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Mac Catalyst Crash on App Launch on macOS 26.1: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599
Returning to a Mac Catalyst app that I put to the side for awhile..when running it on Xcode 26.1 it crashes at launch with: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599 No attributes were found for item Call stack has a bunch of Autolayout code in AppKit like: [NSWindow(NSConstraintBasedLayoutInternal) _layoutViewTree] + 120 50 AppKit 0x00000001911e8a10 -[NSWindow(NSConstraintBasedLayoutInternal) layoutIfNeeded] + 240 51 UIKitMacHelper 0x00000001a98f293c -[UINSWindow layoutIfNeeded] + 56 A few unnamed symbols mixed in maybe that's that Swiftness beneath the surface. App is just murdered on launch. I assume this is related to using NSToolbarItemGroup when building an NSToolbar... I do see this log out: NSToolbarItemGroup does not support selectionMode. Create the group with one of the class constructors to support selection. Which is an interesting log so I commented out all calls to setSelectionMode: but still the same crash. I do set the groups subitems property directly (I do not use the class constructors as the logging statement above indicates). I have no idea if using the class constructors will workaround this issue or not but I'm not particularly excited about that idea because I have items in the same toolbar group with different actions.
4
0
279
Nov ’25
NSButton + TtGC6AppKit18_NSCoreHostingViewVS_12AppKitButton - Image Alignment Changed/Broken in Minor macOS 26.1 Update
I just updated to macOS 26.1. I have a pure AppKit app (I guess that's not possible anymore but as close to a pure AppKit app as you can get). I use NSButton with the glass bezel style and SF symbol images. It looks like the minor OS update brought layout changes because now some of these buttons are scaling the symbol image much larger than was being done on macOS 26. The image can sometimes draw outside the glass 'bezel'. It looks like using the 'info' symbol in a button results in much larger image scaling than it did on the previous Tahoe for some SF Symbols. With the glass bezel style and a SF Symbol image how am I supposed to consistently make the button look good? With certain symbols I have to use imageScaling NSImageScaleProportionallyUpOrDown and on others I have to use NSImageScaleProportionallyDown. If I'm using a system image shouldn't it just do the right thing? Is trial and error the only way to tell? That's what I was doing before but it seems that the minor 26.1 update changed things. Additionally calling -sizeToFit on a button multiple times can cause it to shrink for example: [button sizeToFit]; // <-- At fitting size // Then later [button sizeToFit]; // Now button is shrunk But if the button is already at its fitting size an additional call later shouldn't make it shrink, it should stay the same size. FB20517174 I see I now inherit SwiftUI, not sure if that has anything to do with this but if I wanted to opt in to fragile layout I wouldn't be using Appkit...
1
0
117
Nov ’25
XPC: too many nested collections when explicitly decoding a single collection on macOS 12.7 (not on macOS Tahoe)
I have a custom object which gets passed back to the main app from XPC. I whitelist it like so: NSSet *expectedClass = [NSSet setWithObjects:[NSArray class], [MyCustomClass class], nil]; [interface setClasses:expectedClass forSelector:@selector(myMethodNameHere:withCompletion:) argumentIndex:0 ofReply:YES]; Now my custom class conforms to NSSecureCoding. It does have an array property of another custom class. @property (nonatomic,readonly) NSArray *arraypropertyOfOtherClass; Which is decoded in -initWithCoder: using: -decodeArrayOfObjectsOfClasses:forKey: Now on macOS Tahoe this is all walking fine. But I just tested on macOS Monterey and I get the following error: Exception: decodeObjectForKey: too many nested collections when explicitly decoding a single collection. How should I handle this for earlier versions of macOS?
2
0
312
Oct ’25
PDFView Crash After Find Changing current selection and calling -scrollSelectionToVisible: on macOS Tahoe
Getting this crash after I do this in PDFKit a lot: PDFSelection *nextSelect = [self.pdfView.document findString:currentSearchString fromSelection:currentSelction withOptions:NSCaseInsensitiveSearch]; if (nextSelect != nil) { self.pdfView.currentSelection = nextSelect; [self.pdfView scrollSelectionToVisible:nil]; } Which often leads to: 0 CoreFoundation 0x000000019ced4770 __exceptionPreprocess + 176 1 libobjc.A.dylib 0x000000019c9b2418 objc_exception_throw + 88 2 CoreFoundation 0x000000019cfffe10 -[__NSPlaceholderDictionary initWithObjects:forKeys:count:] + 724 3 CoreFoundation 0x000000019cfa1ae4 +[NSDictionary dictionaryWithObjects:forKeys:count:] + 52 4 PDFKit 0x00000001cb56e0fc -[PDFView _axPostPageChangeNotification:] + 348 5 Foundation 0x000000019e6a25e4 __NSFireDelayedPerform + 372 6 CoreFoundation 0x000000019ce92290 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 32 7 CoreFoundation 0x000000019ce91f50 __CFRunLoopDoTimer +
3
0
215
Oct ’25
Why does AppStore.requestReview(in:) require NSViewController Parameter?
Looking to update one of my apps that uses SKStoreReviewController +requestReview (deprecated) to AppStore.requestReview(in:) umm...I have a few of questions... Why is an NSViewController parameter required? It's really not so uncommon for an AppKit app to just use NSWindowController with a window that does not use NSViewController... It should be possible to present the review request in a standalone alert (attached to a window is preferred IMO but it still should be possible to ask in separate window). 3)...why Swift..(err nevermind) Ideally: AppStore requestReview should take a NSWindow parameter but that parameter should be optional. If nil the request should be presented in a standalone window (like an alert). If non nil..present as a sheet on the window. Why a view controller? Maybe I'm missing something.
2
0
187
Oct ’25
Is AVAudioPCMFormatFloat32 required for playing a buffer with AVAudioEngine / AVAudioPlayerNode
I have a PCM audio buffer (AVAudioPCMFormatInt16). When I try to play it using AVPlayerNode / AVAudioEngine an exception is thrown: "[[busArray objectAtIndexedSubscript:(NSUInteger)element] setFormat:format error:&nsErr]: returned false, error Error Domain=NSOSStatusErrorDomain Code=-10868 (related thread https://forums.developer.apple.com/forums/thread/700497?answerId=780530022#780530022) If I convert the buffer to AVAudioPCMFormatFloat32 playback works. My questions are: Does AVAudioEngine / AVPlayerNode require AVAudioPCMBuffer to be in the Float32 format? Is there a way I can configure it to accept another format instead for my application? If 1 is YES is this documented anywhere? If 1 is YES is this required format subject to change at any point? Thanks! I was looking to watch the "AVAudioEngine in Practice" session video from WWDC 2014 but I can't find it anywhere (https://forums.developer.apple.com/forums/thread/747008).
1
0
1.1k
Oct ’25
NSBrowser Column Resizing Causes NSWindowWillStartLiveResizeNotification to be posted even though the window isn't being resized.
