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Comment on RealityView content scale factor
Yeah this also something that hinders me migrating to RealityView, since using ARView (the RealityView UIKit equivalent) offers this options and works well. Maybe try using ARView for now? Or you could try accessing the backing ARView (assuming there is one) using something like https://github.com/FiveSheepCo/SwiftUI-Inspect – not pretty though.
Jun ’25
Comment on CustomMaterial disable unlit tone mapping
Hi, thanks for you reply! So what I wanna achieve is to DISABLE tonemapping for the CustomMaterial when lightingModel is set to unlit, since it appears to be enabled by default and I couldn’t find a way to explicitly set a preference. Basically the texture I am passing in (ARKit Camera Feed) should be rendered exactly as-is, without any adjustments.
Topic: Spatial Computing SubTopic: General Tags:
Jun ’25
Comment on RealityView content scale factor
Yeah this also something that hinders me migrating to RealityView, since using ARView (the RealityView UIKit equivalent) offers this options and works well. Maybe try using ARView for now? Or you could try accessing the backing ARView (assuming there is one) using something like https://github.com/FiveSheepCo/SwiftUI-Inspect – not pretty though.
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Activity
Jun ’25
Comment on CustomMaterial disable unlit tone mapping
Hi, thanks for you reply! So what I wanna achieve is to DISABLE tonemapping for the CustomMaterial when lightingModel is set to unlit, since it appears to be enabled by default and I couldn’t find a way to explicitly set a preference. Basically the texture I am passing in (ARKit Camera Feed) should be rendered exactly as-is, without any adjustments.
Topic: Spatial Computing SubTopic: General Tags:
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Activity
Jun ’25