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Reply to Is scenekit powerful ?
In my experience, I made a game with Scenekit and I had to descope a lot of simple things due to performance and limitations. SceneKit is written in Obj-C and uses CATransform's. But the biggest dissapointment was that Apple trashed it many years ago. If they don't support it - why should we!
Topic: Graphics & Games SubTopic: General Tags:
Oct ’22
Reply to can not create iOS 27 Simulator
All my sims disappeared when I installed Xcode 27 RC - this helped
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1w
Reply to AccessibilityUIServer has microphone locked
This keeps coming back when I boot my mac, even if the option is off and there is no shortcut. Seems like a bug. macOS Sequoia 15.0 (24A335)
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Sep ’24
Reply to Dashed Line in Metal
I'm also interested in knowing how to do this, and I have a feeling a lot of people are as well. Could you perhaps write som sample code to help us out? thx
Topic: Graphics & Games SubTopic: Metal Tags:
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Nov ’22
Reply to Convert SceneKit/matrix/transform code into pure Metal/MetalKit
To be a little bit more specific, what does the SCNMatrix4Mult(scnNode.worldTransform… do and scnNode.transform = matrix4 and = scnNode.simdWorldOrientation do? How can I write this in simd?
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’22
Reply to Is scenekit powerful ?
In my experience, I made a game with Scenekit and I had to descope a lot of simple things due to performance and limitations. SceneKit is written in Obj-C and uses CATransform's. But the biggest dissapointment was that Apple trashed it many years ago. If they don't support it - why should we!
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’22