I have an NSBrowser inside a window. When I start resizing a column I noticed a peculiar behavior: it causes NSWindowWillStartLiveResizeNotification to get posted for the NSWindow the browser is inside (and did end gets posted when column resizing finishes). The browser is not the NSWindow contentView but a descendant of the contentView. I have my reasons for caring (I'm currently listening for these window resize notifications) but my code naively assumes that NSWindowWillStartLiveResizeNotification - NSWindowDidEndLiveResizeNotification indicates a window resizing session, not a column resizing session for the NSBrowser. This is in contrast to NSOutlineView. When resizing columns in NSOutlineView the window resize notifications do not get posted. NSBrowser deliberately kicks it off: -[NSWindow _startLiveResize]; -[NSBrowser _resizeColumn:withEvent:] () So this seems quite intentional but is it necessary in modern macOS? Should I file a bug? I already did FB20298148
Topic: UI Frameworks SubTopic: AppKit Tags:
0
0
126
Sep ’25
UIDocumentPickerViewController -initForOpeningContentTypes: gives URL to app without permission to read it in Release mode only
I'm using UIDocumentPickerViewController to open a url. Works fine in debug mode but version on the App Store is failing. Code to create the document picker is like: NSArray *theTypes = [UTType typesWithTag:@"docxtensionhere" tagClass:UTTagClassFilenameExtension conformingToType:nil]; UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc]initForOpeningContentTypes:theTypes]; documentPicker.delegate = self;   [self presentViewController:documentPicker animated:YES completion:nil]; So in debug mode this is all gravy. -documentPicker:didPickDocumentsAtURLs: passes back a URL and I can read the file. In release mode I get a URL but my app is denied access to read the file. After inspecting some logging it appears the sandbox is not granting my app permission. error Domain=NSCocoaErrorDomain Code=257 "The file “Filename.fileextensionhere” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/comappleCloudDocs/Filename.fileextensionhere, NSUnderlyingError=0x2834c9da0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} -- If I'm doing something wrong with UIDocumentPickerViewController it is a real shame that permission is not being denied in Debug mode, as devs are more likely to catch in prior to release. Anyone know where I'm going wrong and if not have a workaround? Thanks in advance.
9
0
2.3k
Sep ’25
NSButtons with NSBezelStyleGlass Sometimes Very Long Delay Before Adjusting Appearance After Toggling Dark Mode
I have some buttons. I set the bezelStyle to NSBezelStyleGlass. I'm sometimes experiencing the following issue: Put the system in dark mode. Some glass buttons still draw with the light appearance. One or more of the following actions usually makes the appearance redraw proper: -Clicking the button -Deactivating and then reactivating the window. -Close and then reopen the window. I tried setNeedsDisplay YES etc. but that didn't work The delay is quite noticeable. Everything else is in dark mode except one or two glass buttons. This seems to workaround the issue: BOOL didToggleGlass = NO; if (self.bezelStyle == NSBezelStyleGlass) { // Turn glass off just for a sec. self.bezelStyle = NSBezelStyleToolbar; didToggleGlass = YES; } if (didToggleGlass) { // Put glass back on. self.bezelStyle = NSBezelStyleGlass; } Apparently toggling glass cause the effective appearance to change so you can't use the above workaround in a -viewDidChangeEffectiveAppearance b/c you'll create an infinite loop unless you guard against it.
Topic: UI Frameworks SubTopic: AppKit Tags:
0
0
82
Sep ’25
NSCollectionView Liquid Glass Section Headers Don't Show After Fading Out on Scroll Sometimes
I'm noticing some weird glitches with my collection view headers on macOS Tahoe. The sections headers are pinned to the visible region. I headers fade out when scrolling and are supposed to fade back in but sometimes they don't fade back in and the header remains but the header text doesn't come back (until I scroll again). How can I turn off this scroll animation thingy?
Topic: UI Frameworks SubTopic: AppKit Tags:
4
0
145
Sep ’25
StoreKit2: Testing AppTransaction Receipt Verification?
I just boxed up AppTransaction API. In the debug environment it appears to always return a VerificationResult that is .verified Unlike Storekit1 calling AppTransaction.shared does not seem to cause a sandbox receipt to actually get written on the app bundle in Derived data. I was trying to purposefully mess with the receipt in order to get AppTransaction to fail so I can test how my app behaves when errors occur but there is no receipt to mess with. I tried using the old exit(173) API and it does cause a receipt to be fetched but that seems to be completely ignored by AppTransaction, it validates even if you trash or tamper with the receipt given by exit(173). Is there a good way to test receipt validation failure using the high level Storekit2 API?
