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How do I set the tint of additionalOverflowItems More Button in iPhone Landscape (for Duo)
I am taking the advice in https://developer.apple.com/videos/play/tech-talks/111462/ And using (in Obj C) navigationItem.additionalOverflowItems = UIDeferredMenuElement({ provider in provider(self.persistentOverflowItems()) }) This is quite fine as I already had menus on my barButtons. But the overflow menu doesn't match my color palette. It is white, and nothing else onscreen is. White = 100% on and draws the eye, whereas overflow should be the least important item on the screen. Thus, I should be able to color it. But with Glass, we can't set the bar tint and have it do anything useful. I can set the tint color of a .backItem. But I do not see a .overflowItem to set the TintColor of. I will be tempted to not use the system Overflow (as suggested in the video and there's usually an unspoken reason for so I'd like to use the system one, just not in white), and instead favor my own More button. Am I missing something or do I need to write a feedback?
Topic: UI Frameworks SubTopic: UIKit
1
0
547
2d
opencode + LM studio + plan = sad
quencoder 2.5 locally is making great plans. Beautiful plans amazing plans that are so correct I want to hug it. But when I want to implement it there is no button asking me if I want to go ahead. I tried /exit-plan and the command could not be completed (I only see /plan, /rename, and /exit-planP. I do not see the markdown in a separate pane that's copyable as shown in this video https://developer.apple.com/videos/play/wwdc2026/259/?time=597 (I also can't get the conversation in a separate window by pressing option shift click, I have to manually open the conversation in a new tab). I get a plan interleaved with code snippets and I can't copy the whole plan to a new conversation. I would very much like this to work. (I also really like being able to run locally because I do not agree with google, openai, or anthropic ethics. thanks for giving me a choice) (I also like how not like a sycophant the tone of the response is. refreshing) (Note I started planning first because without a plan it started mucking about in the plist editing status bar keys when the problem was a navigation bar which I thought was clear from the picture I attached) (But I'd really like to say go and I have no buttons to exit plan mode.) (I am going to stay on Tahoe till October) I asked it how to copy and it said: In the opencode session where the plan was discussed, type /share — it'll copy a shareable link to your clipboard (like opncd.ai/s/...). Paste that link here and I can fetch the plan directly. That was a hallucination when I typed /share the agent just repeated its plan for a third time. It's a good plan, the best plan, I don't see any algae in this plan. It also said "I can see from the repository exploration that there's no written plan document, and the other agent is working on "[the plan]." However, I don't have access to the previous conversation's last response. Maybe there should be a button to copy a whole response or open a new conversation (not in plan mode) with a response? I see that I can configure agents https://opencode.ai/docs/agents/. Should I? Shouldn't Xcode do it for me? { "$schema": "https://opencode.ai/config.json", "agent": { "build": { "mode": "primary", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "{file:./prompts/build.txt}", "permission": { "edit": "allow", "bash": "allow" } }, "plan": { "mode": "primary", "model": "anthropic/claude-haiku-4-20250514", "permission": { "edit": "deny", "bash": "deny" } }, "code-reviewer": { "description": "Reviews code for best practices and potential issues", "mode": "subagent", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "You are a code reviewer. Focus on security, performance, and maintainability.", "permission": { "edit": "deny" } } } }
6
0
314
Jul ’26
UIModernBarButton causing a lot of console constraint warning and eventual animation glitches
is there anything I can do about this? It's in a navigation controller, and I get a lot of these when I pop and push. eventually it causes glitches with zoom animations making for some really loopy zooms. I posted a movie to FB20439774. If there's anything I can do to fix it would be great. Unable to simultaneously satisfy constraints. ( "<NSAutoresizingMaskLayoutConstraint:0x600002149680 h=-&- v=-&- TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.minX == 0 (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSAutoresizingMaskLayoutConstraint:0x600002149590 h=-&- v=-&- H:[TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700]-(0)-| (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSLayoutConstraint:0x600002142b20 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.width == _UIButtonBarButton:0x106b16ef0.width (active)>", "<NSLayoutConstraint:0x60000214a4e0 'UITemporaryLayoutWidth' TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0.width == 0 (active)>", "<NSLayoutConstraint:0x600002143200 'IB_Leading_Leading' H:|-(1)-[_UIModernBarButton:0x106b09810] (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>", "<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>
2
2
535
Nov ’25
Is there a tech note for menuBuilder?
