I have revisited AVCaptureSession in UIKit to capture a snapshot with the FaceTime camera. And my sample app will crash when AVCaptureSession starts running. Does anyone know how to fix it? The console says the following purple warning.
-[AVCaptureSession startRunning] should be called from background thread. Calling it on the main thread can lead to UI unresponsiveness
import UIKit
import AVFoundation
class CaptureViewController: UIViewController, AVCapturePhotoCaptureDelegate {
var captureSession: AVCaptureSession!
var cameraDevices: AVCaptureDevice!
var imagePhotoOutput: AVCapturePhotoOutput!
enum CameraCase {
case front
case back
}
// MARK: - IBAction
@IBAction func selectTapped(_ sender: UIButton) {
snapPicture()
}
// MARK: - Life cycle
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
prepareCamera(cameraCase: .front)
}
// MARK: - Camera
func prepareCamera(cameraCase: CameraCase) {
/* removing existing layers */
if let sublayers = self.view.layer.sublayers {
for sublayer in sublayers {
if sublayer.isKind(of: AVCaptureVideoPreviewLayer.self) {
sublayer.removeFromSuperlayer()
}
}
}
/* creating a capture session */
captureSession = AVCaptureSession()
if cameraCase == .front {
guard let device = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .back).devices.first else { return }
let videoInput = try? AVCaptureDeviceInput(device: device)
if captureSession.canAddInput(videoInput!) {
captureSession.addInput(videoInput!)
imagePhotoOutput = AVCapturePhotoOutput() // setting output destination
captureSession.addOutput(imagePhotoOutput) // adding photo output to session
}
} else {
guard let device = AVCaptureDevice.DiscoverySession(deviceTypes: [.builtInWideAngleCamera], mediaType: AVMediaType.video, position: .front).devices.first else { return }
let videoInput = try? AVCaptureDeviceInput(device: device)
if captureSession.canAddInput(videoInput!) {
captureSession.addInput(videoInput!)
imagePhotoOutput = AVCapturePhotoOutput() // setting output destination
captureSession.addOutput(imagePhotoOutput) // adding photo output to session
}
}
/* creating a capture layer */
let captureVideoLayer: AVCaptureVideoPreviewLayer = AVCaptureVideoPreviewLayer.init(session: captureSession)
captureVideoLayer.frame = CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height)
captureVideoLayer.videoGravity = AVLayerVideoGravity.resizeAspect
/* adding video capture layer to the view layer */
self.view.layer.addSublayer(captureVideoLayer)
/* starting capture session */
captureSession.startRunning() //<<<<<<<<<<<<<<<<<<<<<<<<<<< The console shows a purple warning here.
}
}
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I have downloaded the UniversalMac_13.0_22A379_Restore.ipsw file. How do we use this file to install the new OS? Thanks.
I have an array of dictionaries. And I need to sort this array in an ascending order.
someArray = someArray.sorted { lValue, rValue in lValue.categoryName < rValue.categoryName }
So one of the dictionaries is categoryName. Now, I have a case where the category name of an array element is something specific, say 'price,' then that element must be listed at the end as an exception to the rule above. Is that possible? Thanks.
I have created a very simple sample project just to make my point using RealmSwift..
// ContentView.swift //
import SwiftUI
import RealmSwift
struct ContentView: View {
@StateObject var viewModel = ViewModel()
var body: some View {
NavigationView {
VStack {
Spacer()
NavigationLink("Listing all meals") {
ListView()
.environmentObject(viewModel)
}
Spacer()
}
}
}
}
// ListView.swift //
import SwiftUI
import RealmSwift
struct ListView: View {
@EnvironmentObject var viewModel: ViewModel
@State var meals = [MealDB]()
var body: some View {
List {
ForEach(meals) { meal in
HStack {
Text("\(meal.title)")
.padding(.leading, 6.0)
Spacer()
Button {
viewModel.model.delete(id: meal.id)
} label: {
Text("Delete")
}
.padding(.trailing, 6.0)
.buttonStyle(.borderless)
}
.onDrag {
return NSItemProvider()
}
}
.onMove(perform: move(from:to:))
}
.onAppear {
updateData()
}
}
func updateData() {
meals.removeAll()
// data from Realm database
for mealItem in viewModel.mealItems {// <<<<<<<<<<
meals.append(mealItem)
}
meals.sort {
(($0).place < (($1).place))
}
}
}
// ViewModel.swift //
import Foundation
import RealmSwift
class ViewModel: ObservableObject {
@Published var model = MealStore()
var mealItems: Results<MealDB> {
model.items
}
}
final class MealStore: ObservableObject {
var config: Realm.Configuration
init() {
config = Realm.Configuration()
}
var realm: Realm {
return try! Realm(configuration: config)
}
var items: Results<MealDB> {
realm.objects(MealDB.self)
}
}
// MealDB.swift //
import Foundation
import RealmSwift
class MealDB: Object, Identifiable {
@objc dynamic var id = ""
@objc dynamic var title = ""
@objc dynamic var order = 0
@objc dynamic var place = 0
override class func primaryKey() -> String? {
"id"
}
}
ListView has a list of meals. Each row comes with a button that lets me delete the corresponding row. And the app will crash inside the updateData function. I have found out that the issue is the way how SwiftUI works and hangs on to the old set of data even after I tap the delete button. So a solution is to 'freeze up' the dataset. And the app won't crash when I tap the delete button.
for mealItem in viewModel.mealItems.freeze() {
...
}
Now, my question is... Are there reasons for not freezing up the dataset? If there is no downside, how come MongoDB just doesn't tell us to do it when we use access a dataset in Realm? Thanks.
In UIKit, it's just the matter of setting table view's allowsSelection to false if you don't want to allow selection. If each row has a button, it can still be clicked on. Can we do that in SwiftUI?
I have the following simple SwiftUI project.
import SwiftUI
struct ContentView: View {
@State private var fruits = ["Apple", "Banana", "Mango", "Watermelon", "Pineapple", "Strawberry", "Orange"]
@State private var isEditable = true
var body: some View {
List {
ForEach(fruits, id: \.self) { fruit in
HStack {
Text(fruit)
.onDrag {
return NSItemProvider()
}
Spacer()
Button {
print("Hello")
} label: {
Text("Tap me")
}
}
}
.onMove(perform: move)
}
.onTapGesture(perform: {
return
})
.listStyle(.plain)
}
func move(from source: IndexSet, to destination: Int) {
fruits.move(fromOffsets: source, toOffset: destination)
withAnimation {
isEditable = false
}
}
}
The tap gesture prevents row interaction. So I won't even be able to tap the button. How can I disable row selection while allowing interaction inside the list row?
List {
}
.onAppear {
UITableView.appearance().allowsSelection = false
UITableViewCell.appearance().selectionStyle = .none
}
The lines of code above don't work, either.
Thanks.
I have downloaded a sample project at raywenderlich.com (https://www.raywenderlich.com/22408716-drag-and-drop-editable-lists-tutorial-for-swiftui). I am working on a project involving DropDelegate. And I have a question with this project to make my point.
In reference to the picture shown below, if I grab, drag and move Count Sheep, its preview picture will shrink. How could I prevent the preview picture from shrinking its size?
struct ContentView: View {
@EnvironmentObject private var todoList: TodoList
@State private var isShowingAddTodoView = false
@State private var editMode: EditMode = .inactive
@State private var focusId: Int?
func addTodo() {
isShowingAddTodoView = true
}
var body: some View {
NavigationView {
VStack {
FocusTodoView(focusId: focusId)
.padding()
.onDrop(
of: [TodoItem.typeIdentifier],
delegate: TodoDropDelegate(focusId: $focusId))
ScrollView {
ActiveTodoView()
CompletedTodoView()
.disabled(editMode.isEditing)
.onDrop(of: [TodoItem.typeIdentifier], isTargeted: nil) { itemProviders in
for itemProvider in itemProviders {
itemProvider.loadObject(ofClass: TodoItem.self) { todoItem, _ in
guard let todoItem = todoItem as? TodoItem else { return }
DispatchQueue.main.async {
todoList.updateTodo(withId: todoItem.id, isCompleted: true)
}
}
}
return true
}
}
.applyPlainListAppearance()
.navigationBarTitle("Drag Todo")
.toolbar {
ToolbarItemGroup(placement: .navigationBarTrailing) {
EditButton()
Button(action: addTodo) {
Image(systemName: "plus")
}
.disabled(editMode.isEditing)
}
}
.environment(\.editMode, $editMode)
.sheet(isPresented: $isShowingAddTodoView) {
AddTodoView()
}
}
}
.navigationViewStyle(StackNavigationViewStyle())
}
}
I wish I had a simpler sample. That's the only sample I have been able to find. Anyway, I've been asking Google all day about "SwiftUI DropDelegate preview" with no luck. Thanks.
