I'm in the process of migrating to the Observation framework but it seems like it is not compatible with didSet. I cannot find information about if this is just not supported or a new approach needs to be implemented?
import Observation
@Observable class MySettings {
var windowSize: CGSize = .zero
var isInFullscreen = false
var scalingMode: ScalingMode = .scaled {
didSet {
...
}
}
...
}
This code triggers this error:
Instance member 'scalingMode' cannot be used on type 'MySettings'; did you mean to use a value of this type instead?
Anyone knows what needs to be done? Thanks!
Selecting any option will automatically load the page
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I'm trying to create a List that allows multiple selection. Each row can be edited but the issue is that since there's a tap gesture on the Text element, the list is unable to select the item.
Here's some code:
import SwiftUI
struct Person: Identifiable {
let id: UUID
let name: String
init(_ name: String) {
self.id = UUID()
self.name = name
}
}
struct ContentView: View {
@State private var persons = [Person("Peter"), Person("Jack"), Person("Sophia"), Person("Helen")]
@State private var selectedPersons = Set<Person.ID>()
var body: some View {
VStack {
List(selection: $selectedPersons) {
ForEach(persons) { person in
PersonView(person: person, selection: $selectedPersons) { newValue in
// ...
}
}
}
}
.padding()
}
}
struct PersonView: View {
var person: Person
@Binding var selection: Set<Person.ID>
var onCommit: (String) -> Void = { newValue in }
@State private var isEditing = false
@State private var newValue = ""
@FocusState private var isInputActive: Bool
var body: some View {
if isEditing {
TextField("", text: $newValue, onCommit: {
onCommit(newValue)
isEditing = false
})
.focused($isInputActive)
.labelsHidden()
}
else {
Text(person.name)
.onTapGesture {
if selection.contains(person.id), selection.count == 1 {
newValue = person.name
isEditing = true
isInputActive = true
}
}
}
}
}
Right now, you need to tap on the row anywhere but on the text to select it. Then, if you tap on the text it'll go in edit mode.
Is there a way to let the list do its selection? I tried wrapping the tap gesture in simultaneousGesture but that didn't work.
Thanks!
I'm trying to apply a glass effect on a circle stroke but all it does is apply it to the circle itself and not the stroke:
import SwiftUI
let kCarouselCircleSize: CGFloat = 150
let kCarouselOpacity: Double = 0.3
let kCarouselStrokeWidth: CGFloat = 60
struct ContentView: View {
@State var showing = false
var body: some View {
VStack(spacing: 60) {
Text("ultraThinMaterial:")
.font(.title)
CarouseCircle(drawProgress: 0.7, isActive: false)
Text("glassEffect()")
.font(.title)
CarouseCircle(useGlassEffect: true, drawProgress: 0.7, isActive: false)
}
.background(content: {
Image(.background2)
})
.padding()
}
}
struct CarouseCircle: View {
var size: CGFloat = kCarouselCircleSize
var strokeWidth: CGFloat = kCarouselStrokeWidth
var useGlassEffect: Bool = false
var drawProgress: CGFloat
var isActive: Bool
var body: some View {
if useGlassEffect {
Circle()
.trim(from: 0, to: drawProgress)
.fill(.clear)
.stroke(.blue, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round))
.frame(width: size, height: size)
.glassEffect()
.shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0)
.rotationEffect(.degrees(-90)) // Start drawing at button 1's position
} else {
Circle()
.trim(from: 0, to: drawProgress)
.fill(.clear)
.stroke(.ultraThinMaterial, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round))
.frame(width: size, height: size)
.shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0)
.rotationEffect(.degrees(-90)) // Start drawing at button 1's position
}
}
}
Here's the result:
Is this supported, a bug or something I'm doing wrong?
Hi everyone,
I’m running into a strange animation glitch when using a Menu inside a glassEffect container.
Here’s a minimal example:
import SwiftUI
struct ContentView: View {
@Namespace private var namespace
var body: some View {
ZStack {
Image(.background)
.resizable()
.frame(maxWidth: .infinity, maxHeight: .infinity)
.ignoresSafeArea()
GlassEffectContainer {
HStack {
Button("b1") {}
Button("b2") {}
Button("b3") {}
Button("b4") {}
Button("b5") {}
Menu {
Button("t1") { }
Button("t2") { }
Button("t3") { }
Button("t4") { }
Button("t5") { }
} label: {
Text("Menu")
}
}
}
.padding(.horizontal)
.frame(height: 50)
.glassEffect()
}
}
}
What happens:
The bar looks fine initially:
When you open the Menu, the entire bar morphs into the menu:
When dismissing, the bar briefly animates into a solid rectangle before reapplying the glass effect:
Questions:
Is there a way to prevent that brief rectangle animation when dismissing the menu?
If not, is it possible to avoid the morphing altogether and have the menu simply overlay on top of the bar instead of replacing it?
Any ideas or workarounds would be greatly appreciated!
The new Mac virtual display feature on visionOS 2 offers a curved/panoramic window. I was wondering if this is simply a property that can be applied to a window, or if it involves an immersive mode or SceneKit/RealityKit?
I understand this is a known issue, but it’s truly unacceptable that it remains unresolved. Allowing users to customize toolbars is a fundamental macOS feature, and it has been broken since the release of macOS 15.
How is it possible that this issue persists even in macOS 15.3 beta (24D5040f)?
FB15513599
import SwiftUI
struct ContentView: View {
@State private var showEditItem = false
var body: some View {
VStack {
VStack {
Text("Instructions to reproduce the crash")
.font(.title)
.padding()
Text("""
1. Click on "Toggle Item"
2. In the menu go to File > New Window
3. In new window, click on "Toggle Item"
""")
}
.padding()
Button {
showEditItem.toggle()
} label: {
Text("Toggle Item")
}
}
.padding()
.toolbar(id: "main") {
ToolbarItem(id: "new") {
Button {
} label: {
Text("New…")
}
}
if showEditItem {
ToolbarItem(id: "edit") {
Button {
} label: {
Text("Edit…")
}
}
}
}
}
}
Xcode 26.2 RC has been out for over 24 hours and it's still not possible to submit apps.