2
1
396
Sep ’25
macOS Tahoe: NSView -cacheDisplayInRect:toBitmapImageRep: Doesn't Work on NSButton that uses NSBezelStyleGlass
If I try making a bitmap of a NSButton using the following code: NSBitmapImageRep *rep = [button bitmapImageRepForCachingDisplayInRect:button.bounds]; [button cacheDisplayInRect:button.bounds toBitmapImageRep:rep]; NSData *tiffData = rep.TIFFRepresentation; I get a blank image if the NSButton has its bezelStyle set to NSBezelStyleGlass. If I change the bezel style to something else like NSBezelStyleFlexiblePush I do get an image
Topic: UI Frameworks SubTopic: AppKit Tags:
1
0
76
Sep ’25
Inset or disable NSSheetEffectDimmingView when presenting a sheet?
I have an NSWindow that isn't entirely opaque. When presenting a sheet AppKit overlays the window with NSSheetEffectDimmingView. The problem is the entire window frame is used so NSSheetEffectDimmingView overlays the transparent areas of the window and it looks bad. Is there a clean way to inset NSSheetEffectDimmingView or even perhaps disable this behavior completely so I can draw my own? I'm looking for a clean solution (other than modifying the view hierarchy of NSNextStepFrame) or swizzles which I might have to resort to if there is no other way.
Topic: UI Frameworks SubTopic: AppKit Tags:
0
0
133
Sep ’25
vImageConverter_CreateWithCGImageFormat Fails with kvImageInvalidImageFormat When Trying to Convert CMYK to RGB
So I get JPEG data in my app. Previously I was using the higher level NSBitmapImageRep API and just feeding the JPEG data to it. But now I've noticed on Sonoma If I get a JPEG in the CMYK color space the NSBitmapImageRep renders mostly black and is corrupted. So I'm trying to drop down to the lower level APIs. Specifically I grab a CGImageRef and and trying to use the Accelerate API to convert it to another format (to hopefully workaround the issue... CGImageRef sourceCGImage = `CGImageCreateWithJPEGDataProvider(jpegDataProvider,` NULL, shouldInterpolate, kCGRenderingIntentDefault); Now I use vImageConverter_CreateWithCGImageFormat... with the following values for source and destination formats: Source format: (derived from sourceCGImage) bitsPerComponent = 8 bitsPerPixel = 32 colorSpace = (kCGColorSpaceICCBased; kCGColorSpaceModelCMYK; Generic CMYK Profile) bitmapInfo = kCGBitmapByteOrderDefault version = 0 decode = 0x000060000147f780 renderingIntent = kCGRenderingIntentDefault Destination format: bitsPerComponent = 8 bitsPerPixel = 24 colorSpace = (DeviceRBG) bitmapInfo = 8197 version = 0 decode = 0x0000000000000000 renderingIntent = kCGRenderingIntentDefault But vImageConverter_CreateWithCGImageFormat fails with kvImageInvalidImageFormat. Now if I change the destination format to use 32 bitsPerpixel and use alpha in the bitmap info the vImageConverter_CreateWithCGImageFormat does not return an error but I get a black image just like NSBitmapImageRep
14
0
1.6k
Aug ’25
Exposing Objective-C API to Swift inside a Framework (Private Framework API)
My framework has private Objective-C API that is only used within the framework. It should not be exposed in the public interface (so it shouldn't be imported in the umbrella header). To expose this API to Swift that's within the framework only the documentation seems to indicate that this needs to be imported in the umbrella header? Import Code Within a Framework Target To use the Objective-C declarations in files in the same framework target as your Swift code, configure an umbrella header as follows: 1.Under Build Settings, in Packaging, make sure the Defines Module setting for the framework target is set to Yes. 2.In the umbrella header, import every Objective-C header you want to expose to Swift. Swift sees every header you expose publicly in your umbrella header. The contents of the Objective-C files in that framework are automatically available from any Swift file within that framework target, with no import statements. Use classes and other declarations from your Objective-C code with the same Swift syntax you use for system classes. I would imagine that there must be a way to do this?
0
0
340
Jul ’25
Mac Catalyst Crash on App Launch on macOS 26.1: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599
Returning to a Mac Catalyst app that I put to the side for awhile..when running it on Xcode 26.1 it crashes at launch with: Assertion failure in -[NSToolbarItemGroupView _layoutWrapperViewsWithAttributes:], NSToolbarItemGroupView.m:599 No attributes were found for item Call stack has a bunch of Autolayout code in AppKit like: [NSWindow(NSConstraintBasedLayoutInternal) _layoutViewTree] + 120 50 AppKit 0x00000001911e8a10 -[NSWindow(NSConstraintBasedLayoutInternal) layoutIfNeeded] + 240 51 UIKitMacHelper 0x00000001a98f293c -[UINSWindow layoutIfNeeded] + 56 A few unnamed symbols mixed in maybe that's that Swiftness beneath the surface. App is just murdered on launch. I assume this is related to using NSToolbarItemGroup when building an NSToolbar... I do see this log out: NSToolbarItemGroup does not support selectionMode. Create the group with one of the class constructors to support selection. Which is an interesting log so I commented out all calls to setSelectionMode: but still the same crash. I do set the groups subitems property directly (I do not use the class constructors as the logging statement above indicates). I have no idea if using the class constructors will workaround this issue or not but I'm not particularly excited about that idea because I have items in the same toolbar group with different actions.
Replies
4
Boosts
0
Views
279
Activity
Nov ’25
NSButton + TtGC6AppKit18_NSCoreHostingViewVS_12AppKitButton - Image Alignment Changed/Broken in Minor macOS 26.1 Update
I just updated to macOS 26.1. I have a pure AppKit app (I guess that's not possible anymore but as close to a pure AppKit app as you can get). I use NSButton with the glass bezel style and SF symbol images. It looks like the minor OS update brought layout changes because now some of these buttons are scaling the symbol image much larger than was being done on macOS 26. The image can sometimes draw outside the glass 'bezel'. It looks like using the 'info' symbol in a button results in much larger image scaling than it did on the previous Tahoe for some SF Symbols. With the glass bezel style and a SF Symbol image how am I supposed to consistently make the button look good? With certain symbols I have to use imageScaling NSImageScaleProportionallyUpOrDown and on others I have to use NSImageScaleProportionallyDown. If I'm using a system image shouldn't it just do the right thing? Is trial and error the only way to tell? That's what I was doing before but it seems that the minor 26.1 update changed things. Additionally calling -sizeToFit on a button multiple times can cause it to shrink for example: [button sizeToFit]; // <-- At fitting size // Then later [button sizeToFit]; // Now button is shrunk But if the button is already at its fitting size an additional call later shouldn't make it shrink, it should stay the same size. FB20517174 I see I now inherit SwiftUI, not sure if that has anything to do with this but if I wanted to opt in to fragile layout I wouldn't be using Appkit...
Replies
1
Boosts
0
Views
117
Activity
Nov ’25
XPC: too many nested collections when explicitly decoding a single collection on macOS 12.7 (not on macOS Tahoe)
I have a custom object which gets passed back to the main app from XPC. I whitelist it like so: NSSet *expectedClass = [NSSet setWithObjects:[NSArray class], [MyCustomClass class], nil]; [interface setClasses:expectedClass forSelector:@selector(myMethodNameHere:withCompletion:) argumentIndex:0 ofReply:YES]; Now my custom class conforms to NSSecureCoding. It does have an array property of another custom class. @property (nonatomic,readonly) NSArray *arraypropertyOfOtherClass; Which is decoded in -initWithCoder: using: -decodeArrayOfObjectsOfClasses:forKey: Now on macOS Tahoe this is all walking fine. But I just tested on macOS Monterey and I get the following error: Exception: decodeObjectForKey: too many nested collections when explicitly decoding a single collection. How should I handle this for earlier versions of macOS?
