Hehe, glad it's appreciated 🙏 :)
Interestingly I just noticed that I need to set the blend mode after assigning the texture. If I do it before, the blending is ignored. Not sure anymore how that behaved on iOS 15. Can test that tomorrow.
Afterwards I can update the opacity one more time, then suddenly the texture resource is gone.
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: