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Comment on RealityView content scale factor
Yeah this also something that hinders me migrating to RealityView, since using ARView (the RealityView UIKit equivalent) offers this options and works well. Maybe try using ARView for now? Or you could try accessing the backing ARView (assuming there is one) using something like https://github.com/FiveSheepCo/SwiftUI-Inspect – not pretty though.
Jun ’25
Comment on CustomMaterial disable unlit tone mapping
Hi, thanks for you reply! So what I wanna achieve is to DISABLE tonemapping for the CustomMaterial when lightingModel is set to unlit, since it appears to be enabled by default and I couldn’t find a way to explicitly set a preference. Basically the texture I am passing in (ARKit Camera Feed) should be rendered exactly as-is, without any adjustments.
Topic: Spatial Computing SubTopic: General Tags:
Jun ’25
Comment on RealityKit Systems Not Ticking Every Frame on visionOS
Glad it worked! 😊 They just added this method and system update condition stuff on visionOS. On iOS afaik systems always seem to be synced with the render loop by default. My assumption would be that since visionOS has high and variable refresh rates and there is certain logic that does not necessarily need to run on every frame, they added SystemUpdateCondition to make the API more flexible in the future: https://developer.apple.com/documentation/realitykit/systemupdatecondition
Topic: Programming Languages SubTopic: Swift Tags:
Mar ’24
Comment on Sidebar Highlight State Issue for Catalyst Apps with UIDesignRequiresCompatibility Flag
Hi, yes it's happening with my own Catalyst app as well and the issue is still present in Beta 4.
Topic: UI Frameworks SubTopic: General Tags:
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Oct ’25
Comment on SwiftUI Slider will cause app to crash on macOS Tahoe RC
Good to hear, thanks! 🙏
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Oct ’25
Comment on visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Hi, yes sysdiagnose should now be attached.
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’25
Comment on visionOS – Starting GroupActivity FaceTime Call dismisses Immersive Space
Sure, please let me know if you need anything else. And if there is some sort of workaround I would also be really glad to hear about it. 🙏
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’25
Comment on RealityView content scale factor
Yeah this also something that hinders me migrating to RealityView, since using ARView (the RealityView UIKit equivalent) offers this options and works well. Maybe try using ARView for now? Or you could try accessing the backing ARView (assuming there is one) using something like https://github.com/FiveSheepCo/SwiftUI-Inspect – not pretty though.
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Jun ’25
Comment on CustomMaterial disable unlit tone mapping
Hi, thanks for you reply! So what I wanna achieve is to DISABLE tonemapping for the CustomMaterial when lightingModel is set to unlit, since it appears to be enabled by default and I couldn’t find a way to explicitly set a preference. Basically the texture I am passing in (ARKit Camera Feed) should be rendered exactly as-is, without any adjustments.
Topic: Spatial Computing SubTopic: General Tags:
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Jun ’25
Comment on Symbol not found: _$sSo22CLLocationCoordinate2DVSE12CoreLocationMc when building for visionOS 2.5 with Xcode 16.3
Lol that's funky. But yeah I fixed it in a similar way. I tried a new Codable wrapper for CLLocationCoordinate2D instead and worked with that. Thanks for your reply!
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Jun ’25
Comment on increased-memory-limit not support on VisionOS
If you add it in Xcode though, it is automatically added for visionOS as well. Is there a way to set entitlements plarform specific? Because I would like to keep the entitlement on iOS but simultaneously my target also supports visionOS.
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Jan ’25
Comment on realitytool requires Metal for this operation and it is not available in this build environment
Thank you for the tip! :)
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Oct ’24
Comment on USDZ with Blend Shapes Workflow Recommendations
Thank you, that's working well :) In Cinema4D the equivalent is "Morph Target".
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’24
Comment on Gesture filtering using .targetedToEntity(where: QueryPredicate<Entity>) is not working
Glad to hear! I think doing it in the Init of your view or the setup closure should be fine. Thats how I do it.
Topic: Spatial Computing SubTopic: General Tags:
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Sep ’24
Comment on App Clip Support for visionOS
Appreciate the kind reply Sydney – thank you and fingers crossed!
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Sep ’24
Comment on Loading a lighting resource for a RealityKit view on macOS - image not embedded in app bundle
@heckj do you maybe still have the Command Line Tools from the older Xcode beta selected?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Aug ’24
Comment on RealityKit Systems Not Ticking Every Frame on visionOS
Yeah it’s definitely new behavior and the docs could certainly use an overhaul in a couple places 😅
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’24
Comment on RealityKit Systems Not Ticking Every Frame on visionOS
Glad it worked! 😊 They just added this method and system update condition stuff on visionOS. On iOS afaik systems always seem to be synced with the render loop by default. My assumption would be that since visionOS has high and variable refresh rates and there is certain logic that does not necessarily need to run on every frame, they added SystemUpdateCondition to make the API more flexible in the future: https://developer.apple.com/documentation/realitykit/systemupdatecondition
Topic: Programming Languages SubTopic: Swift Tags:
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Mar ’24