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Scene's origin relative to portal's window?
I am experimenting with RealityKit to set up a portal. Everything works, but I was wondering where the scene's origin is with respect to the front of the portal window? From experiments, the origin's X and Y appear to be at the center of the portal window, while the origin's Z appearing to be about a meter behind the portal window. Is this (at least roughly) correct? Is it documented anywhere? PS. I began with the standard visionOS app and edited the Reality Composer Pro file to create the scene.
5
0
696
Mar ’25
Xcode does not see Apple Vision Pro headset
I have had my Apple Vision Pro headset working with Xcode before, but it has been a while since testing in the headset. Today, Xcode on my M1 Mac Studio could not see my Apple Vision Pro to run code on the headset. I have updated my headset to visionOS 2.4 developer beta Both Mac and headset are on the same Wi-Fi network (I am typing this on my Mac via Mac Virtual Display). Headset has developer mode turned on. Initially I tried on the latest macOS (15.3.x) an Xcode (16.2) releases, but Xcode failed to find the headset. I installed the lated Xcode beta (16.3 beta), but it still failed to find the headset. I installed the latest developer beta on my Mac (15.4), but neither Xcode (16.2) nor Xcode beta (16.3) can find the headset. When I try to manage devices in Xcode, my Apple Vision Pro headset does not appear. Any idea what I am missing?
1
0
576
Feb ’25
RoomPlan and RealityKit?
Apple's RoomPlan demo software page says it is powered by RealityKit, but I am having troubles finding any hooks into the standard RealityKit APIs. For example, RoomPlanView doesn't seem to be related to ARView, and I cannot find any Scene property to access (or add) RealityKit entities. Does anyone know if these RealityKit classes are accessible through RoomPlanView? Note: I did find the ARSession through roomCaptureView?.captureSession.arSession
2
0
1.5k
Feb ’23
Swift Compiler - Search Paths > Import Paths missing?
I just started a new Xcode project based on the AR template, and I went to set a couple of build settings, but I couldn't find them. Namely:Swift Compiler - Search Paths > Import PathsandSearch Paths > Library Search PathsHave these been renamed or moved? Or am I just missing something very obvious?Thanks.Xcode Version 10.2 (10E125)macOS Version 10.14.4
2
0
5.4k
Oct ’21
Scene's origin relative to portal's window?
I am experimenting with RealityKit to set up a portal. Everything works, but I was wondering where the scene's origin is with respect to the front of the portal window? From experiments, the origin's X and Y appear to be at the center of the portal window, while the origin's Z appearing to be about a meter behind the portal window. Is this (at least roughly) correct? Is it documented anywhere? PS. I began with the standard visionOS app and edited the Reality Composer Pro file to create the scene.
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5
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0
Views
696
Activity
Mar ’25
Xcode does not see Apple Vision Pro headset
I have had my Apple Vision Pro headset working with Xcode before, but it has been a while since testing in the headset. Today, Xcode on my M1 Mac Studio could not see my Apple Vision Pro to run code on the headset. I have updated my headset to visionOS 2.4 developer beta Both Mac and headset are on the same Wi-Fi network (I am typing this on my Mac via Mac Virtual Display). Headset has developer mode turned on. Initially I tried on the latest macOS (15.3.x) an Xcode (16.2) releases, but Xcode failed to find the headset. I installed the lated Xcode beta (16.3 beta), but it still failed to find the headset. I installed the latest developer beta on my Mac (15.4), but neither Xcode (16.2) nor Xcode beta (16.3) can find the headset. When I try to manage devices in Xcode, my Apple Vision Pro headset does not appear. Any idea what I am missing?
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1
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0
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576
Activity
Feb ’25
Lots of kmutil executions
I am seeing kmutil being executed a *lot* on my iMac with Big Sur. Apple's documentation says kmutil is used for loading and unloading kexts (and some other things). Should I be concerned with this much kmutil activity?
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7
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0
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5.6k
Activity
Apr ’23
RoomPlan and RealityKit?
Apple's RoomPlan demo software page says it is powered by RealityKit, but I am having troubles finding any hooks into the standard RealityKit APIs. For example, RoomPlanView doesn't seem to be related to ARView, and I cannot find any Scene property to access (or add) RealityKit entities. Does anyone know if these RealityKit classes are accessible through RoomPlanView? Note: I did find the ARSession through roomCaptureView?.captureSession.arSession
Replies
2
Boosts
0
Views
1.5k
Activity
Feb ’23
Swift Compiler - Search Paths > Import Paths missing?
I just started a new Xcode project based on the AR template, and I went to set a couple of build settings, but I couldn't find them. Namely:Swift Compiler - Search Paths > Import PathsandSearch Paths > Library Search PathsHave these been renamed or moved? Or am I just missing something very obvious?Thanks.Xcode Version 10.2 (10E125)macOS Version 10.14.4
Replies
2
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0
Views
5.4k
Activity
Oct ’21