I'm trying to piece together how I should reason about multiple windows, activating menus and items. For instance, I have an email command. If a document is open, it emails just that document. If the collection view holding that document is open, it generates an attachment representing the collection. (this happens with buttons right now but this really feels like a menu item) How do I tell which window is active (document/collection) in order to have the right menu item available. If the user is adding a document I don't want the "new" command open, I only want one editing view. I saw sample code to include or remove commands but not disable them. I feel like there's a whole conceptual layer I want to understand with the interplay with scenes but don't know where to look for documentation. I searched here but there's hardly any threads on this. TIA
Topic: UI Frameworks SubTopic: UIKit
11
0
457
Oct ’25
I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
7
0
471
Oct ’25
Zooming between SwiftUI and Storyboards
This is probably abusing the system more than it should be but maybe it is somehow possible. I have: An objective-C based storyboard iPad OS app. I'm beginning to adopt SwiftUI. I have a hosting controller with a content view that has a lazygrid of cards, which have an NSManagedObject for data. On tapping a card, a detail view opens, if in multi-tasking, a new window, if not, pushing the navigation controller (this detail view still exists in UIKit/ObjC, and is handled by sending a notification with the ObjectID, which then triggers a storyboard segue to the detail.) I have zoom transitions on all my things. They work great in Obj.C, especially now with the bar button source. On my iPhone target, I still have an old tableview, and I'm able to zoom properly - if someone changes the detail view's managed object (through a history menu), the zoom context looks up where the tableview is, and scrolls to it while popping. I'd like to somehow do this on the lazygrid - first) to just have an individual card be the zoom source, it should be able to know what the source view is to say in the prepareForSegue method just to zoom at all. and second) if the detail has changed the current ObjectID (which gets passed around as a notification), to somehow scroll the lazygrid to the right object before popping. I've looked at https://developer.apple.com/tutorials/SwiftUI/interfacing-with-uikit but this seems like swiftUI is the host. I have it the other way around, uikit hosting swiftUI pushing uikit. TIA for any pointers
1
0
180
Aug ’25
Xcode cloud build Testflight crashes desymbolication
Anyone know how to get Xcode cloud build crashes desymbolicated? I have a crash in organizer, and there seems to be no way to associate the remote build with the DSYM. I have a build made through Xcode cloud. I can download artifacts. TBH it's been a while since I've gone fishing for dsyms in an xcarchive but I found one. Am I missing something?
7
0
4.8k
Oct ’22
How do I set the tint of additionalOverflowItems More Button in iPhone Landscape (for Duo)
I am taking the advice in https://developer.apple.com/videos/play/tech-talks/111462/ And using (in Obj C) navigationItem.additionalOverflowItems = UIDeferredMenuElement({ provider in provider(self.persistentOverflowItems()) }) This is quite fine as I already had menus on my barButtons. But the overflow menu doesn't match my color palette. It is white, and nothing else onscreen is. White = 100% on and draws the eye, whereas overflow should be the least important item on the screen. Thus, I should be able to color it. But with Glass, we can't set the bar tint and have it do anything useful. I can set the tint color of a .backItem. But I do not see a .overflowItem to set the TintColor of. I will be tempted to not use the system Overflow (as suggested in the video and there's usually an unspoken reason for so I'd like to use the system one, just not in white), and instead favor my own More button. Am I missing something or do I need to write a feedback?
Topic: UI Frameworks SubTopic: UIKit
Replies
1
Boosts
0
Views
547
Activity
2d
Can't use /uikit-app-modernization
When will this be available? (Opencode + LMStudio + Qwen 3.6 27B) FB23978071
Replies
1
Boosts
0
Views
445
Activity
3d
beta 3 says local agent needs authentication
Downloaded beta three. Tried to continue conversation. Says Using LM Studio/qwen/opencode. Restarted LM Studio. Opencode is on latest version.
