If I have a Catalyst app with a WKWebView and I select text, I can drag forward to extend the selection, but I can't reduce the length of the selected range by dragging backwards. I've reproduced this in a trivial sample app.
Is there some property I need to set somewhere?
I've filed this as FB15645411.
Selecting any option will automatically load the page
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In the header for UIViewController, the method dismissViewControllerAnimated is declared like this:
- (void)dismissViewControllerAnimated: (BOOL)flag completion: (void (^ __nullable)(void))completion NS_SWIFT_DISABLE_ASYNC API_AVAILABLE(ios(5.0));
NS_SWIFT_DISABLE_ASYNC means that there's no async version exposed like there would normally be of a method that exposes a completion handler. Why is this? And is it unwise / unsafe for me to make my own async version of it using a continuation?
My use case is that I want a method that will sequentially dismiss all view controllers presented by a root view controller. So I could have this extension on UIViewController:
extension UIViewController {
func dismissAsync(animated: Bool) async {
await withCheckedContinuation { continuation in
self.dismiss(animated: animated) {
continuation.resume()
}
}
}
func dismissPresentedViewControllers() async {
while self.topPresentedViewController != self {
await self.topPresentedViewController.dismissAsync(animated: true)
}
}
var topPresentedViewController: UIViewController {
var result = self
while result.presentedViewController != nil {
result = result.presentedViewController!
}
return result
}
I've got a UIKit app that displays a lot of text, and we've completely turned off the system text selection menu and we show our own custom thing instead, to increase discoverability of our text selection actions. But now that iOS 26 can show the full menu even on iPhone, we're looking at switching back to the system menu.
It still shows a smaller horizontal-layout menu at first, and then you tap the > symbol to expand to the full menu. Is it possible to jump straight to the full menu, and skip the smaller horizontal one entirely?
I've got an iOS app with a custom top toolbar view that uses a UIScrollEdgeElementContainerInteraction to achieve the iOS 26 progressive blur background. It's over top of a web view, and I've set the top edge effect style on its scroll view to .hard so the toolbar's edges are more defined.
I'm noticing that the blur doesn't extend fully to the bottom edge of the toolbar, and I'm curious to know if this is a bug or expected behavior. If the latter, what exactly are the details of what's expected? What determines the bottom extent of the blur?
I've got this result in a sample project on iOS 26.0. The white border is the label, and the red border is the title bar view itself. Note that the Daring Fireball logo visible inside the bounds of the bar view, and is cut off at the bottom edge of the label.
This is the code from the demo app that produced the screenshot.
let config = WKWebViewConfiguration()
let webView = WKWebView(frame: .zero, configuration: config)
self.view.addSubview(webView)
webView.translatesAutoresizingMaskIntoConstraints = false
webView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true;
webView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor).isActive = true;
webView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true;
webView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true;
webView.scrollView.topEdgeEffect.style = .hard
webView.load(URLRequest(url: URL(string: "https://daringfireball.net")!))
let barView = UIView()
self.view.addSubview(barView)
barView.translatesAutoresizingMaskIntoConstraints = false
barView.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true;
barView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
barView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true
let edgeEffect = UIScrollEdgeElementContainerInteraction()
edgeEffect.scrollView = webView.scrollView
edgeEffect.edge = .top
barView.addInteraction(edgeEffect)
barView.layer.borderColor = UIColor.red.cgColor
barView.layer.borderWidth = 1
let titleLabel = UILabel()
barView.addSubview(titleLabel)
titleLabel.translatesAutoresizingMaskIntoConstraints = false
titleLabel.leftAnchor.constraint(equalTo: barView.leftAnchor).isActive = true
titleLabel.rightAnchor.constraint(equalTo: barView.rightAnchor).isActive = true
titleLabel.bottomAnchor.constraint(equalTo: barView.bottomAnchor, constant: -20).isActive = true
titleLabel.topAnchor.constraint(equalTo: barView.safeAreaLayoutGuide.topAnchor, constant: 8).isActive = true
titleLabel.textAlignment = .center
titleLabel.text = "Title Here"
titleLabel.layer.borderColor = UIColor.green.cgColor
titleLabel.layer.borderWidth = 1
I notice in iOS 14 beta 4, collection views show index views on their trailing edge if the data source implements indexTitlesForCollectionView - https://developer.apple.com/documentation/uikit/uicollectionviewdatasource/2851455-indextitlesforcollectionview?language=objc and indexPathForIndexTitle - https://developer.apple.com/documentation/uikit/uicollectionviewdatasource/2851456-collectionview?language=objc. But I don't see a way to control any aspect of its appearance. On UITableView this shows up as the sectionIndexColor - https://developer.apple.com/documentation/uikit/uitableview/1614915-sectionindexcolor?language=objc property.
Does this property exist on UICollectionView somewhere I didn't think to look? Or is it just not there (yet)?
FB8284500
I want to offer a pay-as-you-go introductory offer for a subscription in my iOS app. But it's not clear to me what the actual pricing is if the offer is on a subscription whose period is more than 1 unit (2 month, 3 month, 6 month, etc).
For example, say I have a subscription that costs $20 per renewal and renews every 6 months. I set up an intro offer of the "Pay as you go" type (SKProductDiscountPaymentModePayAsYouGo) whose duration is 12 months and price is $10. Is the user going to get charged $10/month for 12 months (renewing 12 times), or $10 per 6 months for 12 months (renewing twice)?
The documentation - https://developer.apple.com/documentation/storekit/in-app_purchase/subscriptions_and_offers/implementing_introductory_offers_in_your_app?language=objc isn't all that clear on this. If I set this up with a local StoreKit test file - https://developer.apple.com/documentation/xcode/setting_up_storekit_testing_in_xcode?language=objc and try it in a simulator, the system purchase sheet appears to actually display it wrong. In my scenario above, the simulator shows a trial of "$10 per month for 2 months". I've filed this as FB8998598.
I'm working on enabling Catalyst for my existing iOS app. When I try to archive and export Catalyst as a Developer ID-signed Mac app, I get the following error:
Cannot create a Mac Catalyst Developer ID provisioning profile for "[my bundle ID]".
The Siri capability is not available for Mac Catalyst Developer ID provisioning profiles. Disable this feature and try again.
My iOS app uses SiriKit to donate a Siri intent, so Siri is among the capabilities listed in the Signing and Capabilities tab in the project inspector in Xcode. I don't see a way to turn that capability off only for Catalyst (like you can link some frameworks only for Catalyst or iOS), and I don't want to disable Siri entirely in my iOS app.
What's going on here? What do I need to do to "disable this feature" for Catalyst?
I have a UICollectionView tied to a UICollectionViewDiffableDataSource, and I'm generating and applying snapshots to the datasource on a background serial queue, and generating cells using UICollectionViewCellRegistration. I'm working on supporting reordering of the contents of the collection view via drag and drop, and I'm having trouble with what to do in collectionView:performDropWithCoordinator: so the reorder animation looks right.
Normally, I would do something like this:
-(void)collectionView:(UICollectionView *)collectionView performDropWithCoordinator:(id<UICollectionViewDropCoordinator>)coordinator
{
NSIndexPath *sourcePath = (NSIndexPath *)coordinator.items.firstObject.dragItem.localObject;
NSInteger fromIndex = sourcePath.item;
NSInteger toIndex = coordinator.destinationIndexPath.item;
NSNumber *fromItem = [self.datasource itemIdentifierForIndexPath:sourcePath];
NSNumber *toItem = [self.datasource itemIdentifierForIndexPath:coordinator.destinationIndexPath];
//Do the move in the data model
[MyModel moveItemFrom:fromIndex to:toIndex];
//Do the move in the datasource. This is the data source equivalent of:
//[collectionView moveItemAtIndexPath:sourcePath toIndexPath:coordinator.destinationIndexPath];
NSDiffableDataSourceSnapshot *snap = self.datasource.snapshot;
if (toIndex < fromIndex)
[snap moveItemWithIdentifier:fromItem beforeItemWithIdentifier:toItem];
else
[snap moveItemWithIdentifier:fromItem afterItemWithIdentifier:toItem];
[self.dataSource applySnapshot:snap animated:YES];
//Drop the item
[coordinator dropItem:coordinator.items.firstObject.dragItem toItemAtIndexPath:coordinator.destinationIndexPath];
}
But because my datasource updates happen on a background queue, I have to do at least the snapshot generation and application asynchronously, and I'd like to do the actual data model modification there too to avoid hangs. And I need to call dropItem on the coordinator on the main queue in this method. This results in an odd animation where the dropped item momentarily disappears (when drop is called) and then reappears (when the data source is updated on the background queue).
The best idea I have so far is to use UICollectionViewDropPlaceholder to hold the place in the collection view until the data source is updated. But to create a placeholder I need a cell reuse identifier (docs on init method), and I don't have one of those because I'm creating my cells using cell registrations.
So my question: what do I do in the performDrop method to make this work correctly? If the placeholder is the right idea, how do I use it in this situation?
I have a UICollectionView that I feed data into using UICollectionViewDiffableDataSource. I want to display a scroll scrubber on the trailing edge of it, like I'd get if I implemented the data source methods indexTitlesForCollectionView and indexPathForIndexTitle. But the data source is the diffable data source object, and there's no property or closure on it to supply index titles as of iOS 15.
How are index titles supposed to work with UICollectionViewDiffableDataSource?
I'm adding some text formatting support to an editable text view in my app, and I want to include bulleted lists. I specifically want to have the standard behavior where if you're typing a line of text in a list and press Enter, the next bullet item is automatically inserted.
This appears to somewhat work out-of-the-box with NSTextList on iOS 16, unless the line you're editing is at the very end of the document. This is apparent in the sample code for WWDC 2022 session 10090 (project is here):
Run that sample app and switch to the List tab
Put your cursor at the end of any line except the last one and press enter. You get a new list item, as expected.
Put your cursor at the end of the very last line and press Enter. You don't get a list item until you type something on that line.
I've likewise found that if I have this text in a text view:
Hello World\n\nList here\n
If I format the text List here as a bulleted list (by creating an NSMutableParagraphStyle with its textLists property set and adding it to the attributed string for that range) and press Enter at the end of the word Here, I get a new bullet item automatically. But if I do the same thing without having that last newline after Here, the new list item is not inserted.
How can I make the list auto-continuation behavior work at the end of the document?
One of the things discussed in Understanding the exception types in a crash report is the 0xdead10cc code under EXC_CRASH (SIGKILL):
0xdead10cc (pronounced “dead lock”). The operating system terminated the app because it held on to a file lock or SQLite database lock during suspension.
My app gets killed this way here and there, and it's been on my project list for some time to make the requisite changes to database connection handling to fix it. With an App Store build, as far as I know it just means the app cold-starts when launched instead of resuming, but in a TestFlight build it actually shows a crash reporter dialog.
Reports of this issue from TestFlight users got more frequent with a recent update that had the effect of keeping more SQLite handles open longer, and I realized that I personally have never seen a crash reporter dialog after fast-app-switching away from a TestFlight build on my device. And I use the TF build as my daily driver, and I use my app a lot.
My question is this: is it possible that the 0xdead10cc crash doesn't happen on Developer Mode devices?
I have been getting crash reports from users of my Mac app on Sonoma 14.0 and 14.1 when typing into an NSTextView subclass. The crash logs I have show involvement of the spell-checking system - NSTestCheckingController, NSSpellChecker, and NSCorrectionPanel. The crash is because of an exception being thrown. The throwing method is either [NSString getParagraphStart:end:contentsEnd:forRange:] or [NSTextStorage ensureAttributesAreFixedInRange:].
I have not yet reproduced the crash. I have tried modifying the reference finding process to simply link every word, via NSStringEnumerationByWords.
The text view in question recognizes certain things in the entered text and adds hyperlinks to the text while the user is typing. It re-parses and re-adds the links on every key press (via overriding the didChangeText method), on a background thread.
From user reports, I have learned that:
The crash only occurs on macOS 14.0 and 14.1, not on previous versions
The call stack always involves the spell checker, and sometimes involves adding recognized links to the text storage (the call to DispatchQueue.main.async in the code below)
The crash stops happening if the user turns off the system spell checker in System Settings -> Keyboard -> Edit on an Input Source -> Correct Spelling Automatically switch
The crash does not happen when there are no links in the text view.
Here is the relevant code:
extension NSMutableAttributedString {
func batchUpdates(_ updates: () -> ()) {
self.beginEditing()
updates()
self.endEditing()
}
}
class MyTextView : NSTextView {
func didChangeText() {
super.didChangeText()
findReferences()
}
var parseToken: CancelationToken? = nil
let parseQueue = DispatchQueue(label: "com.myapp.ref_parser")
private func findReferences() {
guard let storage = self.textStorage else { return }
self.parseToken?.requestCancel()
let token = CancelationToken()
self.parseToken = token
let text = storage.string
self.parseQueue.async {
if token.cancelRequested { return }
let refs = RefParser.findReferences(inText: text, cancelationToken: token)
DispatchQueue.main.async {
if !token.cancelRequested {
storage.batchUpdates {
var linkRanges: [NSRange] = []
storage.enumerateAttribute(.link, in: NSRange(location: 0, length: storage.length)) { linkValue, linkRange, stop in
if let linkUrl = linkValue as? NSURL {
linkRanges.append(linkRange)
}
}
for rng in linkRanges {
storage.removeAttribute(.link, range: rng)
}
for r in refs {
storage.addAttribute(.link, value: r.url, range: r.range)
}
}
self.verseParseToken = nil
}
}
}
}
}
I've filed this as FB13306015 if any engineers see this. Can anyone
I'm working on replacing an AppKit-based Mac app with one built on Catalyst, and the Catalyst app doesn't seem to be able to read the keychain item that was saved by the old app.
Both apps are using the same bundle ID. The old app uses the old SecKeychain APIs - SecKeychainFindGenericPassword and friends - and the Catalyst app uses the newer SecItemCopyMatching and such. When I try using the new API in the old app to search for the entry, it works, but the exact same code in Catalyst fails.
Here's how I save an item in the old app:
NSString *strItemId = @"my_item_id;
NSString *username = @"user";
const char *userPointer = [username UTF8String];
NSString *password = @"password";
const char *pwPointer = [password UTF8String];
SecKeychainItemRef ref = NULL;
OSStatus status = SecKeychainFindGenericPassword(0, (UInt32)strlen(strItemId.UTF8String), strItemId.UTF8String, 0, NULL, NULL, NULL, &ref);
if (status == errSecSuccess && ref != NULL)
{
//update existing item
SecKeychainAttribute attr;
attr.length = (UInt32)strlen(userPointer);
attr.data = (void *)userPointer;
attr.tag = kSecAccountItemAttr;
SecKeychainAttributeList list;
list.count = 1;
list.attr = &attr;
OSStatus writeStatus = SecKeychainItemModifyAttributesAndData(ref, &list, (UInt32)strlen(pwPointer), pwPointer);
}
else
{
status = SecKeychainAddGenericPassword(NULL, (UInt32)strlen(strItemId.UTF8String), strItemId.UTF8String, (UInt32)strlen(userPointer), userPointer, (UInt32)strlen(pwPointer), pwPointer, NULL);
}
And here's the query code that works in the old app but returns errSecItemNotFound in Catalyst:
NSMutableDictionary *queryDict = [[[NSMutableDictionary alloc]init]autorelease];
[queryDict setObject:(__bridge id)kSecClassGenericPassword forKey:(__bridge id)kSecClass];
[queryDict setObject:(@"my_item_id") forKey:(__bridge id)kSecAttrService];
[queryDict setObject:(__bridge id)kSecMatchLimitOne forKey:(__bridge id)kSecMatchLimit];
[queryDict setObject:(__bridge id)kCFBooleanTrue forKey:(__bridge id)kSecReturnAttributes];
CFMutableDictionaryRef outDictionary = nil;
OSStatus err = SecItemCopyMatching((__bridge CFDictionaryRef)queryDict, (CFTypeRef *)&outDictionary);
I tried creating a new blank AppKit-based Mac app project in Xcode and gave it the old Mac app's bundle ID, and the SecItemCopyMatching query code above works there. Then I created a new iOS target with Catalyst enabled, also with the same bundle ID, and the query code running there under Catalyst returned errSecItemNotFound. So maybe the issue is something specific to Catalyst?
Is there something I need to do with the Catalyst app to give it access to the old app's keychain entry, besides setting its bundle ID to match the old app?
I've got a UIKit app and I want to add some buttons in a top-edge window ornament. I'm looking at the WWDC23 talk Meet UIKit for Spatial Computing, and it does exactly what I think I want to do:
extension EditorViewController {
func showEditingControlsOrnament() {
let ornament = UIHostingOrnament(sceneAlignment: .bottom, contentAlignment: .center) {
EditingControlsView(model: controlsViewModel)
.glassBackgroundEffect()
}
self.ornaments = [ornament]
editorView.style = .edgeToEdge
}
}
But the thing I really want to know is what is in EditingControlsView. Is it a toolbar? How do you make a toolbar in SwiftUI without something to attach the .toolbar modifier to?