]; }
Topic: UI Frameworks SubTopic: AppKit Tags:
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181
Aug ’25
Xcode live issues bogus errors
I have a project with several targets, which use different header paths and have some C++ code conditionalized by preprocessor symbols with #if. The targets build without error, but "live issues" produces errors, because apparently it's using the wrong headers but the right preprocessor symbols. I've tried nuking the derived data. Any other suggestions? I'm using Xcode 13.2.
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561
Dec ’21
Can one create an NSBitmapImageRep from floating-point data?
In the documentation of -[NSBitmapImageRep initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:], it says that the bitmap format mask can include NSBitmapFormatFloatingPointSamples, which suggests that the answer is yes, but it also says that the number of bits per component can be at most 16, which suggests that the answer is no.
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1.2k
Apr ’22