Replies
2
Boosts
0
Views
312
Activity
Oct ’25
PDFView Crash After Find Changing current selection and calling -scrollSelectionToVisible: on macOS Tahoe
Getting this crash after I do this in PDFKit a lot: PDFSelection *nextSelect = [self.pdfView.document findString:currentSearchString fromSelection:currentSelction withOptions:NSCaseInsensitiveSearch]; if (nextSelect != nil) { self.pdfView.currentSelection = nextSelect; [self.pdfView scrollSelectionToVisible:nil]; } Which often leads to: 0 CoreFoundation 0x000000019ced4770 __exceptionPreprocess + 176 1 libobjc.A.dylib 0x000000019c9b2418 objc_exception_throw + 88 2 CoreFoundation 0x000000019cfffe10 -[__NSPlaceholderDictionary initWithObjects:forKeys:count:] + 724 3 CoreFoundation 0x000000019cfa1ae4 +[NSDictionary dictionaryWithObjects:forKeys:count:] + 52 4 PDFKit 0x00000001cb56e0fc -[PDFView _axPostPageChangeNotification:] + 348 5 Foundation 0x000000019e6a25e4 __NSFireDelayedPerform + 372 6 CoreFoundation 0x000000019ce92290 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 32 7 CoreFoundation 0x000000019ce91f50 __CFRunLoopDoTimer +
Replies
3
Boosts
0
Views
215
Activity
Oct ’25
Why does AppStore.requestReview(in:) require NSViewController Parameter?
Looking to update one of my apps that uses SKStoreReviewController +requestReview (deprecated) to AppStore.requestReview(in:) umm...I have a few of questions... Why is an NSViewController parameter required? It's really not so uncommon for an AppKit app to just use NSWindowController with a window that does not use NSViewController... It should be possible to present the review request in a standalone alert (attached to a window is preferred IMO but it still should be possible to ask in separate window). 3)...why Swift..(err nevermind) Ideally: AppStore requestReview should take a NSWindow parameter but that parameter should be optional. If nil the request should be presented in a standalone window (like an alert). If non nil..present as a sheet on the window. Why a view controller? Maybe I'm missing something.
Replies
2
Boosts
0
Views
187
Activity
Oct ’25
Is AVAudioPCMFormatFloat32 required for playing a buffer with AVAudioEngine / AVAudioPlayerNode
I have a PCM audio buffer (AVAudioPCMFormatInt16). When I try to play it using AVPlayerNode / AVAudioEngine an exception is thrown: "[[busArray objectAtIndexedSubscript:(NSUInteger)element] setFormat:format error:&nsErr]: returned false, error Error Domain=NSOSStatusErrorDomain Code=-10868 (related thread https://forums.developer.apple.com/forums/thread/700497?answerId=780530022#780530022) If I convert the buffer to AVAudioPCMFormatFloat32 playback works. My questions are: Does AVAudioEngine / AVPlayerNode require AVAudioPCMBuffer to be in the Float32 format? Is there a way I can configure it to accept another format instead for my application? If 1 is YES is this documented anywhere? If 1 is YES is this required format subject to change at any point? Thanks! I was looking to watch the "AVAudioEngine in Practice" session video from WWDC 2014 but I can't find it anywhere (https://forums.developer.apple.com/forums/thread/747008).
Replies
1
Boosts
0
Views
1.1k
Activity
Oct ’25
NSBrowser Column Resizing Causes NSWindowWillStartLiveResizeNotification to be posted even though the window isn't being resized.
I have an NSBrowser inside a window. When I start resizing a column I noticed a peculiar behavior: it causes NSWindowWillStartLiveResizeNotification to get posted for the NSWindow the browser is inside (and did end gets posted when column resizing finishes). The browser is not the NSWindow contentView but a descendant of the contentView. I have my reasons for caring (I'm currently listening for these window resize notifications) but my code naively assumes that NSWindowWillStartLiveResizeNotification - NSWindowDidEndLiveResizeNotification indicates a window resizing session, not a column resizing session for the NSBrowser. This is in contrast to NSOutlineView. When resizing columns in NSOutlineView the window resize notifications do not get posted. NSBrowser deliberately kicks it off: -[NSWindow _startLiveResize]; -[NSBrowser _resizeColumn:withEvent:] () So this seems quite intentional but is it necessary in modern macOS? Should I file a bug? I already did FB20298148
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
0
Boosts
0
Views
126
Activity
Sep ’25
UIDocumentPickerViewController -initForOpeningContentTypes: gives URL to app without permission to read it in Release mode only
I'm using UIDocumentPickerViewController to open a url. Works fine in debug mode but version on the App Store is failing. Code to create the document picker is like: NSArray *theTypes = [UTType typesWithTag:@"docxtensionhere" tagClass:UTTagClassFilenameExtension conformingToType:nil]; UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc]initForOpeningContentTypes:theTypes]; documentPicker.delegate = self;   [self presentViewController:documentPicker animated:YES completion:nil]; So in debug mode this is all gravy. -documentPicker:didPickDocumentsAtURLs: passes back a URL and I can read the file. In release mode I get a URL but my app is denied access to read the file. After inspecting some logging it appears the sandbox is not granting my app permission. error Domain=NSCocoaErrorDomain Code=257 "The file “Filename.fileextensionhere” couldn’t be opened because you don’t have permission to view it." UserInfo={NSFilePath=/private/var/mobile/Library/Mobile Documents/comappleCloudDocs/Filename.fileextensionhere, NSUnderlyingError=0x2834c9da0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} -- If I'm doing something wrong with UIDocumentPickerViewController it is a real shame that permission is not being denied in Debug mode, as devs are more likely to catch in prior to release. Anyone know where I'm going wrong and if not have a workaround? Thanks in advance.
Replies
9
Boosts
0
Views
2.3k
Activity
Sep ’25
NSButtons with NSBezelStyleGlass Sometimes Very Long Delay Before Adjusting Appearance After Toggling Dark Mode
I have some buttons. I set the bezelStyle to NSBezelStyleGlass. I'm sometimes experiencing the following issue: Put the system in dark mode. Some glass buttons still draw with the light appearance. One or more of the following actions usually makes the appearance redraw proper: -Clicking the button -Deactivating and then reactivating the window. -Close and then reopen the window. I tried setNeedsDisplay YES etc. but that didn't work The delay is quite noticeable. Everything else is in dark mode except one or two glass buttons. This seems to workaround the issue: BOOL didToggleGlass = NO; if (self.bezelStyle == NSBezelStyleGlass) { // Turn glass off just for a sec. self.bezelStyle = NSBezelStyleToolbar; didToggleGlass = YES; } if (didToggleGlass) { // Put glass back on. self.bezelStyle = NSBezelStyleGlass; } Apparently toggling glass cause the effective appearance to change so you can't use the above workaround in a -viewDidChangeEffectiveAppearance b/c you'll create an infinite loop unless you guard against it.
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
0
Boosts
0
Views
82
Activity
Sep ’25
NSCollectionView Liquid Glass Section Headers Don't Show After Fading Out on Scroll Sometimes
I'm noticing some weird glitches with my collection view headers on macOS Tahoe. The sections headers are pinned to the visible region. I headers fade out when scrolling and are supposed to fade back in but sometimes they don't fade back in and the header remains but the header text doesn't come back (until I scroll again). How can I turn off this scroll animation thingy?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
4
Boosts
0
Views
145
Activity
Sep ’25
StoreKit2: Testing AppTransaction Receipt Verification?
I just boxed up AppTransaction API. In the debug environment it appears to always return a VerificationResult that is .verified Unlike Storekit1 calling AppTransaction.shared does not seem to cause a sandbox receipt to actually get written on the app bundle in Derived data. I was trying to purposefully mess with the receipt in order to get AppTransaction to fail so I can test how my app behaves when errors occur but there is no receipt to mess with. I tried using the old exit(173) API and it does cause a receipt to be fetched but that seems to be completely ignored by AppTransaction, it validates even if you trash or tamper with the receipt given by exit(173). Is there a good way to test receipt validation failure using the high level Storekit2 API?
