While working with the Emoji Rangers Sample Code, I noticed that .redacted(reason:) seems to ignore the minimumScaleFactor() modifier - I have reproduced this behaviour with Xcode 16 and Xcode 16.1 beta 2 on iOS and on the Mac:
struct ContentView: View {
@State private var isRedacted: Bool = false
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
.font(.largeTitle)
Toggle("Redacted", isOn: $isRedacted)
}
.padding()
.minimumScaleFactor(0.1)
.redacted(reason: isRedacted ? .placeholder : .invalidated)
}
}
As long as the minimumScaleFactor does not kick in, redacted seems to work as expected:
But then it does not:
I tried changing the order of both modifiers with no effect. Wonder if this is expected and there is a way to make it work so it preserves the scaled down layout or a bug?
Filed just in case: FB15270541 (.redacted(reason:) modifier ignores .minimumScaleFactor)
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Hi!
Trying to move some code into a local package - with Xcode 16 I am unable to move my code to the new package as drag and drop will always result in a copy. This contradicts the demo in the original intro session at WWDC19, and also the current documentation.. Of course I can delete the original files but this feels somewhat wrong...
Am I missing something? Did the behaviour of moving files in the Project navigator change in the recent Xcode releases?
Without developer mode, I was able to get Password AutoFill to work in my SwiftUI app with my local Vapor server using ngrok and adding the Associated Domains capability with the value webcredentials:....ngrok-free.app and the respective apple-app-site-association file on my local server in /.well-known/. (works on device, but not in the simulator).
However, if I use the developer mode (webcredentials:....ngrok-free.app?mode=developer) it only works halfway when running from Xcode: I get asked to save the password, but the saved passwords are not picked up, when I try to login again. Neither on device, nor in the simulator. If I remove the ?mode=developer it seems to work as expected.
Is this by design, or am I missing something?
var body: some View {
...
Section(header: Text("Email")) {
TextField("Email", text: $viewModel.credentials.username)
.textContentType(.username)
.autocapitalization(.none)
.keyboardType(.emailAddress)
}
Section(header: Text("Passwort")) {
SecureField("Passwort", text: $viewModel.credentials.password)
.textContentType(.password)
}
...
}
Topic:
Privacy & Security
SubTopic:
General
Tags:
SwiftUI
Universal Links
Authentication Services
Autofill
After creating a new weekly subscription option, I get inconsistent results for subscriptionPeriod. In local testing with a synced or a un-synced StoreKit file I am getting unit == .week (as expected) whereas in TestFlight I am getting unit == .day. This makes unit.localizedDescriptionsomewhat unusable in the paywall.
Am I missing something? Or is this bug or a limitation of StoreKit and/or TestFlight and/or newly created subscription options?
Affected code (in a custom SubscriptionStoreControlStyle):
private func priceDisplay(for pickerOption: Configuration.PickerOption) -> String {
var result = ""
if pickerOption.introductoryOffer != nil {
result += NSLocalizedString("then", comment: "") + " "
}
result += pickerOption.displayPrice
if let unit = pickerOption.subscriptionPeriod?.unit {
result += " / " + unit.localizedDescription
}
return result
}
private func percentageSaved(for pickerOption: Configuration.PickerOption, allOptions: [Product]) -> Int? {
guard let subscriptionPeriod = pickerOption.subscriptionPeriod, subscriptionPeriod != .weekly else {
return nil
}
let weeklyOption = allOptions.first { otherOption in
otherOption.subscription?.subscriptionPeriod == .weekly
}
guard let weeklyOption, weeklyOption.price > 0 else {
return nil
}
let percentageSaved = 100 - (pickerOption.price / (weeklyOption.price * 52)) * 100
return Int((percentageSaved as NSNumber).doubleValue)
}
Hi! While waiting for scene understanding to work in the visionOS simulator, I am trying to bounce a virtual object off a real world wall or other real world object on iOS ;). I load my virtual objects from a Reality Composer file where I set them to participate in physics with dynamic motion type.
With this I am able to have them collide with each other nicely, occlusion also works, but they go right through walls and other real world objects rather than bouncing off...
I've tried a couple of variations of the following code:
func makeUIView(context: Context) -> ARGameView {
arView.environment.sceneUnderstanding.options.insert(.occlusion)
arView.environment.sceneUnderstanding.options.insert(.physics)
arView.debugOptions.insert(.showSceneUnderstanding)
arView.automaticallyConfigureSession = false
let config = ARWorldTrackingConfiguration()
config.planeDetection = [.horizontal, .vertical]
config.sceneReconstruction = .meshWithClassification
arView.session.run(config)
if let myScene = try? Experience.loadMyScene() {
...
arView.scene.anchors.append(myScene)
}
return arView
}
I have found several references that his should "just work", e.g. in https://developer.apple.com/videos/play/tech-talks/609
What am I missing? Testing on iPhone 13 Pro Max with iOS 16.5.1 🤔
Hi!
I am getting all debug output in text only format, without structure or color. I only noticed now after watching the respective WWDC session in Xcode 15 beta 8, but I am pretty sure this was the case in the previous betas as well. Is the new structured debug console activated by some setting I am overlooking?
Hi!