Replies
6
Boosts
2
Views
359
Activity
Jul ’26
opencode + LM studio + plan = sad
quencoder 2.5 locally is making great plans. Beautiful plans amazing plans that are so correct I want to hug it. But when I want to implement it there is no button asking me if I want to go ahead. I tried /exit-plan and the command could not be completed (I only see /plan, /rename, and /exit-planP. I do not see the markdown in a separate pane that's copyable as shown in this video https://developer.apple.com/videos/play/wwdc2026/259/?time=597 (I also can't get the conversation in a separate window by pressing option shift click, I have to manually open the conversation in a new tab). I get a plan interleaved with code snippets and I can't copy the whole plan to a new conversation. I would very much like this to work. (I also really like being able to run locally because I do not agree with google, openai, or anthropic ethics. thanks for giving me a choice) (I also like how not like a sycophant the tone of the response is. refreshing) (Note I started planning first because without a plan it started mucking about in the plist editing status bar keys when the problem was a navigation bar which I thought was clear from the picture I attached) (But I'd really like to say go and I have no buttons to exit plan mode.) (I am going to stay on Tahoe till October) I asked it how to copy and it said: In the opencode session where the plan was discussed, type /share — it'll copy a shareable link to your clipboard (like opncd.ai/s/...). Paste that link here and I can fetch the plan directly. That was a hallucination when I typed /share the agent just repeated its plan for a third time. It's a good plan, the best plan, I don't see any algae in this plan. It also said "I can see from the repository exploration that there's no written plan document, and the other agent is working on "[the plan]." However, I don't have access to the previous conversation's last response. Maybe there should be a button to copy a whole response or open a new conversation (not in plan mode) with a response? I see that I can configure agents https://opencode.ai/docs/agents/. Should I? Shouldn't Xcode do it for me? { "$schema": "https://opencode.ai/config.json", "agent": { "build": { "mode": "primary", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "{file:./prompts/build.txt}", "permission": { "edit": "allow", "bash": "allow" } }, "plan": { "mode": "primary", "model": "anthropic/claude-haiku-4-20250514", "permission": { "edit": "deny", "bash": "deny" } }, "code-reviewer": { "description": "Reviews code for best practices and potential issues", "mode": "subagent", "model": "anthropic/claude-sonnet-4-20250514", "prompt": "You are a code reviewer. Focus on security, performance, and maintainability.", "permission": { "edit": "deny" } } } }
Replies
6
Boosts
0
Views
314
Activity
Jul ’26
UIModernBarButton causing a lot of console constraint warning and eventual animation glitches
is there anything I can do about this? It's in a navigation controller, and I get a lot of these when I pop and push. eventually it causes glitches with zoom animations making for some really loopy zooms. I posted a movie to FB20439774. If there's anything I can do to fix it would be great. Unable to simultaneously satisfy constraints. ( "<NSAutoresizingMaskLayoutConstraint:0x600002149680 h=-&- v=-&- TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.minX == 0 (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSAutoresizingMaskLayoutConstraint:0x600002149590 h=-&- v=-&- H:[TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700]-(0)-| (active, names: '|':TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0 )>", "<NSLayoutConstraint:0x600002142b20 _TtC5UIKitP33_DDE14AA6B49FCAFC5A54255A118E1D8713ButtonWrapper:0x106b0e700.width == _UIButtonBarButton:0x106b16ef0.width (active)>", "<NSLayoutConstraint:0x60000214a4e0 'UITemporaryLayoutWidth' TtGC5UIKit22UICorePlatformViewHostGVS_32PlatformViewRepresentableAdaptorVS_P10$186c5d1b020ButtonRepresentation:0x106b08ef0.width == 0 (active)>", "<NSLayoutConstraint:0x600002143200 'IB_Leading_Leading' H:|-(1)-[_UIModernBarButton:0x106b09810] (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>", "<NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x6000021434d0 'IB_Trailing_Trailing' H:[_UIModernBarButton:0x106b09810]-(1)-| (active, names: '|':_UIButtonBarButton:0x106b16ef0 )>
Replies
2
Boosts
2
Views
535
Activity
Nov ’25
Is there a tech note for menuBuilder?
