Any Updates on this? I still get this message on the console and get an empty MDLAsset. I try to load an .obj file.
let url = URL(fileURLWithPath: path)
let asset = MDLAsset(url: url, vertexDescriptor: nil, bufferAllocator: DataStore.shared.meshBuffer)
if asset.count > 0 {
						print("Cool, i can use my 3d object")
}else{
print("NO OBJECT IN ASSET FOUND")
}
Topic:
App & System Services
SubTopic:
Core OS
Tags: