When I create a modal segue to a navigation controller in a storyboard, the navigation bar buttons appear correctly. But when trying to recreate this programmatically, no buttons appear:
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(type: .infoLight, primaryAction: UIAction(handler: { _ in
self.present(UINavigationController(rootViewController: ModalViewController()), animated: true)
}))
button.frame.origin = CGPoint(x: 100, y: 100)
view.addSubview(button)
}
}
class ModalViewController: UIViewController {
override func loadView() {
let button = UIBarButtonItem(title: "button")
button.primaryAction = UIAction(handler: { action in
})
button.style = .done
navigationItem.title = "title"
navigationItem.rightBarButtonItem = button
view = UITableView()
}
}
What am I doing wrong?
Selecting any option will automatically load the page
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I used to be able to see how many TSIs are still available for the membership year on the developer website, but now I cannot find it anymore.
Is it still 2 per year, or has it been recently changed to unlimited per year?
All the threads only contain system calls. The crashed thread only contains a single call to my app's code which is main.swift:12.
What could cause such a crash?
crash.txt
The following code works when compiling for macOS:
print(NSMutableDictionary().isEqual(to: NSMutableDictionary()))
but produces a compiler error when compiling for iOS:
'NSMutableDictionary' is not convertible to '[AnyHashable : Any]'
NSDictionary.isEqual(to:) has the same signature on macOS and iOS. Why does this happen? Can I use NSDictionary.isEqual(_:) instead?
Some time ago I read somewhere that one can get a file icon on iOS like this:
UIDocumentInteractionController(url: url).icons.last!)
but this always returns the following image for every file:
Today I tried the following, which always returns nil:
(try? url.resourceValues(forKeys: [.effectiveIconKey]))?.allValues[.effectiveIconKey] as? UIImage
Is there any way to get a file icon on iOS?
You can try the above methods in this sample app:
struct ContentView: View {
@State private var isPresentingFilePicker = false
@State private var url: URL?
var body: some View {
VStack {
Button("Open") {
isPresentingFilePicker = true
}
if let url = url {
Image(uiImage: UIDocumentInteractionController(url: url).icons.last!)
if let image = (try? url.resourceValues(forKeys: [.effectiveIconKey]))?.allValues[.effectiveIconKey] as? UIImage {
Image(uiImage: image)
} else {
Text("none")
}
}
}
.padding()
.fileImporter(isPresented: $isPresentingFilePicker, allowedContentTypes: [.data]) { result in
do {
let url = try result.get()
if url.startAccessingSecurityScopedResource() {
self.url = url
}
} catch {
preconditionFailure(error.localizedDescription)
}
}
}
}
On macOS, the Finder allows to connect to a server and store the login credentials. When creating a bookmark to a file on a server and resolving it again, the server is mounted automatically (unless I provide the option URL.BookmarkResolutionOptions.withoutMounting).
I just tried connecting to my Mac from my iPad via SMB in the Files app and storing a bookmark to a file on the server, but disconnecting the server and trying to resolve the bookmark throws the error (I translated the English text from Italian):
Error Domain=NSFileProviderErrorDomain Code=-2001 "No file provider was found with the identifier "com.apple.SMBClientProvider.FileProvider"'" UserInfo={NSLocalizedDescription=No file provider was found with the identifier "com.apple.SMBClientProvider.FileProvider"., NSUnderlyingError=0x302a1a340 {Error Domain=NSFileProviderErrorDomain Code=-2013 "(null) "}}
Every time I disconnect and reconnect to the server, selecting the same file returns a different path. The first time I got
/private/var/mobile/Library/LiveFiles/com.apple.filesystems.smbclientd/WtFD3Ausername/path/to/file.txt
The next time WtFD3A changed to EqHc2g and so on.
Is it not possible to automatically mount a server when resolving a bookmark on iOS?
The following code allows to reproduce the issue:
struct ContentView: View {
@State private var isPresentingFilePicker = false
@AppStorage("bookmarkData") private var bookmarkData: Data?
@State private var url: URL?
@State private var stale = false
@State private var error: Error?
var body: some View {
VStack {
Button("Open") {
isPresentingFilePicker = true
}
if let url = url {
Text(url.path)
} else if bookmarkData != nil {
Text("couldn't resolve bookmark data")
} else {
Text("no bookmark data")
}
if stale {
Text("bookmark is stale")
}
if let error = error {
Text("\(error)")
.foregroundStyle(.red)
}
}
.padding()
.fileImporter(isPresented: $isPresentingFilePicker, allowedContentTypes: [.data]) { result in
do {
let url = try result.get()
if url.startAccessingSecurityScopedResource() {
bookmarkData = try url.bookmarkData()
}
} catch {
self.error = error
}
}
.onChange(of: bookmarkData, initial: true) { _, bookmarkData in
if let bookmarkData = bookmarkData {
do {
url = try URL(resolvingBookmarkData: bookmarkData, bookmarkDataIsStale: &stale)
} catch {
self.error = error
}
}
}
}
}
I was just comparing the build settings of two of my apps to try to understand why they behave differently (one of them uses the full screen on iPad, and the other one has small top and bottom black borders, although that's not the issue I want to discuss now). I saw that the option CLANG_CXX_LANGUAGE_STANDARD is set to gnu++0x for the older project, while it's set to gnu++17 for the newer one. The documentation lists different possible values and also a default one:
Compiler Default: Tells the compiler to use its default C++ language dialect. This is normally the best choice unless you have specific needs. (Currently equivalent to GNU++98.)
If it really is the best choice (normally), why is it not used when creating a new default Xcode project? Or is it better to select a newer compiler version (GNU++98 sounds quite old compared to GNU++17)? Also, does this affect Swift code?
All the threads only contain system calls. The crashed thread only contains a single call to my app's code which is main.swift:13.
What could cause such a crash?
crash.crash
Apparently when setting a window to hide its title, the toolbar's displayMode is not restored when relaunching the app. For example, by default my app sets to show toolbar icons only, but when right-clicking it, selecting "Icon and Text" and relaunching the app, it's again "Icon Only".
Is there a workaround? I've filed FB17144212.
class ViewController: NSViewController, NSToolbarDelegate {
override func viewDidAppear() {
let toolbar = NSToolbar(identifier: "toolbar")
toolbar.delegate = self
toolbar.autosavesConfiguration = true
toolbar.displayMode = .iconOnly
view.window?.titleVisibility = .hidden
view.window?.toolbar = toolbar
view.window?.toolbarStyle = .unified
}
func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [.init(rawValue: "item")]
}
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [.init(rawValue: "item")]
}
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
let item = NSToolbarItem(itemIdentifier: itemIdentifier)
item.image = NSImage(named: NSImage.addTemplateName)!
item.label = "item"
return item
}
}
In 2020 I created FB7719215, which I updated several times (including just now) and in 2021 I created FB9204092, but the issue is still there: when I keep Xcode open (currently version 16.3), my battery drains much quicker, even when it's apparently idle. For instance, today I barely did anything in Xcode, but still it has been at a constant 90% CPU for the last hours, and I keep checking the battery percentage to check how much time I have left.
Does anyone at Apple has an explanation, workaround and/or fix?
When I connect to another Mac via Finder (using SMB), creating a hard link with FileManager.linkItem(atPath:toPath:) fails (both source and destination are on the remote Mac). I read online that SMB itself supports creating hard links, so is this a macOS limitation or bug?
Until now I was using FileManager.contentsEqual(atPath:andPath:) to compare file contents in my App Store app, but then a user reported that this operation is way slower than just copying the files (which I made faster a while ago, as explained in Making filecopy faster by changing block size).
I thought that maybe the FileManager implementation reads the two files with a small block size, so I implemented a custom comparison with the same block size I use for filecopy (as explained in the linked post), and it runs much faster. When using the code for testing repeatedly also found on that other post, this new implementation is about the same speed as FileManager for 1KB files, but runs 10-20x faster for 1MB files or bigger.
Feel free to comment on my implementation below.
extension FileManager {
func fastContentsEqual(atPath path1: String, andPath path2: String, progress: (_ delta: Int) -> Bool) -> Bool {
do {
let bufferSize = 16_777_216
let sourceDescriptor = open(path1, O_RDONLY | O_NOFOLLOW, 0)
if sourceDescriptor < 0 {
throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno))
}
let sourceFile = FileHandle(fileDescriptor: sourceDescriptor)
let destinationDescriptor = open(path2, O_RDONLY | O_NOFOLLOW, 0)
if destinationDescriptor < 0 {
throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno))
}
let destinationFile = FileHandle(fileDescriptor: destinationDescriptor)
var equal = true
while autoreleasepool(invoking: {
let sourceData = sourceFile.readData(ofLength: bufferSize)
let destinationData = destinationFile.readData(ofLength: bufferSize)
equal = sourceData == destinationData
return sourceData.count > 0 && progress(sourceData.count) && equal
}) { }
if close(sourceDescriptor) < 0 {
throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno))
}
if close(destinationDescriptor) < 0 {
throw NSError(domain: NSPOSIXErrorDomain, code: Int(errno))
}
return equal
} catch {
return contentsEqual(atPath: path1, andPath: path2) // use this as a fallback for unsupported files (like symbolic links)
}
}
}
I have a table view where each row has two labels, one left-aligned and one right-aligned. I would like to reload a single row, but doing so causes the right-aligned label to hug the left-aligned label.
Before the reload:
After the reload:
Reloading the whole table view instead, or disabling automatic row height, solves the issue. Can a single row be reloaded without resorting to these two workarounds?
I created FB13534100 1.5 years ago but got no response.
class ViewController: NSViewController, NSTableViewDataSource, NSTableViewDelegate {
override func loadView() {
let tableView = NSTableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.dataSource = self
tableView.delegate = self
tableView.usesAutomaticRowHeights = true
let column = NSTableColumn()
column.width = 400
tableView.addTableColumn(column)
let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.documentView = tableView
view = scrollView
Timer.scheduledTimer(withTimeInterval: 2, repeats: false) { _ in
print("reload")
tableView.reloadData(forRowIndexes: IndexSet(integer: 2), columnIndexes: IndexSet(integer: 0))
// tableView.reloadData()
}
}
func numberOfRows(in tableView: NSTableView) -> Int {
return 5
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
let cell = NSTableCellView()
let textField1 = NSTextField(labelWithString: "hello")
textField1.translatesAutoresizingMaskIntoConstraints = false
let textField2 = NSTextField(wrappingLabelWithString: "world")
textField2.translatesAutoresizingMaskIntoConstraints = false
textField2.alignment = .right
let stack = NSStackView(views: [
textField1,
textField2
])
stack.translatesAutoresizingMaskIntoConstraints = false
stack.distribution = .fill
cell.addSubview(stack)
NSLayoutConstraint.activate([stack.topAnchor.constraint(equalTo: cell.topAnchor, constant: 0), stack.leadingAnchor.constraint(equalTo: cell.leadingAnchor, constant: 0), stack.bottomAnchor.constraint(equalTo: cell.bottomAnchor, constant: 0), stack.trailingAnchor.constraint(equalTo: cell.trailingAnchor, constant: 0)])
return cell
}
}
macOS 26 sometimes draws the title bar background even when setting NSWindow.titlebarAppearsTransparent = true and I don't understand the logic behind it, or how I can turn this off.
I'm trying to do something similar to Xcode's "Welcome to Xcode" window which has a left view and a right table view.
In my simplified example, the window contains a label and a text view. This used to work in macOS 15, but in macOS 26 the text view is partially covered by the title bar:
As soon as I remove the line scrollView.hasVerticalScroller = true, the title bar isn't drawn anymore:
The title bar also isn't drawn when removing the view on the left of the text view:
I created FB20341654.
This may be related to this other issue: NSWindow.titlebarAppearsTransparent only works after collapsing and expanding sidebar
@main
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification) {
let window = NSWindow(contentViewController: ViewController())
window.titlebarAppearsTransparent = true
window.titleVisibility = .hidden
window.styleMask = [.titled, .closable, .fullSizeContentView]
window.makeKeyAndOrderFront(nil)
}
}
class ViewController: NSViewController {
override func loadView() {
view = NSView(frame: CGRect(x: 0, y: 0, width: 400, height: 200))
let scrollView = NSScrollView()
scrollView.hasVerticalScroller = true // commenting this line out solves the issue
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.automaticallyAdjustsContentInsets = false
let documentView = NSTextView()
documentView.string = (0..<10).map({ "\($0)" }).joined(separator: "\n")
scrollView.documentView = documentView
let stack = NSStackView(views: [
NSTextField(labelWithString: "asdfasdfasdfasdf"), // commenting this line out also solves the issue
scrollView
])
stack.orientation = .horizontal
view.addSubview(stack)
NSLayoutConstraint.activate([stack.topAnchor.constraint(equalTo: view.topAnchor), stack.leadingAnchor.constraint(equalTo: view.leadingAnchor), stack.trailingAnchor.constraint(equalTo: view.trailingAnchor), stack.bottomAnchor.constraint(equalTo: view.bottomAnchor)])
}
}
Here is the code:
UIView.setAnimationsEnabled(false)
let _ = textView.becomeFirstResponder()
UIView.setAnimationsEnabled(true)
Is there a way I can make the text view first responder without triggering an animation, so that I can set a custom scroll offset at the same time?