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In-app purchase fails at first attempt, succeeds at second
Our macOS app has one in-app purchase (IAP) implemented using StoreKit 1. It works for us and beta testers but App Review get SKErrorDomain Error Code 0 / ASDErrorDomain Code 500 / AMSErrorDomain 305 on first attempt to make the in-app purchase. However, the purchase succeeds at second attempt. We've looked through our entire IAP related code and App Store Connect setup but can’t find the reason. It's a standard implementation: LegacyPaymentQueueObserver for SKPaymentQueue observation. AppDelegate for initiation of payment queue observation on app launch LegacyStoreKitPurchasableProduct for initiating a purchase and listening for the result LegacyStoreKitProductsRequester for how we load the product before user can make in-app purchase. It happens this way: PreviewResultsViewModelcalls loadProducts()on an instance of StoreKitPurchaseManager, which asks an instance of LegacyStoreKitProductsRequesterto requestProducts(forIdentifiers:) Any guidance to resolve this would be appreciated.
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0
391
Jan ’25
How to set up a white label licensing arrangement?
We have an app in the iOS App Store with a one-time up-front pricing. A company wants to license this app and offer it free or at a discount to their customers. Ideally they want a white label licensing arrangement i.e. our app with their branding. How to do this, while retaining control of our source code? We want to be able to offer a flat fee arrangement (e.g. $X per quarter), or a flat discounted rate per download, or tiered pricing (e.g. first X downloads / month: $Y, above this $Z) Both parties should be able to verify download volumes. If we clone our app (with their branding) and either put it in the App Store as our app or give them the build and they put it in the App Store, can we restrict its visibility or availability to their users? If not, it will cannibalize our current app. Apple's Custom Apps / Specific Organizations program may be an option but it says that "this option is only available before your app has been approved." Thank you in advance for guidance and creative solutions.
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0
1.5k
Jan ’23
Increasing In-app Purchases
My macOS app offers free download and trial, but requires an in-app purchase to unlock full functionality. Currently, only 2-3% of the downloads result in purchase. Presumably the rest either delete the app or keep it but don't use it. I'd like to target such people - maybe after a week or so after the initial download - with a special offer like a small discount on the purchase price. Any suggestions on how to do this?
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0
551
Nov ’21
Can CoreML object detection do OBB?
Does CoreML object detection only support AABB (Axis-Aligned Bounding Boxes) or also OBB (Oriented Bounded Boxes)? If not, any way to do it using Apple frameworks?
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241
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Jul ’25
In-app purchase fails at first attempt, succeeds at second
Our macOS app has one in-app purchase (IAP) implemented using StoreKit 1. It works for us and beta testers but App Review get SKErrorDomain Error Code 0 / ASDErrorDomain Code 500 / AMSErrorDomain 305 on first attempt to make the in-app purchase. However, the purchase succeeds at second attempt. We've looked through our entire IAP related code and App Store Connect setup but can’t find the reason. It's a standard implementation: LegacyPaymentQueueObserver for SKPaymentQueue observation. AppDelegate for initiation of payment queue observation on app launch LegacyStoreKitPurchasableProduct for initiating a purchase and listening for the result LegacyStoreKitProductsRequester for how we load the product before user can make in-app purchase. It happens this way: PreviewResultsViewModelcalls loadProducts()on an instance of StoreKitPurchaseManager, which asks an instance of LegacyStoreKitProductsRequesterto requestProducts(forIdentifiers:) Any guidance to resolve this would be appreciated.
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0
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0
Views
391
Activity
Jan ’25
How to set up a white label licensing arrangement?
We have an app in the iOS App Store with a one-time up-front pricing. A company wants to license this app and offer it free or at a discount to their customers. Ideally they want a white label licensing arrangement i.e. our app with their branding. How to do this, while retaining control of our source code? We want to be able to offer a flat fee arrangement (e.g. $X per quarter), or a flat discounted rate per download, or tiered pricing (e.g. first X downloads / month: $Y, above this $Z) Both parties should be able to verify download volumes. If we clone our app (with their branding) and either put it in the App Store as our app or give them the build and they put it in the App Store, can we restrict its visibility or availability to their users? If not, it will cannibalize our current app. Apple's Custom Apps / Specific Organizations program may be an option but it says that "this option is only available before your app has been approved." Thank you in advance for guidance and creative solutions.
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0
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0
Views
1.5k
Activity
Jan ’23
Increasing In-app Purchases
My macOS app offers free download and trial, but requires an in-app purchase to unlock full functionality. Currently, only 2-3% of the downloads result in purchase. Presumably the rest either delete the app or keep it but don't use it. I'd like to target such people - maybe after a week or so after the initial download - with a special offer like a small discount on the purchase price. Any suggestions on how to do this?
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0
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0
Views
551
Activity
Nov ’21