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Reply to No audio on local device build
If I hadn't found this I'm not sure how long I would've been stuck since I typically keep my silent switch turned on all the time. Thank you and for me the issue was specifically related to needing to use the playback property which I'll link below: https://developer.apple.com/documentation/avfaudio/avaudiosession/category/1616509-playback
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Jul ’23
Reply to No audio on local device build
If I hadn't found this I'm not sure how long I would've been stuck since I typically keep my silent switch turned on all the time. Thank you and for me the issue was specifically related to needing to use the playback property which I'll link below: https://developer.apple.com/documentation/avfaudio/avaudiosession/category/1616509-playback
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Jul ’23
Reply to Reached the maximum number of registered iPhone devices
I'm going to reach out to Apple, but wanted to ask if anyone else found a working solution to this?
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Jul ’23
Reply to the team has already reached the maximum number of iPhone devices
anyone find an update to this?
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Jul ’23