It seems that Xcode 16 beta 2 thinks that EnvironmentResource.generate(fromEquirectangular:) is unavailable even when the minimum target remains set to visionOS 1.0 (it is deprecated but Xcode reports a build error). The only way I was able to keep this in place for visionOS 1.x while compiling with Xcode 16 was the following:
var environment: EnvironmentResource?
if #available(visionOS 2.0, *) {
environment = try? await EnvironmentResource(equirectangular: skyBoxWithSun())
} else {
fatalError("EnvironmentResource.generate(fromEquirectangular:) does not compile with Xcode 16.0 beta 2.")
}
#else
let environment = try? await EnvironmentResource.generate(fromEquirectangular: skyBoxWithSun())
#endif
This will build with both Xcode 15.4 and 16 beta 2, but obviously crash when built with Xcode 16 and run on visionOS 1.x Do I have any better options? I would like to add some visionOS 2.0 features (e.g. try to replace my custom skybox with the new dynamic lighting) but prefer to maintain backward compatibility for now.
While I am able to use #Preview to preview a Widget, it seems to be not possible to easily preview a Widget placeholder. With a "classic" preview I can use .redacted(reason: .placeholder), but this has limitation e.g. it will ignore .contentMarginsDisabled()
struct MyWidget_Previews: PreviewProvider {
static var previews: some View {
Group {
MyWidgetView(entry: SimpleEntry(date: .now, emoji: "😀"))
MyWidgetView(entry: SimpleEntry(date: .now, emoji: "😀"))
.redacted(reason: .placeholder)
}
.previewContext(WidgetPreviewContext(family: .systemMedium))
.containerBackground(.white, for: .widget)
}
}
If I use #Preview, the .redacted modifier won't work, and I seem to have to put it in the MyWidget implementation.
#Preview(as: .systemMedium) {
MyWidget()
} timeline: {
SimpleEntry(date: .now, emoji: "😀")
SimpleEntry(date: .now, emoji: "🤩")
}
Am I missing something?
Hi!
When my device is set to English, both search and the Shortcuts up automatically show multiple shortcuts parametrised for each value of the AppEnum - which is what I expected. When my device is set to German, I get only the basic AppShortcut without the (optional) parameter.
I am using an AppEnum (see below) for the parametrised phrases and localise the phrases into German with an AppShortcuts String Catalog added to my project.
Everything else seems to work, I can use my AppShortcut in the Shortcuts app and invoke it via Siri in both English and German.
The Shortcuts app displays the values correctly using the localized strings.
Any ideas?
import AppIntents
class ApolloShortcuts: AppShortcutsProvider {
static var appShortcuts: [AppShortcut] {
AppShortcut(
intent: GetIntent(),
phrases: [
"Get data from \(.applicationName)",
"Get data from \(.applicationName) for \(\.$day)",
"Get data from \(.applicationName) for the \(\.$day)"
],
shortTitle: "Get Data",
systemImageName: "wand.and.sparkles")
}
}
enum ForecastDays: String, AppEnum {
static var typeDisplayRepresentation: TypeDisplayRepresentation = "Day"
static var caseDisplayRepresentations: [Self : DisplayRepresentation] = [
.today: DisplayRepresentation(title: LocalizedStringResource("today", table: "Days")),
.tomorrow: DisplayRepresentation(title: LocalizedStringResource("tomorrow", table: "Days")),
.dayAfterTomorrow: DisplayRepresentation(title: LocalizedStringResource("dayAfterTomorrow", table: "Days"))
]
case today
case tomorrow
case dayAfterTomorrow
var displayName: String {
String(localized: .init(rawValue), table: "Days")
}
}
Is anybody able to save the autocreated testplan successfully with Xcode 16.3? I get a crash no matter what (different filenames, locations, machines, ...). Now created a template project: same thing.
Xcode Version 16.3 (16E140) on macOS 15.5 (24F74)
Known issue, or am I holding it wrong?
After adding TextComponents to my Entities on visionOS, I have observed that visualBounds will ignore the TextComponents.
Documentation states that it should render a rounded rectangle mesh. These mashes are visible on the device, but not visible in the debugger ("Capture Entity Hierarchy") and ignored by visualBounds.
Am I missing something?
static func makeDirection(_ direction: Direction) -> Entity {
let text = Entity()
text.name = direction.rawValue
text.setScale(SIMD3(repeating: 5), relativeTo: nil)
text.transform.rotation = direction.rotation
text.components.set(direction.textComponent)
return text
}
My workaround is to add a disabled ModelEntity and take its bounds 😬
I am able to obtain daily forecasts via the REST API which include the daytimeForecast and overnightForecast records with their respective properties like cloudCover.
So far I have failed to access them via the Swift API:
forecast.daytimeForecast.cloudCover
results in: "Value of type 'DayWeather' has no member 'daytimeForecast'".
But if I print() the DayWeather objects, these members are actually printed with all their properties.
Is there a way to get them I am overlooking?
Hi!
I have some unit tests which send and receive local notifications. Unfortunately, when ran on Xcode Cloud, the tests time out. I assume due to a call to requestAuthorization in init() (I have started using Swift Testing).
Is there a way to get around this issue in order to run the tests?
Topic:
Developer Tools & Services
SubTopic:
Xcode Cloud
Tags:
User Notifications
Xcode Cloud
Continuous Integration
Swift Testing
Hi!
SiriTipView(intent:) shows the first phrase for my App Shortcut, but unlike ShortcutsLink(), does not use the localized applicationName. Hence the phrase shown does not work 😬
Is this a known limitation, any workarounds?