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Unity on VisionOS development - best practice on structuring a project
Hello, I am experimenting with Unity to develop a mixed reality (MR) application for visionOS. I would like to understand the best approach for structuring my project: Should I build the entire experience in Unity (both Windows and Volumes)? Or is it better to create only certain elements (e.g., Volumes) in Unity while managing Windows separately in Xcode? Also, how well do interactions (e.g pinch, grab…) created in Unity integrate with Xcode? If I use the PolySpatial plugin, does that allow me to manage all interactions entirely within Unity, or would I still need to handle/integrate part of it in Xcode? What's worked best for you? Please let me know if you have any recommendations, Thanks!
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Apr ’25
Issue with geolocation without using maps
I have an application that uses geolocation to track the user’s location and trigger actions when the app is in either the foreground or background. Currently, it seems that region entry is not triggered unless an app like Maps (which actively uses location services) is opened. The location permissions are correctly set to “Always” with precise location enabled. We are using geofencing to setup region and trigger actions when entering or leaving. Is there something I’m missing in the configuration that could be preventing region monitoring from triggering properly when the app is in use or in background?
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497
Oct ’24
Firebase App Tracking
Hi everyone, I have a doubt about app tracking on my application. I don't advertise the user of my application but I use Firebase token to send the user some push notifications. I don't understand if I have to show the ATT's popup at the first start or if it is not necessary. If I have to show the user the popup and it is declined, will I have to stop using firebase token?
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Oct ’22