Thats from epic:
"Note: Unreal Engine has implemented
Apple's Metal API for using their GPUs.
However, we have not implemented
Metal' ray-tracing functions because
Apple has not released any hardware
accelerated ray-tracing support so far. The
difference between hardware-accelerated
ray-tracing and non-accelerated ray-
tracing is the difference between rendering
a single image in minutes instead of hours.
We are researching ways to bring Apple
computer users the speed and capabilities
of our Path Tracer, so we are not waiting on
Apple to solve this problem."
Topic:
Graphics & Games
SubTopic:
General
Tags: