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Exception SIGABRT encountered in App Store review
After submitting my app for review, I received a rejection on account of it crashing in MacOS 12.4 environment. The Objective-C app was developed in MacOS 12.4 and the app runs OK in Xcode and as a standalone executable. The crash log shows the exception type as SIGABRT and documentation. indicates that the crash may arise from an uncaught exception. Part of the crash log is shown below. How can I find out where the problem is occurring in my code? Application Specific Backtrace 0: 0 CoreFoundation 0x00000001b15e5198 __exceptionPreprocess + 240 1 libobjc.A.dylib 0x00000001b132fe04 objc_exception_throw + 60 2 CoreFoundation 0x00000001b150cc98 -[__NSArrayM copyWithZone:] + 0 3 Caption Pro 0x000000010259db78 Caption Pro + 105336 4 Caption Pro 0x000000010259cc58 Caption Pro + 101464 5 Caption Pro 0x000000010259c720 Caption Pro + 100128 6 CoreFoundation 0x00000001b1558854 -[NSSet makeObjectsPerformSelector:] + 216 7 AppKit 0x00000001b40a678c -[NSIBObjectData nibInstantiateWithOwner:options:topLevelObjects:] + 1080 8 AppKit 0x00000001b409aa70 loadNib + 416 9 AppKit 0x00000001b4099fa0 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:options:withZone:ownerBundle:] + 800 10 AppKit 0x00000001b4099ba4 -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 220 11 AppKit 0x00000001b4099974 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 388 12 AppKit 0x00000001b408b740 NSApplicationMain + 576 13 dyld 0x00000001027c508c start + 520 Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x1b1462d98 __pthread_kill + 8 1 libsystem_pthread.dylib 0x1b1497ee0 pthread_kill + 288 2 libsystem_c.dylib 0x1b13d2340 abort + 168 3 libc++abi.dylib 0x1b1452b08 abort_message + 132 4 libc++abi.dylib 0x1b1442950 demangling_terminate_handler() + 336 5 libobjc.A.dylib 0x1b1338320 _objc_terminate() + 144 6 libc++abi.dylib 0x1b1451ea4 std::__terminate(void (*)()) + 20 7 libc++abi.dylib 0x1b1454c1c __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception*) + 36 8 libc++abi.dylib 0x1b1454bc8 __cxa_throw + 140 9 libobjc.A.dylib 0x1b132ff6c objc_exception_throw + 420 10 CoreFoundation 0x1b150cc98 -[__NSSingleObjectArrayI objectAtIndex:] + 140 11 Caption Pro 0x10259db78 0x102584000 + 105336 12 Caption Pro 0x10259cc58 0x102584000 + 101464 13 Caption Pro 0x10259c720 0x102584000 + 100128 14 CoreFoundation 0x1b1558854 -[NSSet makeObjectsPerformSelector:] + 216 15 AppKit 0x1b40a678c -[NSIBObjectData nibInstantiateWithOwner:options:topLevelObjects:] + 1080 16 AppKit 0x1b409aa70 loadNib + 416 17 AppKit 0x1b4099fa0 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:options:withZone:ownerBundle:] + 800 18 AppKit 0x1b4099ba4 -[NSBundle(NSNibLoading) loadNibNamed:owner:topLevelObjects:] + 220 19 AppKit 0x1b4099974 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 388 20 AppKit 0x1b408b740 NSApplicationMain + 576 21 dyld 0x1027c508c start + 520
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3.1k
Jul ’22
Problems running Xcode 13.4 on Monterey
I have an Objective-C app which ran OK on Catalina in Xcode 12.3 on a 2012 Macbook Pro. Since App Store will now only accept apps developed on Xcode 13, which does not run on Catalina (the newest OS that the 2012 Macbook will support) I purchased a 2019 Macbook running Monterey, in which I have Xcode 13.4.1 installed. When I run Xcode in Monterey it is much faster ( despite the slower clock rate of the 2019 machine) but a number of bugs have appeared. The major one is that a toolbar created in Interface Builder on Xcode 12.3 is not correctly formatted in an application built from Xcode 13.4.1, even though it appears OK in design mode. This bug was fixed by re-creating the toolbar in Xcode 13.4.1. When running in Xcode 13.4.1, Menu options sometimes do not appear at all and if they do appear, they only show when the touchpad is pressed and held down - they disappear if it stops being pressed. This applies to the Apple menu items as well. If the app is closed in Xcode, the Apple menu items appear normally. Other apps have their menus appearing and responding normally. If a toolbar item is clicked to show an NSPanel (via [ setIsVisible:true]; in this state, the NSPanel may not be shown and cannot be closed by clicking the red dot at the top LH corner. If the app is in the state where menus are not shown when the touchpad is clicked, adding a breakpoint in an action and resuming execution with ctrl-cmd-Y sometimes changes the app state so that menu items are shown as expected. Restarting Xcode does not change the app state, and nor does restarting the Mac or cleaning the build folder.
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449
Aug ’22
App developed on Monterey crashes on Catalina with incorrect error
I have an Objective-C MacOS app originally developed in Catalina on a 2012 Macbook Pro and recently ported to a 2019 MacBook Pro running Monterey and using Xcode 13.4 in response the App Store no longer accepting apps developed in Xcode 12, which is the newest version supported by Catalina. The app is targeting MacOS 12.0 (Catalina). The app builds and runs OK on Monterey, but when run on Catalina it crashes and the crash log error reason (NSCFConstantString stringByAppendingString:]: nil argument) is incorrect, as diagnosed by a series of log statements. The statement on which it fails is calling setSelectionIndex on an ImagesController class, which uses the NSArrayController interface.
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489
Aug ’22
Menu sometimes not functional when running app in Xcode
When running an Objective C app in Xcode 13.4 on Monterey on a 2019 MacBook Pro , app menu options sometimes only appear for as long the touchpad is pressed and the app is not responsive to menu selections. The Apple menu behaves similarly. The app can only be closed by stopping the run in Xcode. This behaviour is not reproducible - sometimes the menu appears normally.
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486
Aug ’22
No functions in class called in app developed in Monterey running on Catalina
have an Objective C app originally developed in Xcode 12.3 on Catalina and ported to Xcode 13.4 on Monterey. The minimum OS version is set to 10.12 (Catalina). In the app is a class ImageController defined as below, with a number of functions ImageController.h #import <Cocoa/Cocoa.h> @class AppDelegate; … @interface ImagesController : NSArrayController {     … - (void)addFileAtIndex:(NSString *)filePath index:(NSUInteger)index; } ImageController.m #import "ImagesController.h" … #import "AppDelegate.h" … @implementation ImagesController - (void)addFileAtIndex:(NSString*)filePath index:(NSUInteger) index{ ... NSMutableArray *filesToAdd = [NSMutableArray array]; [filesToAdd addObject:[CSSImageInfo containerWithPath:filePath]];       NSMutableIndexSet *indexSet = [NSMutableIndexSet indexSetWithIndex:index];        self insertObjects:filesToAdd atArrangedObjectIndexes:indexSet];        NSInteger selectedIndex = [self selectionIndex]; …     } When the function addFileAtIndex is called (with [imagesController addFileAtIndex:filename index:selectedIndex]; the app running on Monterey it executes normally. When is is called from the app running on Catalina it is never entered. What do I have to do to make the function accessible on Catalina?
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655
Aug ’22
How can I make os_log write to a file on iOS?
I would like to record application log data in a file which iOS users can locate using the Files app and email to me in case of problems. Can I do this using the os_log functionality? The file path is defined as below: let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)         let documentsDirectory = paths[0]         let fileName = "\(Date()) CaptionEdit Logfile.txt"         let logFilePath = (documentsDirectory as NSString).appendingPathComponent(fileName)
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3.0k
Sep ’22
iOS 16.0 does not allow arbitrary UIPickerView heights
I have a Swift 5 iOS project in XCode 13.4 containing a View Controller with 5 UI PickerView controls, each with height set to 74 using Interface Builder. The view controller is shown as a popover. When I run the project using an iOS 15.5 simulator, the UIPickerViews appear as designed. When I use an iOS 16.0 simulator I see 5 console messages of the form [UIPickerView setFrame:]: invalid size {204,74} pinned to {204,162} and the UIPickerViews are much larger and their arrangement is not as designed. Has iOS 16.0 returned to only allowing a small number of UIPickerView heights rather than allowing an arbitrary height?
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2.4k
Sep ’22
App Store app not available in your country or region when accessed from Swift
I have a Swift 5.0 iOS app in Xcode 13 targeting iOS 14 where I try to access the Google Photoscan app programmatically using the following code running on an iPhone 8 with iOS 16 let photoScanURLString1 = "https://apps.apple.com/au/app/photoscan-by-google-photos/id116552994"             UIApplication.shared.open(NSURL(string:photoScanURLString1)! as URL) This takes me to the App Store and shows the message "This app is currently not available in your region or country", which is en-AU, but does not go to the App page and let me download. The same behaviour is observed if I enter the URL photoScanURLString1 into Safari on the iPhone. However, if I click the URL in a mail message I can download the app, and if I search for Google Photoscan in the App Store app I can download it OK. How can I download the app from the App Store programmatically without changing my region in the iPhone settings?
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1k
Sep ’22
Main storyboard not visible in XCode
The Main storyboard in an Xcode 14.01 Swift project workspace shows all panels as blank, Opening the Main.storyboard file (in Base.lproj folder) with Xcode shows it as expected but it appears blank when loaded into the project. Removing and adding the file does not show its content in Xcode.
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2k
Oct ’22
Time Machine Disk does not Mount on 2019 MacBook Pro
I have been using an "Elements SE" 1 Tb USB hard drive for Time Machine backup on a 2012 MacBook Pro running Catalina, where it worked OK. When I plug the drive into a 2019 MacBook Pro running Monterey, Time Machine cannot write to it as it appears as read-only. Whe I try and inspect the disk using Disk Utility it appears as unmounted, and greyed out, and the Mount button is greyed out. First Aid on the disk fails. What do I have to do to make it useable by Time Machine on the 2019 MacBook Pro?
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1k
Oct ’22
Regular Panel will not close
I have an Objective-C app running on MacOS using XCode 14.1, in which there are 3 levels of form. The Level 2 form is opened from an action with a makeKeyAndFront action from a button. The Level 3 form is a regular panel opened from the level 2 form in a similar way. The level 3 form can be closed normally if no action changes the level 2 form. However, if an image is loaded into an NSImageView control on the level 2 form, the level 3 form can be displayed but cannot be closed by clicking on the red x button which normally performs this function. The level 3 form can be minimised. What do I have to do to allow the level 3 form to be closed in this situation?
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778
Nov ’22
iOS App does not appear in App Store search results
I have an new iOS app called CaptionEdit. I have set a number of different keywords for it in App Store Connect including 'caption photos' and 'add text to photos'. However, if I type either of these these phrases into the iOS App Store search box, my app does not appear in the 150+ results at all, even though the bottom-ranking apps (like mine) have no ratings or reviews. App Store connect indicates that my app has had 29 downloads over the past month and 5 over the past 7 days. Is the absence of my app in search results from a keyword due to apps requiring a minimum number of downloads over an averaging period to even appear in keyword search results? (The app does appear if use the app name as a search term).
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1.1k
Nov ’22