Replies
2
Boosts
1
Views
396
Activity
Sep ’25
macOS Tahoe: NSView -cacheDisplayInRect:toBitmapImageRep: Doesn't Work on NSButton that uses NSBezelStyleGlass
If I try making a bitmap of a NSButton using the following code: NSBitmapImageRep *rep = [button bitmapImageRepForCachingDisplayInRect:button.bounds]; [button cacheDisplayInRect:button.bounds toBitmapImageRep:rep]; NSData *tiffData = rep.TIFFRepresentation; I get a blank image if the NSButton has its bezelStyle set to NSBezelStyleGlass. If I change the bezel style to something else like NSBezelStyleFlexiblePush I do get an image
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
1
Boosts
0
Views
76
Activity
Sep ’25
Inset or disable NSSheetEffectDimmingView when presenting a sheet?
I have an NSWindow that isn't entirely opaque. When presenting a sheet AppKit overlays the window with NSSheetEffectDimmingView. The problem is the entire window frame is used so NSSheetEffectDimmingView overlays the transparent areas of the window and it looks bad. Is there a clean way to inset NSSheetEffectDimmingView or even perhaps disable this behavior completely so I can draw my own? I'm looking for a clean solution (other than modifying the view hierarchy of NSNextStepFrame) or swizzles which I might have to resort to if there is no other way.
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
0
Boosts
0
Views
133
Activity
Sep ’25
vImageConverter_CreateWithCGImageFormat Fails with kvImageInvalidImageFormat When Trying to Convert CMYK to RGB
So I get JPEG data in my app. Previously I was using the higher level NSBitmapImageRep API and just feeding the JPEG data to it. But now I've noticed on Sonoma If I get a JPEG in the CMYK color space the NSBitmapImageRep renders mostly black and is corrupted. So I'm trying to drop down to the lower level APIs. Specifically I grab a CGImageRef and and trying to use the Accelerate API to convert it to another format (to hopefully workaround the issue... CGImageRef sourceCGImage = `CGImageCreateWithJPEGDataProvider(jpegDataProvider,` NULL, shouldInterpolate, kCGRenderingIntentDefault); Now I use vImageConverter_CreateWithCGImageFormat... with the following values for source and destination formats: Source format: (derived from sourceCGImage) bitsPerComponent = 8 bitsPerPixel = 32 colorSpace = (kCGColorSpaceICCBased; kCGColorSpaceModelCMYK; Generic CMYK Profile) bitmapInfo = kCGBitmapByteOrderDefault version = 0 decode = 0x000060000147f780 renderingIntent = kCGRenderingIntentDefault Destination format: bitsPerComponent = 8 bitsPerPixel = 24 colorSpace = (DeviceRBG) bitmapInfo = 8197 version = 0 decode = 0x0000000000000000 renderingIntent = kCGRenderingIntentDefault But vImageConverter_CreateWithCGImageFormat fails with kvImageInvalidImageFormat. Now if I change the destination format to use 32 bitsPerpixel and use alpha in the bitmap info the vImageConverter_CreateWithCGImageFormat does not return an error but I get a black image just like NSBitmapImageRep
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Aug ’25
Exposing Objective-C API to Swift inside a Framework (Private Framework API)
My framework has private Objective-C API that is only used within the framework. It should not be exposed in the public interface (so it shouldn't be imported in the umbrella header). To expose this API to Swift that's within the framework only the documentation seems to indicate that this needs to be imported in the umbrella header? Import Code Within a Framework Target To use the Objective-C declarations in files in the same framework target as your Swift code, configure an umbrella header as follows: 1.Under Build Settings, in Packaging, make sure the Defines Module setting for the framework target is set to Yes. 2.In the umbrella header, import every Objective-C header you want to expose to Swift. Swift sees every header you expose publicly in your umbrella header. The contents of the Objective-C files in that framework are automatically available from any Swift file within that framework target, with no import statements. Use classes and other declarations from your Objective-C code with the same Swift syntax you use for system classes. I would imagine that there must be a way to do this?
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Jul ’25