I have a simple case as follows.
class Monster: ObservableObject {
static let shared = Monster()
@Published var selectionChanged = false
}
struct ContentView: View {
@ObservedObject var monster = Monster.shared
@State private var isOn = false
var body: some View {
VStack {
Button {
monster.selectionChanged.toggle()
} label: {
Text("Tap me")
}
.padding(.vertical, 60.0)
SecondView()
}
}
}
struct SecondView: View {
@StateObject var monster = Monster.shared
var body: some View {
VStack {
Text("Hello")
}.onChange(of: monster.selectionChanged) { _ in
print("GGGG")
}
}
}
So SecondView receives a call from Monster with through onChange.. Is there a simpler approach where SecondView receives a call without it? Thanks.
I often use security-scoped bookmarks when I develop a desktop application in Cocoa. This time, I need to use them in an iOS app, using SwiftUI framework.
I don't quite remember the history, but I use UIDocumentPickerViewController through UIViewControllerRepresentable to let the user select a file. And I have a model where I save file name, file path, its bookmark (Data) with NSKeyedArchiver.. And everything goes well when I run the app in a simulator.
Yet, FileManager says each file in the model does not exist. One of the path is something like the following.
/private/var/mobile/Containers/Shared/AppGroup/749F05F0-12BC-40AC-B5C4-72571145C624/File Provider Storage/Test/somefile.txt
Since it doesn't exist, I cannot even resolve it. How can I resolve the bookmark if a file ends up at the File Provider Storage folder? Do I need a special capability that I don't know about or something? Thanks.
I'm a bit confused about the minimum macOS version required to run Xcode 14. I don't know what the minimum macOS version to run it. In the meantime, it seems that macOS 13 beta requires a Mac computer with the Apple silicon. As for Xcode 14 beta, its details say "Xcode 14 beta includes everything you need to create amazing apps for all Apple platforms. It includes SDKs for iOS 16, iPadOS 16, tvOS 16, watchOS 9, and macOS 13." What does that mean as far as macOS 13 is concerned? Do we need a Mac with the Apple silicon to run Xcode 14? Thanks.
I have three sets of Text and TextField. And I need to filter each TextField entry. I have gotten a function to filter the TextField entry from this website (https://zenn.dev/yorifuji/articles/swiftui-textfield-filter). Finally, I have the following lines of code.
import SwiftUI
struct ContentView: View {
@State var username = ""
@State var password = ""
@State var tenantID = ""
var body: some View {
VStack {
makeForm(label: "Username: ", placeHolder: "123456", text: $username)
makeForm(label: "Password: ", placeHolder: "abcdefg", text: $password)
makeForm(label: "Shop ID: ", placeHolder: "123456", text: $tenantID)
}.padding(.horizontal, 40.0)
}
@ViewBuilder
private func makeForm(label: String, placeHolder: String, text: Binding<String>) -> some View {
HStack {
let newText = Binding<String>(
get: { text.wrappedValue },
set: { filter(value: $0) }
)
Text(label)
TextField(placeHolder, text: newText)
}
}
func filter(value: String) -> String {
let validCodes = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
let sets = CharacterSet(charactersIn: validCodes)
return String(value.unicodeScalars.filter(sets.contains).map(Character.init))
}
}
Well, I don't know how to use the Binding with get and set, which I believe is what I need. Yet, I get a warning at the following line.
set: { filter(value: $0) }
What I need to do is set the filtered value to each TextField. What am I doing wrong? Thanks.
I have the following lines of code to show multiple instances of View (MyTextView)
import SwiftUI
struct ContentView: View {
@State var myTextViews = [MyTextView]()
var body: some View {
VStack {
Button {
} label: {
Text("Show me your current text strings")
}.padding(.vertical, 10.0)
VStack {
ForEach(0 ..< myTextViews.count, id: \.self) { _ in
MyTextView()
}
}
Button {
myTextViews.append(MyTextView())
} label: {
Text("Add me!")
}.padding(.vertical, 10.0)
}
}
}
struct MyTextView: View {
@State var text = ""
var body: some View {
ZStack {
TextField("Enter some text", text: $text)
}.padding(.horizontal, 50.0)
}
}
According to the screenshot, I have three instances, each of which contains TextField. After I tap the top button (Show me your current...), I want to show the result from each TextField. How can I do that? Thanks.
I have a @State variable with an array of strings with which to create instances of TextField. So far, I have the following lines of code.
import SwiftUI
struct ContentView: View {
@State private var names: [String] = ["Jim Thorton", "Susan Murphy", "Tom O'Donnell", "Nancy Smith"]
var body: some View {
HStack {
ForEach($names, id: \.self) { $name in
TextField("", text: $name)
.fixedSize()
.padding(.horizontal, 20.0)
.background(Color.orange.opacity(0.2))
}
}
}
}
I wonder if there is a simple way of aligning instances of TextField horizontally such that one that exceeds the screen width will go to the next line like the following picture?
Thanks.
I have an array of a model with just a single string with which I want to create instances of TextField. And I get an error for the TextField string binding. I know that is wrong. But how can fix it so that I can use textModel.name as a Binding?
import SwiftUI
struct ContentView: View {
@State var textModels = [TextModel]()
var body: some View {
HStack {
ForEach(textModels.indices, id: \.self) { index in
let textModel = textModels[index]
TextField("", text: textModel.name) // <----- Cannot convert value of type 'String' to expected argument type 'Binding<String>'
}
}.background(Color.green)
.onAppear {
textModels.append(TextModel(name: "Jim Thorton"))
textModels.append(TextModel(name: "Susan Murphy"))
textModels.append(TextModel(name: "Tom O'Donnell"))
textModels.append(TextModel(name: "Nancy Smith"))
}
}
}
struct TextModel: Hashable {
let name: String
}
Thanks.
I have a simple project where I have a UUID string followed by a tap button as shown below. If one taps the Add me, the app will list a new instance of a View (KeywordRow).
The following is what I have.
import SwiftUI
struct ContentView: View {
@ObservedObject var monster: Monster
var body: some View {
VStack {
Button {
monster.items.append(Keyword())
} label: {
Text("Add me!")
}.padding(.vertical, 10.0)
ForEach($monster.items) { item in
KeywordRow(id: item.id)
}
}
}
}
// MARK: - ObservableObject
class Monster: ObservableObject {
@Published var items = [Keyword]()
}
// MARK: - Keyword
struct Keyword: Identifiable {
var id = UUID()
}
struct KeywordRow: View {
@Binding var id: UUID
var body: some View {
VStack {
HStack {
Text("ID: \(id)")
Button {
/* ------ Delete ------ */
} label: {
Text("Delete")
}
}
}
}
}
My question is how I can let the app delete the corresponding instance when I tap the Delete button? I have an ObservedObject variable, which I haven't used. Thanks.
I'm trying to show a dialog over ContentView. The dialog view, ShowDialogView, has an ObservedObject object with name and properties.
class User: ObservableObject {
@Published var name = ""
@Published var age: Int = 0
}
struct ShowDialogView: View {
@Binding var isPresented: Bool
@ObservedObject var user: User
/*
@State var name = ""
*/
init(isPresented: Binding<Bool>, user: User) {
self._isPresented = isPresented
self.user = user.searchWord
//_name = State(initialValue: "Kimberly")
}
var body: some View {
VStack {
...
...
}.onAppear {
print("\(user.name)")
}
}
}
struct ContentView: View {
@State var user = User()
@State var showMe = true
var body: some View {
VStack {
...
...
ShowDialogView(isPresented: showMe, user: user)
}
}
}
The dialog view will open with no problem. The problem that I have is that the user object doesn't deliver anything beyond default values. If I somehow set the name property to "Kimberly" before the dialog appears, the app will end up showing no value (""). Even if I try setting an initial value to the name property in the constructor, the app will still show an empty value. What am I doing wrong? I'm sorry I cannot give you a lot of details in the code above. Thank you.