Considering macOS still suffers from bugs I reported back in 2014, I never expected anything. Maybe Apple shouldn't have completely dropped in-house QA if they can't handle 20K bug reports a day.
Anyway, back on topic – requiring games to support running in windowed mode in arbitrary sizes and aspect ratios simply doesn't make sense.
Games aren't apps, they aren't designed for multi-tasking, they're often designed for a very narrow range of aspect ratios. Despite having support for mice, keyboards, game controllers and a pen, the main and often only input method on an iPad is the touch screen, and games will often design their input systems around the assumptions that the app spans from one edge of the screen to another.
My game app specifically is useless when you use it windowed, it assumes you're holding the iPad with both hands, and use your two thumbs to to control it. When the app is windowed, so simply can't reach at least half of the controls.
Currently, the only "solution" is to "detect" the app running in windowed mode, pausing the game, and asking the user to put the app back into fullscreen, and that's terrible UX.