I would be curious about this as well. With iOS 26 etc. we now at least also have post processing support on RealityView but there are still a couple things missing from ARView, e.g https://developer.apple.com/documentation/realitykit/arview/debugoptions-swift.struct
Or using RealityViewEnvironment seems to offer less flexibility compared to the UIKit API.
@Environment(\.realityKitScene) var scene: RealityKit.Scene?
https://developer.apple.com/documentation/swiftui/environmentvalues/realitykitscene is only available on visionOS which is also inconvenient.
However new features like hover effects only seem to work using RealityView (FB15080805) and do nothing on ARView.
Overall it's a bit of an awkward state right now where you gotta pick and each options brings its own disadvantages.
I hope we can continue ARView for the time being.
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: