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Is gamekit necessary in UIRequiredDeviceCapabilities when distributing via TestFlight for testing?
My game has been successfully distributed multiple times via TestFlight for testing. However, I recently encountered an issue: after removing gamekit from the UIRequiredDeviceCapabilities configuration in Info.plist and republishing to TestFlight, the download prompt shows "Incompatible on this iPhone". PS: My application does not use any GameCenter features at all, and GameKit.framework is not included in the Xcode project.
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Oct ’25