I'm trying to piece together how I should reason about multiple windows, activating menus and items. For instance, I have an email command. If a document is open, it emails just that document. If the collection view holding that document is open, it generates an attachment representing the collection. (this happens with buttons right now but this really feels like a menu item) How do I tell which window is active (document/collection) in order to have the right menu item available. If the user is adding a document I don't want the "new" command open, I only want one editing view. I saw sample code to include or remove commands but not disable them. I feel like there's a whole conceptual layer I want to understand with the interplay with scenes but don't know where to look for documentation. I searched here but there's hardly any threads on this. TIA
Topic: UI Frameworks SubTopic: UIKit
Replies
11
Boosts
0
Views
457
Activity
Oct ’25
I don't want black background in presented sheet
I want a different color, one from my asset catalog, as the background of my first ever swift UI view (and, well, swift, the rest of the app is still obj.c) I've tried putting the color everywhere, but it does't take. I tried with just .red, too to make sure it wasn't me. Does anyone know where I can put a color call that will actually run? Black looks very out of place in my happy app. I spent a lot of time making a custom dark palette. TIA KT @State private var viewModel = ViewModel() @State private var showAddSheet = false var body: some View { ZStack { Color.myCuteBg .ignoresSafeArea(.all) NavigationStack { content .navigationBarTitleDisplayMode(.inline) .toolbar { ToolbarItem(placement: .principal) { Image("cute.image") .font(.system(size: 30)) .foregroundColor(.beigeTitle) } } } .background(Color.myCuteBg) .presentationBackground(.myCuteBg) .sheet(isPresented: $showAddSheet) { AddView() } .environment(viewModel) .onAppear { viewModel.fetchStuff() } } .tint(.cuteColor) } @ViewBuilder var content: some View { if viewModel.list.isEmpty && viewModel.anotherlist.isEmpty { ContentUnavailableView( "No Content", image: "stop", description: Text("Add something here by tapping the + button.") ) } else { contentList } } var contentList: some View { blah blah blah } } First I tried the background, then the presentation background, and finally the Zstack. I hope this is fixed because it's actually fun to build scrollable content and text with swiftUI and I'd been avoiding it for years.
Replies
7
Boosts
0
Views
471
Activity
Oct ’25
26.1 adds table separators to storyboards with "none" project/movies in FB
FB20448591 We have had tableviews in our storyboards since forever without separators (we use other signals than the default.) iOS 26.1 beta adds separators without consent. Project and movies in attached FB.
Topic: UI Frameworks SubTopic: UIKit
Replies
1
Boosts
1
Views
150
Activity
Oct ’25
Zooming between SwiftUI and Storyboards
This is probably abusing the system more than it should be but maybe it is somehow possible. I have: An objective-C based storyboard iPad OS app. I'm beginning to adopt SwiftUI. I have a hosting controller with a content view that has a lazygrid of cards, which have an NSManagedObject for data. On tapping a card, a detail view opens, if in multi-tasking, a new window, if not, pushing the navigation controller (this detail view still exists in UIKit/ObjC, and is handled by sending a notification with the ObjectID, which then triggers a storyboard segue to the detail.) I have zoom transitions on all my things. They work great in Obj.C, especially now with the bar button source. On my iPhone target, I still have an old tableview, and I'm able to zoom properly - if someone changes the detail view's managed object (through a history menu), the zoom context looks up where the tableview is, and scrolls to it while popping. I'd like to somehow do this on the lazygrid - first) to just have an individual card be the zoom source, it should be able to know what the source view is to say in the prepareForSegue method just to zoom at all. and second) if the detail has changed the current ObjectID (which gets passed around as a notification), to somehow scroll the lazygrid to the right object before popping. I've looked at https://developer.apple.com/tutorials/SwiftUI/interfacing-with-uikit but this seems like swiftUI is the host. I have it the other way around, uikit hosting swiftUI pushing uikit. TIA for any pointers
Replies
1
Boosts
0
Views
180
Activity
Aug ’25
Beta 5 hardEdge Scrollstyle blurs my whole table
Woke up to see my table gone. Whoa. What happened. FB19400940 Commenting this line in viewDidLoad or changing to softStyle brings it back. [self.tableView.topEdgeEffect setStyle:[UIScrollEdgeEffectStyle hardStyle]]; Videos in attached fb.
Topic: UI Frameworks SubTopic: UIKit Tags:
Replies
4
Boosts
0
Views
181
Activity
Aug ’25
Xcode cloud build Testflight crashes desymbolication
Anyone know how to get Xcode cloud build crashes desymbolicated? I have a crash in organizer, and there seems to be no way to associate the remote build with the DSYM. I have a build made through Xcode cloud. I can download artifacts. TBH it's been a while since I've gone fishing for dsyms in an xcarchive but I found one. Am I missing something?
Replies
7
Boosts
0
Views
4.8k
Activity
Oct ’22