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Reply to Error = Device orientations are not supported in Mac Catalyst processes
A very, very interesting observation: In my iPad Computer Game already uploaded to the App Store, I don't have any code that calls: targetEnvironment(macCatalyst) Yet, when in the distant past, this previous iPad Game of mine became available for download from the App Store, just on a whim, I downloaded it to my iMac Desktop to see what would happen. It worked with Ventura and Sonoma. ASAMOF, in its Supported Destinations, I just had iPad with zero mention of Mac (Designed for iPad). SO, I eliminated any testing for targetEnvironment(macCatalyst) in the above #if and set the Product's Destination to My Mac (Designed for iPad) AND IT WORKED! Bottom Line = apparently I don't need to test for targetEnvironment. Anyway, sorry to bother you folks with what turned out to be a very simple correction.
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’23
Reply to Error processing request from MAD on result: Error Domain=NSOSStatusErrorDomain
Once again a big Shout Out to DTS with whom I opened up an offical TSI. DTS responded that the true culprit is most likely LOG NOISE = Errors or Warnings that do not stop my Code from working. Their effect is superficial, versus substantial. They specifically mentioned several of the posts here by Quinn the Eskimo which essentially conclude that I ignore this LOG NOISE as long as my Code remains 100% functional. DTS also re-credited my TSI Count. CHEERS!! CHEERS!! CHEERS!!
Sep ’23
Reply to Error processing request from MAD on result: Error Domain=NSOSStatusErrorDomain
Why can't I edit the OP ... Anyway, Here is the CORRECT code which I call within my GameViewController's viewDidLoad(). func setupMovie(theMovieName: String) { guard let path = Bundle.main.path(forResource: "movies/" + theMovieName, ofType:"mp4") else { print("movie not found") return } itsMoviePlayer = AVPlayer(url: URL(fileURLWithPath: path)) itsPlayerController = AVPlayerViewController() itsPlayerController?.player = itsMoviePlayer itsMovieIsFinished = true } // setupMovie
Sep ’23
Reply to Too complex to compile after update to Xcode 14.3.1
Claude, I am going to go just with (2) because it works and less typing than (1). Certainly less than your Double(2) recommendation. All this still seems a little like “black magic” = “try this .. try that .. try something else“. SO it’s back to SKTextures and other game-stuff. Claude, I cannot possibly thank you enough for your sticking with me. 5 smiley faces for you.
Topic: Programming Languages SubTopic: Swift Tags:
Jun ’23
Reply to When does “Waiting for Review” show in App Connect
I discovered this for my tvOS version of my App (iOS version is okay): We identified one or more issues with a recent delivery for your app, "Monster Paddle Pong" 1.2 (8). The following are for your information only and do not require any action: ITMS-90471: Missing Image Asset - Your app is missing the Top Shelf Image Wide 2x asset in 'Payload/Monster Paddle tvOS Game.app'. The do not require any action statement confuses me because until I correct the Missing Image Asset error, my new Version = 1.2 will not be uploaded for Review. This error is new for me that did not appear 2 months ago when I started with version 1.0 Nevertheless, I did correct it by adding the 2x asset as requested and then Archived again. This time, however, I did not get a 2x asset error email, so I assume the App Connect Site was happy because the email I did get was: The following build has completed processing: Platform: tvOS App Name: Monster Paddle Pong Build Number: 9 Version Number: 1.2 App SKU: 5683766467 App Apple ID: 1670409052 You can now use this build for TestFlight testing or submit it to the App Store. Bottom line, I am still waiting for a "Processing" Status within App connect, e.g., 1.2 Processing or 1.2 Ready for Review All the Version 1.2 stuff appears within TestFlight, but not the App Store Just not there, unfortunately
May ’23
Reply to When does “Waiting for Review” show in App Connect
Via Xcode, I went to Product > Archive and got this at the very end under Window > Organizer: for version = 1.2 √ Prepared Archive for uploading (the check mark = Green) √ Uploaded to Apple (a few seconds later) But, all I see in App Connect is my earlier, already posted version = 1.1 ... I do not see "Processing" or "Ready for Review" for version = 1.2 = iOS App √ 1.1 Ready for Sale (the check mark = Green) In short, Xcode is uploading successfully as shown above, but App Connect is not getting it. BTW, thanks for helping ...
May ’23