From epic:
"Note: Unreal Engine has implemented Apple's
Metal API for using their GPUs. However, we have
not implemented Metal' ray-tracing functions
because Apple has not released any hardware
accelerated ray-tracing support so far. The
difference between hardware-accelerated ray.
tracing and non-accelerated ray-tracing is the
difference between rendering a single image in
minutes instead of hours. We are researching
ways to bring Apple computer users the speed
and capabilities of our Path Tracer, so we are not
waiting on Apple to solve this problem."
Topic:
Graphics & Games
SubTopic:
General
Tags: